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| 21. How To Draw Manga Getting Started Kit | |
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our price: $29.99 (price subject to change: see help) Asin: 1593960662 Catlog: Book (2004-09) Publisher: Graphic-Sha Sales Rank: 82515 US | Canada | United Kingdom | Germany | France | Japan |
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Book Description | |
| 22. The Illusion of Life: Disney Animation by Ollie Johnston, Frank Thomas | |
![]() | list price: $60.00
our price: $37.80 (price subject to change: see help) Asin: 0786860707 Catlog: Book (1995-10-19) Publisher: Disney Editions Sales Rank: 4570 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (33)
If all you're looking for is some hold-my-hand-and-teach-me-how-to-draft-sequential-drawings-book , check out Tony White's book, or Preston Blair's excellent text, or one in the Juvenile section of the library, but if you want to know how to *breathe life into your animation*, this books is a MUST HAVE. Period. Also check out Richard William's "The Animator's Survival Kit" for a good "sequel" (in a way), and some advanced nuts & bolts stuff. This is still the single best animation book available, and will be the animation "bible" for years to come. I'm at a loss as to why someone wouldn't be able to glean an amazing amount of wisdom from this book - it confounds me.
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| 23. The R. Crumb Coffee Table Art Book by R. Crumb | |
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(price subject to change: see help) Asin: 0316163066 Catlog: Book (1997-09-01) Publisher: Little, Brown Sales Rank: 182832 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Reviews (15)
Its Nothing Sacred attitude and straight-up uncensored dialogue and art got me. The artist himself remained sort of a mystery man. How could someone be so brilliant in one series, and then disappoint me so much in another? He seemed so afraid of "selling out" he occasionally just went for shock value or put out some junk calculated to alienate. (News Flash: Crumb disdains most of his fans...yeah- you too, fan-boy.) This book is an autobiography told in art and text that reveals a lot about Crumb's character and influences. Do not buy this book if you are not into biographies, you won't like it. However, if you are a Crumb fan, it gives an entertaining insight into his struggles and regrets as an artist trying to maintain his own code of artistic integrity. I see his influences every day in commercial and popular art and get enjoyment from knowing who the "real deal" is that they've been influenced by or are out and out ripping off. Buy this book.
Take the money you were going to blow on this book, and go rent some good Dirty Harry films and Clint's 'Man with no Name' westerns. Of course, if you are unconsciously oppressed and alienated, and looking to become even more lost in your own little cowardly world, Bob 'articial culture' Crumb is the place to go. But it wont get you anywhere. And it will separate you even further from your own potential, and what it means to be a Real Human Being with Real Courage and Integrity. Unreal 'Sleazy Bob,' ultimately, has none. Go ahead. Take risks with your sanity and isolatory tendencies. Maybe a cheap therapy operation will take you in. But it will take you years to recover.
That, to me, sums up Crumb's work - this incredibly inventive artist with, to paraphrase Bob Dylan, a head full of ideas that are drivin' him insane. There are frequent complaints about Crumb's work being too dark, racist, sexist, and/or misogynistic. While I can see where these criticisms come from, I really don't think Crumb is any darker, more racist, sexist, or misogynistic than any of us - he simply is unafraid to - COMPELLED to, almost - lay his cards on the table. Some people find this offensive. Would it be absurd of me to suggest that some of those who are offended by his work have their own issues with sexism, racism, and/or misogyny that they are unwilling to confront? What I'm trying to get at here, I guess, is that this IS NOT a book for little kids. There's a sticker on the front of my copy of the book that says "FOR ADULT INTELLECTUALS ONLY!", and while I'm not so sure about the "intellectuals" part, this is probably not a book you want your grade-school age child to get ahold of, unless you're okay with said child seeing depictions of graphic (and I do mean GRAPHIC) sex, hard-core drug use, and extreme (albiet cartoonish) violence. I realize all I've spent all this space talking about Crumb without ever really discussing what I like about his work. I think there's two main things: (1) his unflinching honesty (as I touched upon earlier), and (2) the incredible beauty of his draftsmanship. I think my favotite chapter in the whole book is the one that features his pen-and-ink still-lifes and landscapes. Just beautiful stuff - worth studying for his use of cross-hatching alone. In conclusion, if you're at all interested in checking out the work of one of the finest artists to ever work in the comics medium, I highly recommend you get this book. It's easily worth the 25 bucks. Oh, yeah - and it DOES make a wonderful coffee table book. :)
Amusing they were. They also appeared to come from the "We'll save you" left wing, who were going to rescue us from the evil-doings of the Establishment, and Vietnam, and Nixon and conservatism and complacency and bourgeois America and pollution and what-not. . . Some of my friends simply said, "where did you get these?" Needless to say, it did not increase my stature in their eyes. They were rather shocked. Some found them disgusting. . . .however, "What were once vices are now virtues. . . " Now, thirty years later, R. Crumb is a household word. People think of MR.NATURAL like they would PEANUTS or DOONESBURY. A dimension of the new form of liberalism "permits" this access, although some decry Crumb's alleged "political incorrectness" and dubious "sexual politics." Yet, what good has Crumbianity, any of it, good or bad, done anyone? Everyone thinks Bob Crumb and Mr. Natural and Fritz the Cat are all something very special. Yet, just how special are they? Crumb's strips remain curiously under-analyzed. People seem simply to either embrace him as a fashionable "alternative," or despise him for his grotesques. I wonder if my classmates can recall when I let them in on what seemed an obscure, unfashionable, and even reprehensible "secret" thirty years ago. Yet I no longer think Bob is really worth it. Better to spend your time and money on good film and literature. Please grow up, if at all possible: you will be doing the rest of us a favor. And for good "picture" books, get Edward Gorey("The GashleyCrumb Tinies", "Amphigorey,1,2,3")and William Steig's "The Lonely Ones", and any Charles Adams cartoon books. . . You will at least then have a healthy perspective from which to regard R. CRUMB from, and make tolerant, educated, and useful judgments on him with more discretion than otherwise. Let old Bob Crumb languish on the Riviera. He never really made me any smarter or any more sophisticated. I had to go elsewehere for that. (Hours in the art libraries, paging through art books and folios... hours reading the classics...) Rather than indulge oneself with the semi-sophistication of Bob Crumb, why not go the rest of the way and read real literature ? Ultimately, all Bob helped me to do was waste my young life and energies...I wish I had returned to me the precious time I lavished/wasted on his silly cartoons. I would have done something useful with it. I hope I have saved others some trouble. . . .and I hope my revised and corrected review proves more useful than the previously posted. | |
| 24. Reinventing Comics : How Imagination and Technology Are Revolutionizing an Art Form by Scott McCloud | |
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our price: $15.61 (price subject to change: see help) Asin: 0060953500 Catlog: Book (2000-08-01) Publisher: Perennial Sales Rank: 17561 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Three of his paths, however, are of particular interest to anyone who wants to know how the Internet will affect both our lives and the livelihoods of future artists. Understanding Comics, with its brilliant how-to guide on marrying image and language, has become an indispensable reference for many Web designers. Now McCloud returns the favor by focusing on how the digital revolution will influence production, delivery, and the art form of comics itself. Informative without being pedantic, controversial without being argumentative, and always entertaining, this is both a worthy sequel to the author's brilliant original and a work that opens up the potential for an entirely different direction for sequential art in the realm of cyberspace. --John Longenbaugh Reviews (24)
Scott McCloud continues his analysis of the world of comics, this time spending more time on the history of the industry and possible future paths. The reinvention in the title refers to McCloud's suggestion that Internet will free comics from the tyranny of print distribution and retail channels. I think he makes a good case -- some really amazing online comics are starting to appear -- but it does take him a long time to do it. Many parts of _Reinventing Comics_ are just as brilliant and well-crafted as _Understanding Comics_, but as a whole it's a bit long and not as well paced as the first book.
It has good moments, though his first book "Understanding Comics" is much, much better. That is a landmark title for comics.
Reinventing comics, on the other hand, focuses more on the public's attitude toward comics, the comic industry, and the varied possibilities of new ways of creating, distributing, marketing, purchasing, and reading comics. It contains many of Scott's theories as to how comics are and could be influenced by the internet and the new way of thinking it has brought us. These are two very different books with two very different subject matters. However, they link hand in hand to aid us in viewing the medium of comics as a whole. If you liked Understanding Comics, you may or may not like Reinventing Comics. If you liked Reinventing Comics, you may or may not like Understanding Comics. But if you want to view the authors opinions and ideas on everything and anything that did, does, and will apply to Comics, I advise you get them both. ... Read more | |
| 25. The Adventures of Tintin: The Calculus Affair / The Red Sea Sharks / Tintin in Tibet (3 Complete Adventures in 1 Volume, Vol. 6) by Hergé | |
![]() | list price: $17.99
our price: $12.23 (price subject to change: see help) Asin: 0316357243 Catlog: Book (1997-04-01) Publisher: Little, Brown Sales Rank: 4499 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (12)
I read these adventures as a kid, and some twenty years later I still find myself enjoying these as much. I also enjoy HTML and CSS books now, but some things are too good to grow out of :) A word of warning - try and buy the bigger versions of these adventures. The 3-in-1 format is convenient to be sure, but the big print of the indivudal comics is that much more satisfying!
This book is a great value since it contains 3 stories. Oh what memories they bring back. If you ever read Tintin as a kid, get some of these books. The only caveat is that the text is hard to read as these collections are smaller in size and both the drawings and text have been shrunk proportionately. And yet another "warning." You may start buying the bigger individual stories once you read one of these. I should know. I am now hooked again and "collecting" all 23 volumes. Thank you, Herge. We miss you.
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| 26. Encyclopedia of Walt Disney's Animated Characters : From Mickey Mouse to Hercules by John Grant | |
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(price subject to change: see help) Asin: 0786863366 Catlog: Book (1998-04-29) Publisher: Disney Editions Sales Rank: 258489 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (11)
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| 27. How to Draw Comics the Marvel Way by Stan Lee, John Buscema | |
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our price: $10.88 (price subject to change: see help) Asin: 0671530771 Catlog: Book (1984-09-14) Publisher: Fireside Sales Rank: 3093 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee's pithy prose gives able assistance and advice to the apprentice artist. Bursting with Buscema's magnificent illustrations and Lee's laudable word-magic, How to Draw Comics the Marvel Way belongs in the library of every kid who has ever wanted to illustrate his or her own comic strip. Reviews (45)
Later on the book tends to gloss over things, partially (one suspects) because they are harder to explain. Having been through various copies over the years I can assuredly say I have yet to actually glean anything from the composition chapter and there is precious little of any use in the inking section. A good foundation, but nothing particularly more. ... Read more | |
| 28. Drawing Cutting Edge Anatomy: The Ultimate Reference for Comic Book Artists (Cutting Edge (Watson-Guptill Paperback)) by Christopher Hart | |
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our price: $13.57 (price subject to change: see help) Asin: 0823023982 Catlog: Book (2004-10-01) Publisher: Watson-Guptill Publications Sales Rank: 31960 US | Canada | United Kingdom | Germany | France | Japan |
| 29. Paper Dreams: The Art And Artists Of Disney Storyboards by John Canemaker | |
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our price: $37.80 (price subject to change: see help) Asin: 0786863072 Catlog: Book (1999-10-20) Publisher: Disney Editions Sales Rank: 214430 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (6)
John Canemaker has succeeded once again in bringing the creative process to a place where both a novice hobbyist and experienced researcher can find full appreciation in a single work. Paper Dreams is filled to overflowing with original story sketches from the Disney Archives and Animation Research Library. The story sketch is the most primitive form in the process of animation, and yet is crucial to the development of both story and character personality. This process was invented at the Disney Studios in the early 1930's, and is widely used throughout Hollywood to this day, both in animation and in live-action production. In particular, researchers of original animation art will appreciate this work as creating a permanent record of known storyboards and sketches from the Walt Disney Studio. While most will never have an opportunity to visit the Disney Archives, Canemaker effectively opens the vaults for all to enjoy and appreciate.
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| 30. The Dc Comics Guide to Pencilling Comics by Klaus Janson | |
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our price: $13.57 (price subject to change: see help) Asin: 0823010287 Catlog: Book (2002-03-01) Publisher: Watson-Guptill Publications Sales Rank: 15067 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (6)
Part One Drawing: (1) Materials outlines what supplies an artist needs in terms of paper, pencils, erasers, rulers and templates; (2) Shapes are presented as the foundation of the creative process of drawing, the general concept from which the artist moves to more specific ones; (3) Faces looks at both the basic geometric elements in composing a face and the artistic range available through example of faces drawn by Joe Kubert, Gil Kane, and Neal Adams; (4) Anatomy covers both the structure and design of the human body, including all the muscles, with special attention paid to the most difficult thing in the world to draw, the hands; (5) Clothing establishes the four basic dynamics that shape the folds and wrinkles of a person's clothing; and (6) Perspective, which is covered from the fundamentals to the use of vanishing points and systems of perspective. This unit is the most instructive in the book since it deals with the basic building blocks. Part Two Storytelling: (7) Juxtaposition establishes the uniqueness of comic book art in terms of how sequential art functions in the eyes of the reader, featuring diverse examples by Eduardo Risso, Sean Phillips, and Dave Taylor; (8) How to Lay Out a Page starts with the grid approach and then moves to the free-form end of the spectrum, starting with an example by Jack Kirby and then moving on to some by Neal Adams and Walt Simonson. Janson explains the value of insert panel and breaking borders, along with the larger pictures need for covers, splash pages, and double-page spreads; (9) Storytelling is considered as being judged by the criteria of clarity and entertainment, just like telling a joke; (10) Composition takes us down to the level of individual frames, looking at how the process of combining elements together to form a united whole; (11) Shots and Angles parallels what we know about such things from cinematography; and (12) Movement examines the one inherent disadvantage of comic art, which is trying to show movement in a static image. Part Three Pencilling: (13) Procedure lays out how most comic books are written, so you can see where the penciller comes into the process; (14) Breaking In has Janson offering advice on how to break into the business in a professional manner; and (15) Anatomy of a Story has Janson walking us through the drawing of "Good Evening, Midnight," a story he wrote and drew for "Batman Black and White" #3. "The DC Comics Guide to Pencilling Comics" provides exactly what it promises: a clear-cut introduction to the fundamentals of drawing comic books. As to the fact that the vast majority of illustration examples in this volume are not pencilled but inked, I would point out a couple of pragmatic facts that would explain why. First, inked examples look better than pencilled examples. Second, given that Janson is using examples from real DC Comics, these are covers and pages of art that are already inked. Still, I would agree that more examples of pencilled art would have been nice, although I certainly like what Janson does in Chapter 15, "Anatomy of a Story," where we see layouts, pencilled, and inked pages side-by-side to have a full appreciation of the transformation wrought by the inker. The companion volume to this work, "The DC Comics Guide to Writing Comics," is authored by Dennis O'Neil. Along with Scott McCloud's "Understanding Comics" and "Reinventing Comics," as well as Will Eisner's "Comics and Sequential Art" and "Graphic Storytelling," and John Buscema's "How to Draw Comics the Marvel Way," these two DC volumes are worthy additions to the limited library that every aspiring comic book writer/artist should have next to their computer/drawing table.
The storytelling section is the real core of this book, however. Janson really doesn't present particularly new or revolutionary ideas (for that see Will Eisner's Comics & Sequential Art), but he does clearly explain the concepts of composition, balance, contrast and reader eye movement. Honestly, I felt like there was so much more that could have been said on each of these and the dozen other topics within. Clearly Janson knows what he is talking about as each subject is supported by actual DC comic book examples (covering a lot of genres over the last 30 years, so this is not just aimed at current comic book styles). There is a third section called "Pencilling", but it is more of an appendix of notes such as how to talk to editors and present your portfolio. Janson also breaks down a short Batman story he wrote and illustrated, showing thumbnail sketches and reference photos along the way - very insightful. Klaus Janson is a tremendous artist with an energetic style, which is exemplified by his inking (see Frank Miller's Daredevil or The Dark Knight Returns as examples). There are over 200 illustrations within, about one third are Janson's. ... Read more | |
| 31. The DC Comics Guide to Coloring and Lettering Comics by Mark Chiarello, Todd Klein | |
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our price: $13.57 (price subject to change: see help) Asin: 0823010309 Catlog: Book (2004-10-01) Publisher: Watson-Guptill Publications Sales Rank: 50331 US | Canada | United Kingdom | Germany | France | Japan |
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Book Description | |
| 32. How to Draw Cartoons for Comic Strips (Christopher Hart Titles) by Christopher Hart | |
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our price: $13.57 (price subject to change: see help) Asin: 0823023532 Catlog: Book (1988-10-01) Publisher: Watson-Guptill Publications Sales Rank: 9549 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (7)
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| 33. How To Draw Manga Volume 34: Costume Encyclopedia Volume 2 (How to Draw Manga (Unnumbered)) by Hikaru Hayashi, Kimiko Morimoto | |
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our price: $16.99 (price subject to change: see help) Asin: 4766114337 Catlog: Book (2005-02) Publisher: Graphic-Sha Sales Rank: 148304 US | Canada | United Kingdom | Germany | France | Japan |
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| 34. How to Draw Anime & Game Characters, Vol. 2: Expressing Emotions by Tadashi Ozawa | |
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our price: $13.59 (price subject to change: see help) Asin: 4766111745 Catlog: Book (2001-04-01) Publisher: Japan Publications Sales Rank: 3052 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (10)
As with the first book, he walks you through the techniques he's featuring for a range of different character types, from the very simple to the very realistic. He also includes extensive annotations with most of the drawings explaining why things work and pointing out the small but important details he's used. He focusses both on facial expressions and using the whole body to effectively convey feeling. And again, he's included a section of drawings that don't quite work, with full annotations alongside revised drawings that fix the problems. While not as extensive as in volume one, it's still a great resource for the learning illustrator. Once you study these "before and afters", you wonder why more books on drawing don't use this technique. It allows you to spot your own flaws more easily, while encouraging you by showing you how to repair the problems through practice. This book is definitely a 5 star read if you already have Volume 1 of this series (currently a bit hard to get, but keep checking for the reprint that's scheduled for release sometime). If you're already quite competent at drawing figures, this book will be of great use. If not, you'll still find it useful, but it doesn't cover how to draw figures, only how to give them more life and emotion. If you're interested in drawing, especially Anime and Manga, grab this book while you can. And watch for the release of volume 3 (Bringing Daily Actions to Life), tentatively scheduled for this Summer 2001.
It's possible to complain that the archtypes they show are too generic, but I feel that's one of the book's strengths. It explains the rules and conventions, using neutral characters so that the lesson shows clearly. It expects you, the character designer, to apply these lessons with whatever degree of subtlety you prefer. The book is somewhat expensive for its content (especially compared with such great values as /the animator's survival kit/, by richard williams,) but it's quite useful, and still recommended. ... Read more | |
| 35. The DC Comics Encyclopedia by Phil Jimenez, Daniel Wallace, Scott Beatty | |
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our price: $24.00 (price subject to change: see help) Asin: 075660592X Catlog: Book (2004-10-18) Publisher: DK Publishing Inc Sales Rank: 457 US | Canada | United Kingdom | Germany | France | Japan |
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Book Description | |
| 36. Graphic Storytelling by Will Eisner | |
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our price: $15.63 (price subject to change: see help) Asin: 0961472820 Catlog: Book (1996-02-01) Publisher: Poorhouse Press Sales Rank: 15744 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (2)
From the earliest work of his career, Will Eisner was an innovator in writing as well as illustration. Even in his twilight years the man is still a vigorous and creative artist producing work that pros as well as fans can't wait to get their hands on. These books display his genius in an entertaining and easy to follow method, and if put to practice will inspire and reveal hidden keys to making your work truly professional grade. A great companion book to Eisner's "Comics & Sequential Art". - Darick Roberston
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| 37. Cartooning for the Beginner (Christopher Hart Titles) by Christopher Hart | |
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our price: $13.57 (price subject to change: see help) Asin: 0823005860 Catlog: Book (2000-06-15) Publisher: Watson-Guptill Pubns Sales Rank: 13893 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description This complete course, covering both comic strip and animation techniques, begins with lessons on basic cartoon body shapes and facial features. Included are helpful comparisons between the real versus the cartoon head, a smile chart, and various ways to draw the most popular and expressive cartoon eyes and mouths. Next come lots of typical body poses, how to draw action lines, slow/fast movement, cartoon hands, fun hair and clothing styles, backgrounds, and cute cartoon pets. Excellent directions also focus on helping beginners to find and develop their own cartoon style. Reviews (7)
I picked up this book because I was really bored and wanted to learn something new. I mainly draw in the Marc Silvestri and Top Cow studio style. This is a good book that starts you off with the basics, using simple geometrical shapes and then altering the shapes. Then it slowly adds the details. This is as SIMPLE as it can get! If you cannot even get a good feel from the get-go of reading the first couple of pages, you will have a hard time finishing this book or moving on into other drawing style. Mastery of this book can give you a good boost in moving on to other drawing fields such as anime, comics, and realism. If you have a fairly good grasp of art, this book is not necessary, unless you want to try dabbing in cartoons. The basics are pretty much there if you want to draw your own comic strips. The rest is just practice.
A reviewer below stated that he didn't even specify how to erase the guide lines, and was confused and didn't think that this book was for a beginner. I highly disagree. Page 10 "Creating a face from a basic head shape" specifically states at the bottom to erase your guide lines at the end. If you can follow instructions, you can learn from this book. I use this book to supplement the Flash cartoons I've been working on, and in fact, instead of taking pencil to paper, I have followed all his guidelines drawn directly into Macromedia Flash (with a Wacom Intuos2 graphics tablet). When it says to "stretch" a ball shape, no problem, all done digitally, all quite simple. Even someone who can't draw a straight line can benefit from this book if they use it in conjunction with Macromedia Flash to learn to create cartoons. Excellent reference and learning tool, I'm going to the store today to purchase three more of his "how-to" books.
I too started cartooning as a hobby(not too far from 29 years of age myself) and have always been frustrated and gave up whenever I attempted to learn because it seemed too hard. This book is excellent! If you aren't worried about "how" to draw the basic shapes and want to know "why" and "what" is needed so that you can practice the "hows", this is the book to be without. I had immediate results after only practicing for a couple of hours. You have to take the time to practice and use your eraser (can't get lazy). The human mind is fussy with drawings. It's never a challenge to spot badly-looking art, but learning what you did wrong when you finally get it right is what teaches you how to be a good drawer. Practice! Practice! Practice! Your eraser is going to be your best friend, better get used to it. This is the book to have if you want to learn as much as you can about cartooning in the shortest time. The coloured illustrations are fun to learn from as well. The more advanced parts of the book dealing with more detailed drawings will also be a good transition if you ever want to go into comic book style drawings.
If I were the author I would be embarrassed at this extremely poor attempt (if thats what it was) to teach drawing.
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| 38. How to Draw Manga: Bodies & Anatomy by Society for the Study of Manga Techniques | |
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our price: $13.59 (price subject to change: see help) Asin: 4766112385 Catlog: Book (2001-12-01) Publisher: Japan Publications Sales Rank: 34844 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (14)
First of all, other than a very few anime pictures, it does not even feel like an manga book at all. Like what someone else mentioned, it doesn't even have manga proportions. The book might as well not have manga in the title and I still wouldn't be able to tell that this was a manga book. I was completely fooled by the cover of the book. The drawings inside do not even match the quality of the cover. The bodies on the cover are manga, the bodies within the book are not! | |