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| 1. The Hard Goodbye (Sin City, Book 1: Second Edition) by Frank Miller | |
![]() | list price: $17.00
our price: $11.56 (price subject to change: see help) Asin: 1593072937 Catlog: Book (2005-02-09) Publisher: Dark Horse Sales Rank: 820 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Reviews (65)
For me Frank Miller began the road that ends in "Sin City" with "Daredevil" #164, which retold the hero's origin.There is a series of panels in which Daredevil is chasing down the Fixer, the man who arranged the fight that Battling Murdock refused to throw.In each frame Daredevil gets closer to his quarry and cutting across the panels is a line representing the Fixer's heart beat, which goes from blind panic to full cardiac arrest before flatlining.It was at that point that I knew Miller was starting to think of what he could do with art in a comic book.After his work on "Daredevil" there was "Ronin" and "The Dark Knight Returns," and eventually Miller gets to Marv. There is no doubt that Marv is the walking path of destruction that dominates this narrative.He is extremely violent, deeply disturbed, and whatever medication he is taking is just not doing the job.Still, he is a sympathetic figure because pretty much everybody he is maiming and killing are the real scum of the earth and he is on a mission to avenge the death of Goldie, the beautiful blonde who gave him a toss in the hay.He falls asleep in bed with her, having one of those moments of true happiness that never bodes well, and wakes up with her dead and the cops on their way.Marv is being set up, but that is incidental in his mind to the fact somebody killed Goldie, so somebody has to pay along with everybody else who stands in his way.The grand irony here is Marv and his interior monologues are the voice of sanity by the time he finds the killer. The characters and the dialogue are easy to characterize as Mickey Spillane types on steroids.Then there is Miller's artwork as he explores what can done with just black and white on a page.The result is wildly experimental and sometimes you can a sense of how rough Miller's ideas are by the time he finishes a page.The first page of the story is more black than white, with Goldie's lips, the outline of her hair, the white skin exposed by the strapless gown and gloves etched out in seductive folds sets the tone for the artwork.The second page is the opposite with more white than black and offers a more conventional view of Marv and Goldie, and already you like the first page better.The third page offers a synthesis of the first two and it is like Miller is laying out the new ground rules.There are figures reduced to silhouettes except for hair or teeth (or bandages), and others reduced to white images against a field of black.Then we get to Marv standing in the rain in Chapter 8 and looking at the statue of Cardinal Roarke, at which point Miller is trying something completely different from the rest of the book. I have no doubt that if Miller was to do "The Hard Goodbye" today that there would be significant changes in the artwork that would provide a refinement of the raw energy displayed here.There are times when the justification for the artwork seems to clearly be that it is different from the pages Miller has just drawn as opposed to be the best way of illustrating that part of the narrative.But this is the first story in an ongoing series, so allowances can be made if Miller really did decide to do a page a certainly way for no other reason than he had not done one that way yet.After all, it is not like he was coming up with 200 different pages of artwork and by the time you get to Chapter 8, which I think is artistically far and away the best of the entire graphic novel, it is equally clear Miller knows exactly what he is doing and all of the pieces are falling into place.The joy of watching the art evolve in this story makes up for the rough patches. These stories were originally published in issues #51-62 of the Dark Horse comic book series "Dark Horses Presents" and in the "Dark Horse Presents Fifth Anniversary Special."This second edition has come out with the rest of the extant "Sin City" collection in term to be gobbled up by fans of the movie version and those who come from the theater to the graphic novel will probably be surprised how faithful Robert Rodriguez was to Frank Miller's story and vision.Then again, that was the whole point of doing the film the way it was done.
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| 2. A Dame to Kill For (Sin City, Book 2: Second Edition) by Frank Miller | |
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our price: $11.56 (price subject to change: see help) Asin: 1593072945 Catlog: Book (2005-03-02) Publisher: Dark Horse Sales Rank: 1036 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Reviews (24)
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| 3. That Yellow Bastard (Sin City, Book 4: Second Edition) | |
![]() | list price: $19.00
our price: $12.92 (price subject to change: see help) Asin: 1593072961 Catlog: Book (2005-02-09) Publisher: Dark Horse Sales Rank: 1975 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Reviews (19)
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| 4. The Big Fat Kill (Sin City, Book 3: Second Edition) | |
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our price: $11.56 (price subject to change: see help) Asin: 1593072953 Catlog: Book (2005-02-16) Publisher: Dark Horse Sales Rank: 2249 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Reviews (15)
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| 5. Hell and Back (Sin City, Book 7: Second Edition) by Frank Miller | |
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our price: $18.48 (price subject to change: see help) Asin: 1593072996 Catlog: Book (2005-04-06) Publisher: Dark Horse Sales Rank: 2250 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Reviews (13)
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| 6. Booze, Broads, & Bullets (Sin City, Book 6: Second Edition) | |
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our price: $10.20 (price subject to change: see help) Asin: 1593072988 Catlog: Book (2005-03) Publisher: Dark Horse Sales Rank: 1071 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (7)
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| 7. Punisher MAX Vol. 3: Mother Russia by Garth Ennis | |
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our price: $10.19 (price subject to change: see help) Asin: 0785116036 Catlog: Book (2005-05-25) Publisher: Marvel Comics Sales Rank: 12344 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (1)
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| 8. The League of Extraordinary Gentleman, Vol. 2 by Alan Moore | |
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our price: $10.17 (price subject to change: see help) Asin: 1401201180 Catlog: Book (2004-09-01) Publisher: DC Comics Sales Rank: 6588 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (18)
In offering this tale Moore is ably complimented by Kevin O'Neill, whose artwork offers a lush visualization of Moore's alternate Victorian Britain. Like the first volume, the panels are loaded with visual references to the fantastic literature of the previous centuries, suggesting that the extraordinariness of this world is not limited to the central characters. Deciphering the references - which has sparked much discussion on the Web - is part of the enjoyment of reading this book, and it left me amazed at the breadth of both Moore's and O'Neill's range of reading. It is only one of the many ways in which the reader is rewarded when delving into this fantastic work.
The great conceit that Moore and O'Neill came up with was to create a late 19th-century version of a group of superheroes based on literary creations from that time period (in many ways the opposite of the legendary "Watchmen" series). Back again are the core group: Allan Quatermain from H. Rider Haggard's "She," Captain Nemo from Jules Verne's "20,000 Leagues Under the Sea," Mina Murray from Bram Stoker's "Dracula," Edward Hyde from Robert Louis Stevenson's "Dr. Jekyll and Mr. Hyde, and Hawley Griffin from H.G. Wells's "The Invisible Man." The works of Wells become a major factor in Volume 2 as two more of his science fiction novels are worked into the tale. The first is "The War of the Worlds," as the League is called upon to save England from the Martian tripods. The second plays a decisive role in saving the day, but I think that deserves to be a surprise for the reader. Things do not work as well the second time around, partly because the novelty of the idea has worn off and also because the members of the League are not particularly well suited to dealing with invaders from Mars. That might explain why the soap opera elements are a bit more prominent this time around as Miss Mina becomes romantically entangled with one of the gentlemen and Hyde kicks Jekyll out of the picture. Actually Hyde becomes the most interesting character in this story, although you will need a strong stomach to read about how he deals with the group's traitor. For that matter, you should be forewarned that this trade paperback might look like a collection of comic books, but these are not for little kids. This is not as intense as "From Hell," but Moore's readers have long known that he only provides stories that have mature content. Even when Moore is not blazing new territory or reinventing the wheel in some interesting way, he is still worth reading. The stories are still presented as if they were being published late in the Victorian era, with ads and articles that add to the general sense of fun. I liked the final words of the penultimate issue which disparages any one who fails "to purchase our concluding number" as being "a sissy, coward, or girl." Yet Moore and O'Neil lampoon the Victorian sensibilities of their characters as much as anything, and despite some major setbacks at the end of the saga, we are told that there is now an intermission before the stories continues again. As always, it will be interesting to see what literary works serve as additional inspiration for the next endeavor, although after the less than inspiring movie I suspect Oscar Wilde might be out of the equation (or should we expect Lady Bracknell?).
This is another fun and interesting book. I enjoyed seeing so many of my Victorian and Edwardian favorites exhumed and thrust into new adventures - John Carter of Mars, Major (later Colonel) Blimp, and Dr. Moreau. As for the story itself, I thought that it was OK. This is definitely not a story of heroes, but instead deconstructs the old heroes as raw materials for a postmodern story instead. Let me clarify - the War of the Worlds itself was handled excellently, with lots of desperate action and adventure. However, the characters themselves don't seem to come together as nicely as in the first book. Unlike the first book, there are two sex scenes (well, three I suppose), but they are all rather disappointing. It's a dark story of war and death and treachery and surviving. Overall, I enjoyed it. Was it great literature? Heck no. But, it was a fun read and I do recommend it.
The two stars is for the consistent quality of the artwork and thats about it. I like Moore, but this story falls way short of the first LXG and tends to cover it's lack of plot with a pointless romance and ridiculous traitor sub-plot. The fact that it was released as a harccover with an over inflated pricetag doesn't help matters either. After reading the first LXG I was entertained and delighted with my purchase. After finishing this installment I shook my head in anger at the money and time wasted.
Anyway, hostile Martians start invading the Earth and the League is sent in to "inspect" the problem. But, the problem gets out of hand and starts vaporizing people and things go nuts. Someone in the League thinks more fondly of the invaders than any Earthlings and decides to turn traitor. Quatermain and Murray are dispatched to find a mysterious doctor who has the one weapon capable of defeating the Martians and along the way the two seal their romance. Griffin plays a major role, but doesn't get much development and the great Captain Nemo doesn't fair any better. The only major character who really sees any development is Mr. Hyde. By now, Hyde has pretty much taken complete control and Dr. Jecyll is gone for good, though something of his essence makes Hyde a better character than he was before. In fact, Hyde is the only hero. In the first Volume, heroics were shared by everyone in the group and though they had there differences, the league was a united front. This time around, things start to fall apart and the appearance of the extraterrestrials seems too much to bear. This second volume is more violent and bawdy than the first so the reader should be warned. Besides the story, the book also includes many of the faux ads that were prominent in the 1st edition, some "games", and "The New Traveler's Alamanac". The alamanac is especially interesting because it gives clues of what happens to the League after the events of the invasion and possible ideas of what might occur in Volume Three (if it ever comes about). Overall, though Volume Two wasn't as exciting as the first, I still found it entertaining and highly educational. It's more popular than classical this time around, but it's still pretty good literature. ... Read more | |
| 9. Hellboy Volume 1 : Seed of Destruction - NEW EDITION! (Hellboy) by Mike Mignola, John Byrne, Mark Chiarello, Dave Stewart, Matthew Hollingsworth, Robert Bloch, Barbara Kesel, Scott Allie, Kevin Nowlan, Gary Grazzini | |
![]() | list price: $17.95
our price: $12.56 (price subject to change: see help) Asin: 1593070942 Catlog: Book (2004-01) Publisher: Dark Horse Sales Rank: 6216 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (16)
Recap: Hellboy = original, Byrne's dialogue for it = horribly plain and done.
The Sorcerer, wearing some odd apparatus on his arms, powered by an electrical generator, casts a spell from a rocky hilltop resembling Stonehenge. A bolt of lightening-type power issues from the rod he holds in his hand, and strikes the church where the rangers are gathered along with their special forces. When the smoke and debris clear, a small being is hunched down on the floors, looking as though he were part demon and part little boy. It is Trevor Bruttenholm who names him: Hellboy. Skipping many years into the future, Hellboy comes to visit Trevor, now an old man. Trevor, who had been like a father to Hellboy all these years, tells Hellboy of the failed "Cavendish Expedition" he has just recently returned from, way up in the Artic Mountains. He and the Cavendish "Boys" had found some ruins high up in the frozen cliffs, older than old, and inside beneath a mammoth carved pillar is a statue of a sitting man so perfect it seemed to be alive. But Trevor has no further memory of what happened, though the Cavendish brothers did not return with him. During Trevor's narration of the expedition, Hellboy notices that Trevor's house is infested with frogs. When Hellboy mentions the frogs, Trevor freaks out and backs away from the frogs, out onto his balcony, from where he is suddenly and unceremoniously tossed back into the room at Hellboy's feet; quite dead. His body seems to be covered in odd marks that were not there mere seconds ago. Hellboy brings in his friends to help him investigate the death of Trevor; Elizabeth Sherman and Dr. Abraham Sapien. Liz has highly advanced pyrotechnic abilities, and Abe...well, Abe is a really cool fish-man. Beginning their investigation at the old Cavendish mansion, which is slowing sinking back into the lake it was built over, the three friends are quickly separated and all hell breaks loose; pun intended. The nameless Sorcerer who originally summoned Hellboy is back to claim what he believes is his, but by now we know that Hellboy can't be forced to do anything he doesn't want to do. This first Hellboy book reveals Hellboy's origin, and shows us the loyalty between him and his friends, and the lengths they will go to for each other. This was actually a very difficult review for me to write because I liked it so much, it is hard to describe in a non-gushing way just how much I enjoyed this book. The storyline is very intense and fast-paced, even for a graphic novel; the illustrations are superb, the cells formed and drawn just right, so that the eye follows the flow of Mignola's inspired tale of this devilishly good guy without staggering or stopping to search for the correct sequence. I have only recently become immersed in the world of graphic novels, and Hellboy is the absolute crème de la crème of the lot. A brand new type of hero; ultra powerful, intelligent, witty humor and saucy quips, demonic appearance, and as icing on the cake, from Hell itself. As a bonus, there are some added chapters at the back of the book that illustrate the evolution of Hellboy as he was created and drawn to life, plus some enjoyable Hellboy artwork to examine and appreciate. Hellboy is a perfect graphic novel, and I am greedily looking forward to pouring over the rest of the series. Not to mention I'm dying to go see the movie now. Enjoy!!
Hellboy, as a character, is simply delightful. He's a big red devil (literally), with his horns sawed down to two lumps on his forehead. He has a giant stone hand (yes, it's stone, yet it moves like it's flesh) on his right arm, and more than often uses it to give the final blow to end a fight. He also carries a really big, really cool-looking revolver (with a rosary hanging on it), but surprisingly, he doesn't use it all that often. Hellboy struts around in a simply bada** way that is easily appealing to many "tough-guy" fans, and yet is often as goofy and sarcastic as a teenager. He has his own fears, and is definitely not unstoppable (he gets hurt - a lot). Oh, and his favorite curse phrase: "Ah, crap." Here he is, the spawn of evil forces (Satan?), absolutely tough and bada**, but he gets just as distressed and apprehensive as any person can. That's part of why he's so cool; he isn't 100% perfect, but he's likeable and tough enough to be considered a hero. Now, for a little bit about his origins... Hellboy's Origin: Meanwhile, that same night, a group of American scientists (protected by a U.S. army and led by a certain Professor Trevor Bruttenholm - pronounced "Broom") were conducting paranormal research amidst another set of ancient ruins, over in Scotland. A medium there started feeling strange and powerful forces at work, and realized something was going on. Back in England, the Ragna-Rok experiment built up. Rasputin spoke ancient, archaic words, summoning ancient and cosmic forces onto earth. Suddenly, in the Scottish ruins, there was a terrific explosion, and amidst the fire and debris crouched a form...a small, red being with little horns and a tail, and a giant stone hand. The soldiers protecting the scientists were almost quick to kill the thing...but Bruttenholm stopped them, for this little creature almost looked like a boy...one guess as to what they called him. And now for a little bit about this particular episode. SEED OF DESTRUCTION: I've been reading the Hellboy/B.P.R.D series for almost a year now, after hearing about Guillermo del Toro's plans on directing a movie based on them. I finished reading the last official trade paperback collection of straight-out, Mike Mignola-penned Hellboy/B.P.R.D. comics about a week prior to the movie's release, and was more than excited to see it. However, I was a bit disappointed by the movie's straying from the original plots and characterizations in the comics (not to mention very anticlimactic battle/fight scenes), and so I will say it right now, plain and simple, THE COMICS ARE BETTER. You want to know how much better? Read this comic and find out.
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| 10. Hellboy Volume 2 : Wake the Devil - NEW EDITION! (Hellboy# 2) by Mike Mignola, Alan Moore, James Sinclair | |
![]() | list price: $17.95
our price: $12.21 (price subject to change: see help) Asin: 1593070950 Catlog: Book (2004-01) Publisher: Dark Horse Sales Rank: 9861 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (7)
Nazis, Imperial Prussians and Greek and Russian goddesses make for strange bedfellows, but here we have a Napoleonic vampire Commander, Vladimir Giurescu, the delightful Nazi scientists Ilsa Haupstein and the Ragna Rok Project, Rasputin the Mad Monk, the Baba Yaga, the Greek Goddess Hecate and of course a living Head in a Jar, all conspiring against our heroes. Fighting for the good guys are the usual cast of Abe Sapien, Hellboy and the BRPD. If that isn't enough to get your appetite wet, then you are reading the wrong customer review. More than most series, "Hellboy: Wake the Devil" advances the overall plot of Hellboy's story, uncovering key points of his origin and destiny. The epilog, only available in this trade paperback, adds an interesting element to the story of the Baba Yaga and Rasputin.
However, those where the only weak points. The rest of the story was very enjoyable and well crafted. The art is simply stunning. I will continue to read more of "Hellboy" in the future.
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| 11. Legends in Exile (Fables, Book 1) by Bill Willingham | |
![]() | list price: $9.95
our price: $8.96 (price subject to change: see help) Asin: 1563899426 Catlog: Book (2002-12-01) Publisher: DC Comics Sales Rank: 9617 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (10)
The story is basically your average whodunnit with the twist coming from the fact that it takes place in a community of exiled characters from assorted fairy tales and works of fiction. Snow White's wild child sister has gone missing, her apartment awash with blood and painted with the ominous warning of 'no more happily ever after', and it's up to Detective Wolf to solve the crime before the annual Remembrance day. Why the deadline? I have no idea. And that it is only one of the many perplexing holes in the story. The overlying problem is the length; this would have made a taut four-issue miniseries but it's been inexplicably stretched into five. Because of this, there are pages of lackluster filler featuring cameos of other literary characters for no point other then to try and be clever and edgy but succeeding only in its abilty to be crude and childish. Instead of getting a good chuckle out of seeing a modern Cinderella or Pinocchio you're struck more by the fact that Willingham writes them with exactly the same voice. Yes, it's funny seeing people who've been Disneyfied cursing, but only the first time around. Snow White has a chip on her shoulder the size of an ogre and when she isn't tearing into someone she's crying about what might have happened to her sibling. That's it. That's her character for the whole affair. Everybody else is written with about the same voice, always more than slightly bitter and always ready with a witty remark. Willingham has all of the literary world to play with but doesn't take advantage of any of it aside from character names and a few story details that makes the comic feel like a cheap gimmick. As things progress the story only further unravels. Dialogue de-evolves into random word ballons laced with profanity and almost the whole final issue is nothing but Bigby giving an explanation of the crime that had already been solved in the previous issue. The last few panels try to shoehorn in a romance angle but because interactions between Snow and Bigby haven't evolved at all over the course of the story- in the few places where they haven't been completely abandoned in favor of showcasing another 'hip' fairy tale re-creation- it just doesn't work. The art is near flawless. The painted covers are beautiful sendups to the old poster-painted dimestore detective novels and the interiors are lovingly rendered with storybook flourishes and the occasional background object that's a little wink at the audience- three chairs in Old King Cole's apartment with three fiddles waiting on them is the one that immediately springs to mind. There's a bonus prose story by Willingham included as an extra accompanied by his own illustrations which suggest where his real talent lies. For a much better look at fantasy and reality existing side by side in the city, pick up one of the Aria or Sandman graphic novels instead; their authors can weave webs out of even the most obscurely gossamer strands of myth and magic. This prefers to strive valiantly in the direction of a hardboiled detective tale but is little more than slightly poached. Two and a half stars for the art and the novelty but you'll come away with little else.
Each character blends our preconceptions from stories we've heard (almost invariably a watered-down version of their original tale) with an edge they must've evolved after being forced from their homes. And none of them are one-sided, even those who appear such at first -- the one-dimensional ones grow and change as the series continues. Pick this up and be prepared to pick up the subsequent volumes!
One thing I do like about Fables - its a series for almost everyone. Many comics I've felt to be strongly orientated for either just males or just females, but this has strong characters that capture the interest of both sexes. There's something for everyone here.
The art by Lan Medina is deceptively good: at first glance it looks fairly standard but covers all the basics of storytelling, creates some interesting visuals and is attractive to look at. More importantly it serves the story and is one of the major reasons it works so well. But the book is all about the story. Willingham takes a good premise and runs with it. The characters are engaging and seem human, despite their origin. The climax of the story is a little staged and generic, but everything else about the story (including the actual explanation) sparkles. Overall, one of the best Vertigo books of recent years. ... Read more | |
| 12. FROM HELL by Alan Moore, EDDIE CAMPBELL | |
![]() | list price: $35.00
our price: $23.10 (price subject to change: see help) Asin: 0958578346 Catlog: Book (2004-02) Publisher: Top Shelf Production Sales Rank: 6723 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Reviews (79)
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