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| 21. The Animated Film Encyclopedia: A Complete Guide to American Shorts, Features, and Sequences, 1900-1979 by Graham Webb | |
![]() | list price: $125.00
our price: $125.00 (price subject to change: see help) Asin: 078640728X Catlog: Book (2000-05-01) Publisher: McFarland & Company Sales Rank: 1256417 US | Canada | United Kingdom | Germany | France | Japan |
| 22. The Art of Spirited Away | |
![]() | list price: $34.95
our price: $22.02 (price subject to change: see help) Asin: 1569317771 Catlog: Book (2002-10) Publisher: VIZ LLC Sales Rank: 7540 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (9)
For those who have fallen in love with "Spirited Away", as I have, this book offers insight to the multi-layered plots and characters of the film. Readers are graced with early archetural diagrams and sketches of the film's settings, along with galleries of the breath-taking final products. Also, we are offered conceptual drawlings of the cast of characters, from the early images of Yubaba and her gigantic baby to some of the minor characters and apparitions: the No Face, the bouncing heads, Haku and the silver dragon, etc. This is a must have for fans of the movie, fans of anime or fans of mythology and Asian folklore. Miyazaki's true gift is creating limitless images that spark the imagination. His work in this book rivals the original fantasies and concepts within Lewis Carroll's "Through the Looking Glass". There is nothing disappointing about it.
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| 23. The Art of Mulan by Jeff Kurtti | |
![]() | list price: $60.00
our price: $37.80 (price subject to change: see help) Asin: 0786863889 Catlog: Book (1998-06-19) Publisher: Disney Editions Sales Rank: 19760 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (20)
Jeff Kurtti does an excellent job scribing the background for the making of this feature, and he has quickly established himself as the preeminent writer for Disney books of this nature. I was fortunate to meet and speak with Mr. Kurtti during my wonderful participation at the Mulan Animation Experience held at the Disney Insitute in the summer of 1998, and he comes off as an "ultimate Disney fan". His writing conveys this as well, but in a more polished, informative nature. He really had a good time researching this book, and it shows! But, with all due respect to Mr. Kurtti, this book isn't called the "Art of Mulan" for nothing. The typical Disney quality is abundant in every frame of artwork within the book, and the sheer volume of development and concept sketches is a real treat. Having also met the film's directors, many of the animators, storyboard artists, etc. at the '98 event (put together, by the way, by Mr. Larry Lauria, a quality individual in the animation industry) I have had the luxury of being exposed to many of the background elements during the development of this film. This book, however, served as a wonderful companion piece to that experience, and also communicates much of the same information and emotion felt at that event. It is that thorough and the result of another top-notch Hyperion production. Certainly, if you like the movie and/or appreciate Disney animation (or the growing library of "Art of..." books), then this one should be in your collection. Mr. Kurtti, Disney, and Hyperion have "done honour to us all".
Jeff Kurtti does an excellent job scribing the background for the making of this feature, and he has quickly established himself as the preeminent writer for Disney books of this nature. I was fortunate to meet and speak with Mr. Kurtti during my wonderful participation at the Mulan Animation Experience held at the Disney Insitute in the summer of 1998, and he comes off as an "ultimate Disney fan". His writing conveys this as well, but in a more polished, informative nature. He really had a good time researching this book, and it shows! But, with all due respect to Mr. Kurtti, this book isn't called the "Art of Mulan" for nothing. The typical Disney quality is abundant in every frame of artwork within the book, and the sheer volume of development and concept sketches is a real treat. Having also met the film's directors, many of the animators, storyboard artists, etc. at the '98 event (put together, by the way, by Mr. Larry Lauria, a quality individual in the animation industry) I have had the luxury of being exposed to many of the background elements during the development of this film. This book, however, served as a wonderful companion piece to that experience, and also communicates much of the same information and emotion felt at that event. It is that thorough and the result of another top-notch Hyperion production. Certainly, if you like the movie and/or appreciate Disney animation (or the growing library of "Art of..." books), then this one should be in your collection. Mr. Kurtti, Disney, and Hyperion have "done honour to us all". ... Read more | |
| 24. Hayao Miyazaki: Master of Japanese Animation : Films, Themes, Artistry by Helen McCarthy | |
![]() | list price: $18.95
our price: $12.89 (price subject to change: see help) Asin: 1880656418 Catlog: Book (1999-09-01) Publisher: Stone Bridge Press Sales Rank: 17516 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com McCarthy, who has written extensively about anime, offers an overview of the artist's career in animation and manga. She discusses each film in detail, with character descriptions and plot synopses, but she writes as a fan (rather than a critic or historian), and her text overflows withsuperlatives. Miyazaki is an exceptionally talented director, and his work merits a more discerning evaluation. McCarthy is also surprisingly careless about details: the ill-fated Japanese-American collaboration, Little Nemo, was in the works far longer than six years; and she describes the boar-god Nago in Mononoke as being wounded by a "ball of stone" when it's a actually an iron bullet. The latter may seem like nitpicking, but the hero's search for the source of the iron sets the plot of the film in motion. Finally, like Schilling's Princess Mononoke, Hiyao Miyazaki would have benefited from more careful proofreading; for example, McCarthymisspells the name of animation giant Winsor McCay. Theextensive, but by no means complete, bibliography is a usefulresource. --Charles Solomon Reviews (10)
The book is full of justifiable praise for Miyazaki, and is clearly intended to be a fan book rather than a critical analysis of his films. Each film gets its own chapter, with a heavily detailed plot synopsis of each film (completely unnecessary to those who have actually seen the films) making up the bulk of the book. Lists of characters and character backgrounds are also included. There are several blatant factual/story errors in her interpretation, which makes me think a better editor might have been useful. There is some attempt at critical analysis, and it is appreciated, but more depth would have been better. There is a touch of history about Miyazaki and Studio Ghibli, and a smap of detail about animation technology, but not enough to provide any real insight or background. I cannot say that I came away from this book with a deeper appreciation of his films. As a fan book, it is strangely lacking in pictures and rare information. Photographs of interesting Ghibli products would have been appreciated, or rare character sketches or anything that cannot be gleaned from the films themselves. In many ways, that is its main failing. If you have the movies, there is no need for this book.
I am, however in agreement with these other reviewers about the content. This isn't for the hardcore fan who wants every detail about the "master at work" so to speak. It isn't a book about Miyazaki so much as a book about his films. The behind-the-scenes pieces on some of the DVDs would be a better place to look right now. We're still waiting for a book like that.
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| 25. The Art of Final Fantasy IX by Dan Birlew | |
![]() | list price: $19.99
(price subject to change: see help) Asin: 0744000505 Catlog: Book (2000-12-08) Publisher: BradyGames Sales Rank: 328035 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (16)
If you're a fan of the FF series, anime, or just incredible art, I suggest you check this out.
The main reason that I took one star away was because most of the art in this book is finished up designs from Amano. I am a very big fan of his work, ex. Vampire Hunter D, FF1-6,and 9 adn several other Japaneese work. I enjoy his early sketches better, they are much more fantasy like. But that does not mean that this collection is not beautiful as printed. This is a beautiful editon to any Final Fantasy collecton or just plain art or drawings collection. Dont pass this up.
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| 26. The Anime Encyclopedia: A Guide to Japanese Animation Since 1917 by Jonathan Clements, Helen McCarthy | |
![]() | list price: $24.95
our price: $15.72 (price subject to change: see help) Asin: 1880656647 Catlog: Book (2001-09-01) Publisher: Stone Bridge Press Sales Rank: 5544 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Reviews (47)
This is an incredibly complete, honest, detailed guide to anime... it lives up to the name of 'Encyclopedia.' Anyone who truly loves anime needs this book--as a reference to familiar shows, as a way of exploring new anime, as a way of testing your anime trivia knowledge. Yes, it's true--some anime fans WILL whine that their favorite show gets slammed (but it's usually deserved) and it's true that the authors aren't afraid of taking a stand and having an opinion. But the best part (I think) is the very witty, funny, cutting writing style. You might think that hundreds of pages of entries about anime shows would result in a dry, boring, repetitive writing style unless you're a total otaku--BUT NO, it's really amusing and fun to read! Both authors obviously know how to write well--no, make that elegantly, beautifully, sexily, in a very British style--and I've just fallen in love with them, thanks to this incredible milestone of a book! As Ms. McCarthy is a woman, she'll understand that I don't extend this proposal to her... but JONATHAN CLEMENTS, WILL YOU MARRY ME? Thank you for writing this wonderful book!
But even the people out there who are just starting to get into anime, or the friends and family members who are wondering just what the heck we find so cool about these shows, this book is also for you. Each review gives the Japanese, English, and many variable titles of the show, the year it was first released, major crew members, the number of episodes and their length, tells what the show is about, usually what the authors think about the show, and content descriptors for you concerned parents out there. Whether you are a veteran otaku or a newbie who just wants to learn more about anime, I highly recommend this book based on the excellent opinions, color commentary, and the vast amount of information to be gathered in its pages. Thanks go to the authors: Jonathan Clements and Helen McCarthy for such good bathroom reading!
If one is searching for a comprehensive guide to themes in anime (say the theme of reaching maturity or of encountering alien life or of the woes of war), one will be completely disappointed. The only way to search for anime is by title or producer. If one seeks factual information about anime, like which Mangas or comic strips the animes are based on, one will be disappointed. Even basic terms, plot tools, cliches, genres, and so on are completely overlooked. Japanese culture and language are apparently never consulted by the authors. All that matters to the writers is what the title of the anime was, usually the basic plot, and who made it (and in some instances influences). And that is greatly disappointing for something called an "Encyclopedia." Also, if you seek any form of information on a spin-off or a sequel series to any anime, you are at a loss-- the only references to such follow-ups (often more important or popular than the antecedent), if at all existent, are to be found only within the entries to the original released series. As if that wasn't enough, one must also sustain insult while the author shows disdain and disregard for certain animes which may happen to be some of the most popular and loved (Evangelion comes to mind). Of course, it is a first edition. And it is already very dated, with much important anime being too recent for any real inclusion (for example, the world-shaking Spirited Away is mentioned as an upcoming Hayao Miyazaki film). Therefore, if one seeks a comprehensive guide to what anime has been out there for a while, it is a crucial and necessary book to own, but not if one seeks to understand a particular anime better, or if one has questions about anime in general. "The Anime Reference Guide" is a title better suited for this book. Definitively buy it if such a book is what you seek, but do not expect an encyclopedia. ... Read more | |
| 27. The Art of the Storyboard: Storyboarding for Film, TV, and Animation by John Hart | |
![]() | list price: $36.95
our price: $24.39 (price subject to change: see help) Asin: 0240803299 Catlog: Book (1998-12) Publisher: Focal Press Sales Rank: 147717 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description
Reviews (6)
Anyone wanting insights into how tho convey their cinematic vision to others would do well to steer clear of this volume.
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| 28. Don Bluth's Art of Animation Drawing by Don Bluth | |
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our price: $10.17 (price subject to change: see help) Asin: 1595820086 Catlog: Book (2005-02-09) Publisher: DH Press Sales Rank: 158765 US | Canada | United Kingdom | Germany | France | Japan |
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Book Description | |
| 29. Toy Story Sketchbook (The Disney Sketchbook Series) by Disney Studios, Disney/Pixar | |
![]() | list price: $125.00
our price: $78.75 (price subject to change: see help) Asin: 1557093407 Catlog: Book (2000-09-01) Publisher: Applewood Books Sales Rank: 301421 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (1)
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| 30. Encyclopedia of Animation Techniques by Richard Taylor | |
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our price: $9.99 (price subject to change: see help) Asin: 0785818057 Catlog: Book (2004-01-01) Publisher: Book Sales Sales Rank: 226918 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (6)
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| 31. Anime Explosion! The What? Why? & Wow! of Japanese Animation by Patrick Drazen | |
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our price: $13.27 (price subject to change: see help) Asin: 1880656728 Catlog: Book (2002-10-01) Publisher: Stone Bridge Press Sales Rank: 40105 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Suddenly anime is . . . exploding. But where did Japanese animation come from, and what does it all mean? Written for fans, culture watchers, and perplexed outsiders, this is an engaging tour of the anime megaverse, from older arts and manga traditions to the works of modern directors like Miyazaki and Otomo. Read about anime standbys like giant robots, samurai, furry beasts, high school heroines, and gay/girl/fanboy love_even war and reincarnation, plus all of anime_s major themes, styles, and conventions. At the end of the book are essays on 15 of fandom_s favorite anime, including Evangelion, Esca-flowne, Sailor Moon, and Patlabor. Patrick Drazen holds a Master of Arts degree and lives in Chicago, Illinois, where he writes and lectures on Japanese pop culture. Reviews (9)
Another problem is the use of acronyms and lingo seems to expect some expertise on the part of the reader. Just what are OAVs anyway? Other than these problems, the book provides a good introduction to Japanese animation that will surely get the reader to explore further into this fascinating realm of entertainment.
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| 32. Watching Anime, Reading Manga : 25 Years of Essays and Reviews by Fred Patten | |
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our price: $13.27 (price subject to change: see help) Asin: 1880656922 Catlog: Book (2004-09-15) Publisher: Stone Bridge Press Sales Rank: 86519 US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Anime's influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten's lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. | |
| 33. A Bug's Life : The Art and Making of an Epic of Miniature Proportions by Jeff Kurtti | |
![]() | list price: $40.00
(price subject to change: see help) Asin: 0786864419 Catlog: Book (1998-12-23) Publisher: Disney Editions Sales Rank: 580343 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (5)
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| 34. Gardner's Guide to Colleges for Multimedia and Animation, Fourth Edition by Garth, Ph.D. Gardner, Garth Gardner | |
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our price: $33.96 (price subject to change: see help) Asin: 1589650190 Catlog: Book (2004-04-01) Publisher: GGC Publishing Sales Rank: 1053394 US | Canada | United Kingdom | Germany | France | Japan |
| 35. Of Mice and Magic: A History of American Animated Cartoons (Plume Books) by Leonard Maltin | |
![]() | list price: $28.00
our price: $17.64 (price subject to change: see help) Asin: 0452259932 Catlog: Book (1990-05-01) Publisher: Plume Books Sales Rank: 178984 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (14)
Nonetheless, this book is the unique source for much history and data. I especially like the film lists. Until a new edition becomes available, we must be grateful to have this wonderful book as it is. What I would dearly love to see is a glossy update of "Of Mice and Magic" with color pictures. It would be more expensive but definitely worth it.
Animation has always been looked down upon and the poor cousin of features. Yet they were an integral part of the movie experience years ago, and still see their media explored, and celebrated today. There is certainly enough to fill several competing cartoon channels on TV today. Often our first exposure is the afternoon, or Saturday morning cartoons. But these are only the latest in a noble line of work, that almost suffered a demise in the 70's, only to roar back strong as ever today. If you want to know more about animated cartoons, be sure to start here! ... Read more | |
| 36. Mastering 3D Animation by Peter Ratner | |
![]() | list price: $35.00
our price: $35.00 (price subject to change: see help) Asin: 1581150687 Catlog: Book (2000-09-01) Publisher: Watson-Guptill Publications Sales Rank: 432952 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (14)
Jörg Flügge, Munich, Germany 02/25/2001
Make no mistake: This is no cursory guide to constructing simple geometry, slapping on some stock textures, animating basic movements along spline paths and rendering to AVI while you're sipping on a latte, watching the Discovery Channel. A full-time professor in the 3D Computer Animation department of James Madison University and the program's founder, Ratner relies on the broad and substantial digital and conventional art experience that has rewarded him with artistic entries in more than 80 national and international juried exhibitions. Ratner is well-versed in most aspects of 3D art creation, choreography and cinematography. The results of his industry experience are a splendid collection of detailed and refined insights and experiences assimilated into a thorough tutorial guide. I have no doubt-as many experts agree-that Mastering 3D Animation is equipped to serve as a collegiate-level textbook for 3D computer animation curricula. Spanning the many processes related to generating 3D digital art, Ratner illustrates his critical techniques with 658 black-and-white line drawings and grayscale screen captures. The images vary from basic and sketchy but illustrative black-only perspectives, steps and graphs to grayscale representations depicting character renderings, particle systems, height fields, geometric displacements, facial close-ups, rendered environments and more. Of particular interest to those having cinematography or traditional art backgrounds are the commentary, instructions and grayscale reproductions of painted and sketched art dating back multiple centuries. Those attending to a more technical emphasis and interest are accommodated in every respect, however-minus superficial references to hardware specifications. Early on, Ratner clarifies his intentions in composing this text: "[The book's] purpose is not to create button pushers who can boast about megahertz, abundant RAM, big monitors and software with all kinds of bells and whistles. It is hoped that aspiring 3D artists will learn some valuable lessons from the great art geniuses that have preceded them." (Foreward/vii) Yes, Ratner does wane philosophical, at times, but his contemplative tendencies bring a refreshing and purist perspective to a field frequently inundated by overly technical meanderings and functionally pointless rambling. Thus, Ratner blends an in-depth artistic and technical knowledge with a practicality and philosophy altogether forming a well-rounded perspective-one catering to persons of various inclinations and backgrounds. The companion CD contains 200-plus 3D models in a variety of formats: LightWave 3D's .lwo and .lws; Wavefront's .obj; Maya's .ml and the generic .dxf. Tutorial project files are archived in QuickTime (.mov) and JPEG (.jpg) formats, and Ratner also includes a Photoshop brush file (.abr) for creating "grime" textures. As for the text's informational composition, chapters one and two explore the basics of 3D modeling-polygonal and spline-based (NURBS). Chapter 3 addresses basic 3D animation, while the fourth delves further into animation by considering the role of deformation tools: skeletons ("bones"); kinematics; lattice flexors, etc. In Chapter 5, Ratner explains special effects, including the use of spheres, particles, collision detection, voxels, fragments, displacement mapping and more. Part II of the text, Advanced 3D Modeling, begins with commentary about the human head's structure and composition, including muscles and bone. Ratner explains both the NURBS- and polygon- based methods for modeling the head. Special attention is allotted to features, such as the eyes, eyelids, eye sockets and ears. There's no lack of detail, here, and NURBS fans will experience a rare sensation-a feeling of belongingness. The next two chapters, six and seven, are devoted to modeling the human figure. The latter stresses finishing-hair, eyelashes and clothing. Chapters 9 and 10 comprise Part III: Preparing for Animation. Lighting is the focus of Chapter 9, and Chapter 10-another that may appeal particularly to conventional artists-deals with surfacing techniques. The author goes beyond the typical texture map types-cylindrical, planar, spherical, cubic, etc.-and the use of photos to address alternative surfacing methods, such as transparency (alpha) and displacement maps. In short, Ratner extends well beyond the conventional surfacing methods most highly publicized, deeply exploring what might be categorized more aptly as upper-echelon trade tips than as common genre knowledge: creating sophisticated bump maps; using grayscale gradients in displacement; and more. Part IV of the book, Character Animation Fundamentals, includes chapters 11-14: Expressing Emotion with Facial Animation (11); The Elements of Action (12); Movements of the Figure (13); Composition and Cinematography (14). Once again, the author uses an expansive knowledge of choreography and anatomy to help quantify how human emotions are exhibited: body posturing; eye wideness; lip contour; eyebrow position; even directional muscular pull. Each of these considerations can be projected in a 3D figure, and Ratner shows the reader how. "A muscle is composed of a bundle of fibers that work in mutual association to perform common duties," Ratner writes on Page 248. "... It is this combination of movements that results in the complicated harmony of the facial muscles." The Elements of Action chapter confronts those issues pertinent to a convincing human portrayal by a mere collection of polygons or surfaced curved lines: timing; sound syncing; weight and recoil ("squash and stretch"); walk cycles and more. Chapter 13 addresses concerns complementary to those in the previous one, including body mass motion, pace and impact, equilibrium, action lines, rhythm and still more. The final score of this harmonized tutorial prose pursues line composition, spatial arrangement, blocking (proxy geometry) and all manner of photographic issues and techniques. The reader will learn practical cinematography terminology-camera techniques and movements, transitions, more-and the fundamental tenets of motion depiction utilized by artists centuries earlier.
Finding that balance of an artist and technologist from where to launch one's vision and future visions of creativity starts with good knowledge. Ratner gives many facets of where to see this vision and tutorials to follow through with your own creative projects. I commonly work with many high-end graphics programs, Lightwave 7.0 being my newest program on my plate. Peter Ratner's 3d book getting me from a begining user from just reading the index to a 3D artist ready to start the new facets of my own portfolio. Mastering 3D Animation helped quite a bit everything from the Modeling and subdivides to the theory/progress. Joseph Arthur
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| 37. Motion Graphics: Graphic Design for Broadcast and Film by Steve Curran | |
![]() | list price: $30.00
our price: $18.90 (price subject to change: see help) Asin: 1564968383 Catlog: Book (2001-09-01) Publisher: Rockport Publishers Sales Rank: 70174 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Motion Graphics explores the process of animated graphic design. From the stunning broadcast of Pittard Sullivan, the cutting-edge cool of work from the Attik to the bold, independent film-title designs of BUREAU, this book presents the individuals and designs creating work that is among the best motion graphic design for television and film. Reviews (5)
Basically, each page of the book has a different design studio, a few pretty pictures of stuff they've done, and a few paragraphs (and sometimes not even that) about why they think they're special... and occasionally, they spend a paragraph talking about their design philosophy. Very little about why or how they did a certain piece. It's useful to get the names of design studios so you can go to their web sites and look at some good portfolios, but beyond that I'm not sure what else to do with it. It's mildly inspirational, but with so many web sites offering video clips of great pieces, it's difficult for me to get excited about screenshots. A CD with the pieces shown on the pages, would have enhanced the value of the book.
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| 38. The Animator's Motion Capture Guide: Organizing, Managing, and Editing (Charles River Media Game Development (Paperback)) by Matthew Liverman | |
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our price: $28.53 (price subject to change: see help) Asin: 1584502916 Catlog: Book (2004-01-01) Publisher: Charles River Media Sales Rank: 631409 US | Canada | |