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| 1. Quintessential Disney : A Pop-Up Gallery of Classic Disney Moments by Robert Tieman | |
![]() | list price: $30.00
our price: $19.80 (price subject to change: see help) Asin: 0786855568 Catlog: Book (2005-06-01) Publisher: Disney Editions Sales Rank: 7127 US | Canada | United Kingdom | Germany | France | Japan |
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Book Description | |
| 2. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators by Richard Williams | |
![]() | list price: $30.00
our price: $18.90 (price subject to change: see help) Asin: 0571202284 Catlog: Book (2002-01-07) Publisher: Faber & Faber Sales Rank: 2458 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description
Reviews (28)
If you want learn to REALLY animate characters with life and believability, get this book.
Williams' long awaited book on animation technique is the logical successor to Preston Blair's CARTOON ANIMATION and it successfully updates some of the weaknesses of that book, particularly in handling dialogue animation. He covers a lot of the same ground that Frank Thomas and Ollie Johnston did in their now out-of-print THE ILLUSION OF LIFE. There is some history, but that's available in other books. What is unique about this book is that Williams writes how surprised he, an Academy Award winning animator with a successful professional studio, was to learn that he needed to learn just about everything over again from Harris and Babbitt. Fortunately for us he is now sharing these priceless lessons with the public. The most important thing that an aspiring animator will get from this book is: that animation IS an art form, and good animation has nothing to do with whether it is done on computer or on paper. Williams exhorts his readers to 'draw whenever possible' and even though there is a computer modelled figure on the cover of the book, there is not a single piece of computer generated imagery in it. The book is about the bare bones, about creating life in art. Animation is the twentieth century's contribution to world art and deserves to be taken very seriously. Buy this book.
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| 3. Designing Disney: Imagineering and the Art of the Show by John Hench, Wendy Lefkon, Peggy Van Pelt | |
![]() | list price: $35.00
our price: $22.05 (price subject to change: see help) Asin: 0786854065 Catlog: Book (2003-10) Publisher: Disney Editions Sales Rank: 6311 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (3)
The linear progression of the book is interesting--starting with a general "ballpark", if you will, of show then moving into the mechanics of storytelling, then the individual pieces (character), and color (tone, detail, expression), and then leaving the reason for doing it all, Mickey, as an afterword. A nice, gentle touch and progression, that explains the insanely detailed and labor-intensive process of design that is digestible and awe inspiring at the same time. A great accomplishment by the authors. The visual format of the book is fantastic because it reflects the subtle nuances and character of the author without spelling everything out for the reader. It should be noted that 90% of the book's illustrations were perspectives, not section or plan views. Perspective gives the feel of the place--plan and section just tell someone how to build an object. Again, another subtle and powerful detail built into the book that speaks volumes about how John Hench helped create the special feelings in his designs that make Disney work well. In conclusion, a phenomenal read. A must-have for designers and artists as well as Disney enthusiasts. John's influence on modern design is pretty deep, and the book is an excellent reference for anyone involved in a creative venture to study the wonderful marriage of artistic excellence and public enjoyment.
This is not a book for the casual Disney fan, but if your interest in Disneyland borders on the obsessive, there are lots of nifty facts and anecdotes to be found here. For example, when Space Mountain was being built, the author insisted the enormous steel T-beams be mounted backwards, to provide a smooth surface to project show effects; the Snow White wishing well was built next to Sleeping Beauty's Castle solely for the purpose of keeping guests from tossing coins in the nearby lake and waterfall; and a pond was built next to the long gone House of the Future to serve as a water supply for the attractions cooling system. If minutiae like that is your bag, this is the book for you. It makes a nice companion peice to the book "Walt Disney's Imagineering." ... Read more | |
| 4. The Complete Animation Course: The Principles, Practice, and Techniques of Successful Animation by Chris Patmore | |
![]() | list price: $21.95
our price: $14.93 (price subject to change: see help) Asin: 0764123998 Catlog: Book (2003-08-01) Publisher: Barron's Educational Series Sales Rank: 25020 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (3)
Lady Luck was smiling the day I discovered Chris Patmore's "The Complete Animation Course". The book is NOT a how to draw animated figures kind of book. However, it is a valuable resource filled with ways to produce an animation. The book is handsomely designed and easy to navigate. If you want to know how to find software to create "Pencil Tests" of your drawings to see how you animated action is unfolding, Chris lists several inexpensive programs (and some very expensive ones, too!) and tells the reader which ones are for Macintosh and which ones are for PC. You want to know about setting up a Rostrum Camera? It's in there. How about simple cutout animation or stop-motion animation (also know as claymation and stop-action)--it's also covered. Chris offers many options for the fledgling animator to choose from. He gives inside animator tips on equipment and procedures. I found myself regularly referring to his book as I moved through the various stages of drawing, shooting pencil tests and scanning the final art. I'm a long time illustrator but I'm new to animation. The Complete Animation Course has helped me immensely.
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| 5. Producing Animation (Focal Press Visual Effects and Animation) by Catherine Winder, Zahra Dowlatabadi | |
![]() | list price: $38.95
our price: $24.54 (price subject to change: see help) Asin: 0240804120 Catlog: Book (2001-05) Publisher: Focal Press Sales Rank: 123295 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description
Reviews (12)
There is one helpful quote at the beginning of this book from Warner Television executive Ken Duer. "...it would only make sense to let the directors direct and be creatively responsible for the project and let the producers manage and create a 'stage' for creative artists so that the artists can do what they do best." They didn't need to write any more about the 'function of the producer' after that. But it was amusing to see the authors attempt to justify the existence of a 'line producer' whose job descriptions are duplicated by the associate producer; and they actually admit that the associate-executive-in-charge-of-assistant-to-the producer titles are more a product of 'what an agent or representative is able to negotiate for their clients, wholly independent of their actual ability.' Artists, buy this book and read it. Know who you are dealing with. Producers, read it and learn, but have some respect for the artists. They are, after all, the ones actually producing something.
Not anymore! This book is packed with charts and diagrams of animation production that can be fit to whatever type of project you are planning on pitching. To the purist this book would seem to be the end of the world. Just because the book describes top heavy management doesn't mean we are obligated to follow [along]. "Producing Animation" lists every job out there, so we can pick and choose which ones are redundant and need to be streamlined. Thanks to Catherine and Zahra, you've probably taken much flack for putting this info out there for animators to buy.
To the artistic types who seem to be bashing this book on the basis of it not being written from a creative-end point of view, I'd just like to say that without a producer, your idea is just that, an idea. If you want your property to be seen by someone besides friends, family and the occasional festival judge, grow up and realize that the "business of the business" is inseperable from the art of animation. It's kind of like the old "if a tree falls, in the woods..." cliche. If you want a book that discusses the actual PROCESS of animation, this isn't the book for you. But then again, it doesn't puport to be a book on how to animate.
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| 6. How to Write for Animation by Jeffrey Scott | |
![]() | list price: $18.95
our price: $12.89 (price subject to change: see help) Asin: 1585674281 Catlog: Book (2003-06) Publisher: Overlook Press Sales Rank: 160912 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (8)
I got hired and suddenly became the lead writer for a new, 3D computer graphics TV Series. Having little experience with creative writing, but extensive editing skills ... I knew I needed help! After wallowing in uncertainty and formatic confusion, I went to the local bookstore looking for a book on screenwriting suggested by another writer on the project. The book wasn't there. But I found "How to Write for Animation" and it was EXACTLY what I needed! (The bookstore guy that rung me up said, "OH GREAT book! That just came in and I HAD to read it.") Not only do I know how to appear as if I'm an old pro, I've got step by step instructions on everything I need to help pitch this series :) Way Kewl! I was told to write a "Bible" ... eeek! "Didn't someone already do that?" I asked. Thanks Jeffrey! Now I know exactly what I need to include in our presentation, our bible, how much to include since we are new writers, ... EVERYTHING! And it is presented in an EASY format for busy people. GREAT BOOK! WONDERFUL RESOURCE! It should be on every animation writers shelf!
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| 7. The Art of Monsters, Inc. by Pete Docter, John Lasseter | |
![]() | list price: $40.00
our price: $25.20 (price subject to change: see help) Asin: 0811833887 Catlog: Book (2001-11-01) Publisher: Chronicle Books Sales Rank: 3685 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (6)
Liken it to the out of print "Before the Animation Begins: The Art of Disney Inspirational Sketch Artists". But without the zest of Tengren and others. (Carter Goodrich lends some marvelously different takes on the monster feeling.) The multitude of pastel mood pieces are lively and beautifully done but overall this book lacks the superflous character development and animation insight of it's predecessors. I will eagerly await a follow-up volume that might come remotely close to The Arts of Bugs Life and Toy Story. PLEASE! ... Read more | |
| 8. The Art of Finding Nemo by Mark Cotta Vaz | |
![]() | list price: $40.00
our price: $25.20 (price subject to change: see help) Asin: 0811839753 Catlog: Book (2003-04-01) Publisher: Chronicle Books Sales Rank: 6298 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (9)
This book is a perfect inspiration for any animator or film/animation student.
If you are an animator or cartoon designer who wants to know what is going on. Or if you just love beautiful work that is fun and aspiring then this is the book for you!! Pixar has the absolute best creativity in the character designs!! Truly awesome book!
The pictures are beautiful and make you realize things you don't think about while watching the movie. You don't realize that the story wasn't always going to play out the same way. You don't realize that the characters may have looked different had the animators chosen to go in another direction. Looking at these early sketches, step by step pastel drawings, and much more, you see what it's really like to make one of these fantastic films. The quotes throughout are humorous and enlightening. (I particularly like the descriptions of the sharks and the fishtank.) They even reveal a secret I didn't catch after seeing the movie twice; the man in the dentist's office with the skull on his shirt is supposed to be a grown-up Sid from "Toy Story!" That kid needed a trip to the dentist! Overall, "The Art of Finding Nemo" is an unbeatable coffee table book.
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| 9. 3ds max Animation and Visual Effects Techniques by Sanford Kennedy | |
![]() | list price: $49.95
(price subject to change: see help) Asin: 1584502266 Catlog: Book (2003-03-27) Publisher: Charles River Media Sales Rank: 526197 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Beginning with a review of the essentials, youll learn about all of the key features used in animation and visual effects. Youll learn about the fundamentals of animated filmmaking, and youll work through detailed tutorials covering modeling of buildings, environments, humans, and aliens. Once youve created the models, the animation techniques are explored, including character setup with bones, lip sync, facial expression, and walk cycles. From there the process moves to scene animation, visual effects, materials and textures, and lighting and rendering. The book ends with detailed chapters on character studio® 4, combustion® 2.1, and the Shag Hair plug-in. If youre interested in learning an efficient and practical process for creating animated environments and films, youll find everything you need in the detailed tutorials and techniques included throughout this book. Highlights! On the CD! SYSTEM REQUIREMENTS: Reviews (6)
Even the cover has no connection with the book.. verry bad. Last thing, the web site is full of error and never updated. Please buy another book ! Like 3ds max 6 by Barrett Fox..
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| 10. Batman Animated by Paul Dini, Chip Kidd | |
![]() | list price: $29.95
our price: $19.77 (price subject to change: see help) Asin: 006107327X Catlog: Book (1999-01-01) Publisher: Perennial Currents Sales Rank: 29648 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Now readers are offered an inside look into the creation of the series. Granted unprecedented access to the archives of the Warner Bros. Animation Studio, Chip Kidd has combined breathtaking photographs by Award-winning photographer Geoff Spear and fashioned an imaginative layout of never-before-published preproduction and finished artwork that echoes the boldness of producer-designer Bruce Timm's powerful TV show. Paul Dini's text offers entertaining and informative commentary on the series history, development, and continuing production. It includes glimpses into the making of the Batman animated features Mask of the Phantasm and SubZero, and a sneak peek into the future projects. Featuring a detailed episode guide, comments from the series creators and voice actors, and an introduction by Bruce Timm, Batman Animated is a must-have for Batman fans young and old. Reviews (27)
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| 11. Cruising the Anime City : An Otaku Guide to Neo Tokyo by Patrick Macias, Tomohiro Machiyama | |
![]() | list price: $16.95
our price: $11.53 (price subject to change: see help) Asin: 1880656884 Catlog: Book (2004-11-15) Publisher: Stone Bridge Press Sales Rank: 59127 US | Canada | United Kingdom | Germany | France | Japan |
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Book Description If you're into anime (and manga), there's no place like Neo Tokyo. Here otaku dress-up cos-play style for real, 100,000+ fans attend cons to buy and trade, and anime soundtracks are performed in concert halls. Neo Tokyo is where anime has become both urban fashion and cultural zeitgeist, and this is its first street-smart guide in English. Featuring interviews with tastemakers, it covers studios, toys, museums, games, film "locations," music, plus where to hang and how to cruise. Four-color, with maps and index. Patrick Macias, a specialist in Asian film and Japanese pop culture, is the author of TokyoScope. Tomohiro Machiyama is a movie critic and journalist who writes and publishes in Japan. | |
| 12. Anime from Akira to Princess Mononoke : Experiencing Contemporary Japanese Animation by Susan J. Napier | |
![]() | list price: $16.95
our price: $11.53 (price subject to change: see help) Asin: 0312238630 Catlog: Book (2001-04-21) Publisher: Palgrave Macmillan Sales Rank: 16049 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (27)
I did find a couple of things to be annoying. For one, Napier uses a fair amount of academic Newspeak. It wasn't difficult, just distracting, and I don't think it adds anything to the text. Also, some of her analysis appears to be clouded by the need to bow to the sacred cows of PC. Check out her analysis of gender roles in "Wicked City", where she completely ignores the fact that it is the female lead who ends up being the most powerful character. Don't let my gripes mislead you. This book's positive points far outweigh it's negatives. Most of Napier's analysis is quite insightful, and I've found myself watching a lot of these anime with her ideas in mind. The fact that she compares concepts between different anime was especially interesting; where else can you get a thorough comparison of the apocalyptic themes in "Akira" and "Evangelion"? I'm sure plenty of people will be disappointed that their favorite anime didn't rate mention (what, no "Tenchi"?!?). Take this book for what it is, and enjoy it. Then pop in those beat up old "Bubblegum Crisis" tapes and see some old favorites in a new light.
As to why has anime become so popular with the release of Akira in 1988, the answer lies in the genres diversity in themes, the fact that it's not as predictable or sanitized as the child-geared Disney cartoons, and of course there's that unique visual style of those big-eyed, small waists, long-legged miniskirted women. But the characters are more human and thus realistic, not straight black-and-white, but cases where heroes have some negative qualities and villains some positive ones. And depending on the genre, anime reaches out to all age groups. It's also an art form, and dramatic and intellectual in the same way independent films should be. Females are more assertive and stand out as role models for young girls, whether it be San from Mononokehime, the klutzy but powerful Usagi of Sailor Moon, or Miko and Miyu, the demon fighting sisters in the graphically adult LA Blue Girl. Compare that to wimpy heroines in Disney movies, where ironically, the more assertive females are the villains (Medusa in the Rescuers, Ursula in Little Mermaid, and the Evil Queen in Snow White). But they are also seen as nurturing and supportive (q.v. Belldandy in Oh My Goddess). However, anime also stands as a resistance against American-style globalization in pop culture. Apart from the reasons listed, I sometimes think Americans who like anime do so for the same reason, to find other outlets, for the same reason certain people want foreign films to get away from the usual Hollywood grind. Napier examines certain sub-genres in anime: post-nuclear, elegy, the carnival, the graphic adult anime, and mecha, underlying that the first three are the most significant. Akira is viewed as a study of the post-apocalyptic society as well as teenage alienation; the former is a reminder that Japan was the only nation to have an atomic bomb dropped on it. The fantasy element is examined in the "magical girlfriend" subgenre in Oh My Goddess! and Video Girl Ai, which goes beyond the movie star onscreen stepping into real life in The Purple Rose of Cairo. Neon Evangelion is examined by Napier in the examination of the mecha genre. There's clearly a technophobic dynamic explored in live-action movies like Terminator and Robocop, of the dangers of technology gone amuck. And video games like Robotron 2087, I'd like to add. The elegiac mode harkens back to a nostalgic yearning for something long gone, which in Japan's case involves the traditional countryside life that has been abandoned due to post-war industrialization, such as Only Yesterday, discussed in length. However, it can also indicate loss or a search for something, exemplified by the cyborg agent Kusanagi's search for her human soul in Ghost In The Shell. And yes, there is a section on Miyazaki Hayao, whose then-latest film, Mononokehime, broke Japanese box office records and won Best Picture at the Japanese film awards for 1997. The still must-be-reissued Nausicaa and the Valley Of The Winds, a post-nuclear tale that was a favourite of Aum Shinri Kyo leader Asahara Shoko, the cute Tonarino Totoro (My Neighbour Totoro), examining the assertiveness of the sisters Satsuki and Mei, and Mononokehime, studying the man versus nature (the wild gods), but also technology (iron) versus nature, and some more assertive females, the title character San, Moro, the she-wolf who raised her, and Lady Eboshi, leader of the iron-forging village who wants to clear the forests. A good start in learning the what and whys of anime, with with college-level discourses by Ms. Napier.
Miguel Llora ... Read more | |
| 13. The Animator's Workbook by Tony White | |
![]() | list price: $18.95
our price: $12.89 (price subject to change: see help) Asin: 0823002292 Catlog: Book (1988-09-01) Publisher: Watson-Guptill Publications Sales Rank: 33168 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (11)
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| 14. Anime Mania: How to Draw Characters for Japanese Animation (Christopher Hart Titles) by Christopher Hart | |
![]() | list price: $19.95
our price: $13.57 (price subject to change: see help) Asin: 082300158X Catlog: Book (2002-05-01) Publisher: Watson-Guptill Publications Sales Rank: 11070 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (21)
As a fan of the art style, I collect art books on anime both in Japanese and in English, and it's very obvious just from taking a quick glance through the book that it's a highly westernized interpretation of the art style (just look at the costumes, for instance). Additionally, it doesn't go into the storytelling methods and cliches of anime-style art, which, being an art book, might seem okay, but I think it's important information to understand in order to learn how to draw anime convincingly (proper camera angles, settings, keyframes, etc). The majority of the book goes over figure drawing in very typical anime proportions and drawing by example. If I had the chance to look through the book before purchasing it, I would not have bought it, but unfortunately I ordered it online and could not do so.
Despite the above mentioned, the Pokemon crowd will really enjoy this book. The most obvious reason is that it is in COLOR and is filled with ILLUSTRATIONS. It also has pages of those draw "cute" anime critters. So, while it may not be traditional Anime, the younger crowd is not likely to notice, and may actually prefer the "westernized" look. And the lack of instructions probably works to their advantange as well (don't most kids like to skip to the end of instructions, anyway?) For serious Anime fans, who are truly interested in learning how to draw Japanese Anime, I recommend taking a look at HOW TO DRAW ANIME & GAME CHARACTERS, VOL.1, by TADASHI OZAWA. This book/series is popular in Japan, and has now been translated into English (by an American publishing Co, so have no fear of "all-your-base-belong-to-us" English!) It has step-by-step instructions and the characters really look authentic. Why? Well, because, it's written/illustrated by an animation director at STUDIO GHIBLI (Oscar-winning SPIRITED AWAY) The book, however, is completely in black & white, and while it is completely suitable for kids, will probably not be as attention-keeping as CHRIS HART'S ANIME MANIA. Overall, I give this book 4 STARS. The breakdown:
there ARE colored illos all over the book. Mr. Hart breezes through lots of different types of characters without getting into them that much. he just shows you how to draw them at one angle and moves on. he could write a detailed series based on this book( how to draw creatures, how to draw high-tech punks,dramatic seens, how to draw special effects, etc.). but if your a begginer and want an overview of anime this is the book for U. ... Read more | |
| 15. Looney Tunes: The Ultimate Visual Guide by Jerry Beck | |
![]() | list price: $24.99
our price: $16.49 (price subject to change: see help) Asin: 0789497581 Catlog: Book (2003-10) Publisher: Dorling Kindersley Publishing Sales Rank: 45101 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (2)
Beck has written extensively about the WB cartoons before, so DK made a great choice in picking him for this book. Even though the targeted audience | |