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    $13.59 list($19.99)
    1. Guild Wars : Prima Official Game
    $59.99 $51.16
    2. GPU Gems 2 : Programming Techniques
    $19.77 $17.99 list($29.95)
    3. iMovie HD & iDVD 5 : The Missing
    $11.89 $10.99 list($16.99)
    4. Grand Theft Auto: San Andreas
    $32.97 list($49.95)
    5. Programming Game AI By Example
    $10.49 $7.88 list($14.99)
    6. Official Final Fantasy VII Strategy
    $19.95 $13.36
    7. Video Poker: Optimum Play
    $16.99
    8. Resident Evil(R) 4 Official Strategy
    $27.19 $23.20 list($39.99)
    9. Creating the Art of the Game
    $13.59 list($19.99)
    10. Gran Turismo 4 : Prima Official
    $33.99 $31.63 list($49.99)
    11. Mastering Unreal Technology :
    $20.96 $20.06 list($29.95)
    12. Internet Texas Hold'em: Winning
    $59.00 $52.94
    13. Real-Time Rendering (2nd Edition)
    $29.69 list($44.99)
    14. Game Coding Complete, Second Edition
    $13.99 $11.89 list($19.99)
    15. Final Fantasy XI Official Strategy
    $13.59 $12.65 list($19.99)
    16. Empire Earth 2 : Prima Official
    $24.99 $16.93
    17. World of Warcraft(R) Official
    $32.97 list($49.95)
    18. Programming a Multiplayer FPS
    $33.99 $29.80 list($49.99)
    19. Game Character Development with
    $26.37 $26.32 list($39.95)
    20. Revised Core Rulebook (Star Wars

    1. Guild Wars : Prima Official Game Guide (Prima Official Game Guides)
    by Prima Temp
    list price: $19.99
    our price: $13.59
    (price subject to change: see help)
    Asin: 0761548904
    Catlog: Book (2005-06-07)
    Publisher: Prima Games
    Sales Rank: 529
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    2. GPU Gems 2 : Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
    by Matt Pharr, Randima Fernando
    list price: $59.99
    our price: $59.99
    (price subject to change: see help)
    Asin: 0321335597
    Catlog: Book (2005-03-03)
    Publisher: Addison-Wesley Professional
    Sales Rank: 18594
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    3. iMovie HD & iDVD 5 : The Missing Manual (Missing Manual)
    by David Pogue
    list price: $29.95
    our price: $19.77
    (price subject to change: see help)
    Asin: 0596100337
    Catlog: Book (2005-04-21)
    Publisher: O'Reilly
    Sales Rank: 1174
    Average Customer Review: 4.5 out of 5 stars
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    Book Description

    The latest versions of iMovie HD and iDVD 5 are, by far, the most robust moviemaking applications available to consumers today. But whether you're a professional or an amateur moviemaker eager to take advantage of the full capabilities of these applications, don't count on Apple documentation to make the cut. You need iMovie HD & iDVD 5: The Missing Manual, the objective authority on iMovie HD and iDVD 5.

    Even if you own a previous version of iMovie, the new feature-rich iMovie HD may well be impossible to resist. This video editing program now enables users to capture and edit widescreen High Definition Video (HDV) from the new generation of HDV camcorders, along with standard DV and the MPEG-4 video format. iMovie HD also includes "Magic iMovie" for making finished movies automatically. The feature does everything in one step--imports video into separate clips and adds titles, transitions, and music. The finished video is then ready for iDVD 5, which now includes 15 new themes with animated drop zones that can display video clips across DVD menus, just like the latest Hollywood DVDs.

    This witty and entertaining guide from celebrated author David Pogue not only details every step of iMovie HD video production--from choosing and using a digital camcorder to burning the finished work onto DVDs--but provides a firm grounding in basic film technique so that the quality of a video won't rely entirely on magic.

    iMovie HD & iDVD 5: The Missing Manual includes expert techniques and tricks for:

    • Capturing quality footage (including tips on composition, lighting, and even special-event filming)
    • Building your movie track, incorporating transitions and special effects, and adding narration, music, and sound
    • Working with picture files and QuickTime movies
    • Reaching your intended audience by exporting to tape, transferring iMovie to QuickTime, burning QuickTime-Movie CDs, and putting movies on the Web (and even on your cell phone!)
    • Using iDVD 5 to stylize and burn your DVD creation
    iMovie HD & iDVD 5: The Missing Manual--it's your moviemaking-made-easy guide. ... Read more

    Reviews (3)

    5-0 out of 5 stars Excellent!
    Like the new iPhoto 5 Missing Manual, this one is in full color as well.

    What I liked best about this book is that it spends a majority of the time discussing how to take better shots, how to give the editing a more polished look, and generally how to improve your finished product.Along with showing you how to use iMovie, the book goes over when and why (or why not!) to use the varioustransitions and special effects.Always with an eye toward "professional techniques".

    All told, a must have book on iMovie HD.

    One thing I was looking for but couldn't find was some discussion on iMovie HD vs Final Cut Express HD - what the differences are, why I would use one or the other, when to upgrade advice, etc.

    Oh, yeah - the information on iDVD is also great - plenty of tips and tricks on getting the most out of iDVD.Once you get great looking movies, iDVD makes putting together a great looking DVD a snap.

    5-0 out of 5 stars Excellent technical and content coverage
    This is an excellent guide to both of these applications. What I find particularly appealing is that the book doesn't just concentrate on the tech. It also teaches you about how to shoot good video and edit it well. So you can learn both the technique and the technology from a single source. That's the way it should be, and it's what makes this book so different from the rest.

    Of course all of the basics are covered. The graphics are possibly a little overused. But that's ok for a walkthrough book. The use color throughout certainly adds to the appeal. The writing is solid. It's not so funny as to be distracting or too clinical as to be dry.

    4-0 out of 5 stars very refined product
    The prolific David Pogue has come out with another book. This one explaining iMovie HD and iDVD, while supposedly bemoaning the lack of an official Apple printed manual. He goes into how Apple offers a very affordable digital movie editor to the general public. Not as intricate as Avid and its ilk, but far less expensive. En passant, iMovie (and this book) is another testament to the continued efficacy of Moore's Law, as massive functionalities become available at ever lower prices.

    iMovie is rather refined. Even in little things like how it periodically touches base with Apple's website, looking for a newer version of itself. If it finds such, then it offers you the choice of letting it download and install that version. For those of you who have struggled with finding out about, getting and installing other software updates, then you can appreciate this feature of iMovie.

    Sometimes though, Pogue lets slip a remark that may totally bemuse a non-American reader. As when he describes that iSight as being the size of a Hostess Ho-Ho. Come again? Someone reading this book in Chennai or Wuhan will be befuddled by this piquant Americanism.

    iMovie is shown in the text to be easy to use. At least after you have read the book. But there is one trait that Pogue accurately calls a blessing and a curse. Emptying the trash might not free up any space?! If it has portions of clips, but not the entire clips. This is one of those features that can cause much gnashing of teeth. ... Read more


    4. Grand Theft Auto: San Andreas Official Strategy Guide (Signature)
    by Brady Games
    list price: $16.99
    our price: $11.89
    (price subject to change: see help)
    Asin: 0744004292
    Catlog: Book (2004-10-26)
    Publisher: Bradygames
    Sales Rank: 313
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    Book Description

    Let BradyGames Be Your Partner in Crime in San Andreas!

    BradyGames' Grand Theft Auto: San Andreas Official Strategy Guide features a step-by-step walkthrough.Mission strategies to achieve every objective and detailed maps.Coverage of new character abilities, plus a showroom of all vehicles.Game secrets and hidden packages!Signature Series guide includes bonus content, a premium foldout, and much more!BradyGames is Official and Exclusive on this title.Platform: PlayStation 2Grand Theft Auto: San Andreas is the latest game in the world-renowned Grand Theft Auto franchise. The game features several new elements and revolves around three cities--Los Santos (based on Los Angeles), San Fierro (based on San Francisco), and Las Venturas (based on Las Vegas). Each city is relatively the size of Vice City--making it clear what the magnitude of the game is. Some of the new elements in this game include four-person drivebys, house break-ins and robberies, character abilities such as eating and swimming and more. The visual effects have also been improved with things like real-time reflections, fully rendered interior environments, and new camera controls. The storyline, set in the early 90s, centers on Carl Johnson, a man who escaped from the pressures of life in Los Santos, San Andreas, five years ago. Now Carl's got to go home, and on his return to the neighborhood, he is framed for homicide. ... Read more


    5. Programming Game AI By Example
    by Mat Buckland
    list price: $49.95
    our price: $32.97
    (price subject to change: see help)
    Asin: 1556220782
    Catlog: Book (2004-11)
    Publisher: Wordware Publishing
    Sales Rank: 16913
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    6. Official Final Fantasy VII Strategy Guide
    by David Cassady
    list price: $14.99
    our price: $10.49
    (price subject to change: see help)
    Asin: 1566867142
    Catlog: Book (1997-09-01)
    Publisher: Bradygames
    Sales Rank: 6760
    Average Customer Review: 4.09 out of 5 stars
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    Amazon.com

    This Squaresoft-sanctioned book on one of the most highly anticipated console games ever does not disappoint. Those who have managed to obtain a copy of the game (descriptions of rioting and fighting upon the retail release of Final Fantasy IIV sound like sheer hyperbole, but probably aren't) will find plenty of helpful clues, maps, and general game play advice. Those less fortunate can at least take solace in--or further whet their appetites with--the hundreds of beautiful glossy screen shots that fill each chapter. ... Read more

    Reviews (254)

    3-0 out of 5 stars OK, but....
    This Book was very helpfull, but I have several complaints about it. First of all, the List of enemies in the back of the book is COMPLETELY unreliable, for example: Master Tonbery has 44,444 HP, not 8000, and he can be morped into a Ribbon. The little cactus men on Cactuar Island can be morphed into Tetra Elemantals, and ALL the enemies on the crashed Gelinka can be morphed into sorces. It also doesn't tell you where to get certain materias, or states it incorrecly. Final Attack is obtained by defeating the Boss Battle at the battle Square, not the Chocobo Races. Also, whats with the tissues, 1/35 sinra armored attack soldiers, autograpghs, Dio's Diaries, etc. The only good thing about this strategy Guide is that it has near perfect maps (some areas were missed, like the hidded romm in the Great Glaciers) IT ALSO RUINS THE STORY LINE, WHICH IS WHAT RPGS ARE ALL ABOUT. Buy it only if you are completly stuck, or go online. There are much better guides online, plus their free. Ok, I think thats it. And OZZY RULES!

    4-0 out of 5 stars Now I'm getting dissapointed
    Each time I look through this guide, I see more problems. Okay, first of all, I haven't seen the one from VERSUS BOOKS, but I've heard its in the same format, only organized. Anyway, this guide is okay. You won't really need this guide, the game is easy enough to master without it. The only thing you would really need this for, is to get the special Chocobos. The secrets? What secrets? It tells you all the side quests and how to get the two hidden characters, but what "secrets" are there? They don't tell you how to get the "Final Attack" materia. It says you get it from a chocobo race, but that isn't true. You get it after entering a special battle in the battle arena. The Bestiary is all screwed up. They don't tell you all the attacks, and not always what to steal. They don't give you an enemy skills list, and so they do not tell you all the enemy skills. What's worse? Okay, I don't mind the plot being spoiled and all, but I do like to expeirience the plot for myself, and with this guide I couldn't do that. They told every thing that was going to happen, and had a ton of screenshots showing it all. They give off a bunch of HUGE spoilers.

    Okay, the walkthrough isn't very well organized, and so I took more time reading the walkthrough then playing the game trying to find what I needed to know. I'm not one to use a guide a lot, and I wanted to master this game the first time I went through. Luckily all I have left is the Ruby Weapon. But this guide left me figuring out all the side quests by myself.

    Well, there are a ton of good points. The boss strategies are nice, but its better to use your own. (as I've mentioned millions of times!) They tell you things like to cast barrier and stuff like that. The walkthrough covers the whole game. The bestiary has most of the enemies, but not all of them. But the enemies it does have, it tells you their weaknesses and what they're strong against. But I hate looking for all the color codes and symbols just to figure it out.

    Overall this was a good guide, but you really don't need it much. Most of this stuff you can figure out on your own.

    4-0 out of 5 stars Exelent guide
    To all thoes people who are whining about how this book spoils everything that is going to happen, why do you read through the entire book? Just read what you need to know, do it, then read the next thing you need to know. It's really not that difficult a concept to understand. Me, I will sometimes go out and buy the guide just to see what happens next because I get stuck easially. Even my brother, who lives, breathes, and thinks Final Fantasy, thought that this book was wonderful. This book has helped me out of several tough spots. I would not recommend this book to anyone who is a perfectionist, or who is going to go over the game and the guide with a fine toothed comb and complain about every little detail, or to peeople who are good enough that they can beat it in their sleep, but then, why would experts need it? But I would deffiniatly recommend it to everyone else.
    Overall: Good guide, slightly flawed but all stratagy guides are like that, this guy's boss stratagy's may work for him but they don't for me because my playing style is probly different from his, wonderful maps, good intro and info about characters, exelent written walkthrough, and it will only spoil things for you if you read ahead.
    9/10 stars

    5-0 out of 5 stars My favorite PSX game
    I've had the chance to play all FF games from IV to IX, and many of them are simply amazing (I also enjoy FF6 a full lot!), but I must say that, for me, FF7 is the one I've enjoyed the most. I consider the amazing charisma of its character is what makes this game so appealing for me.
    Also, some of us have not such manual abilities and/or time (due to duties of many kinds) to explore fully in depth all of the tricks and plots such a wonderful game has to offer. I've found this guide incredibly helpful in making my playing experience a lot more enjoyable.
    And, I must ad, I feel is a really must-have for every FF7 collector (like myself! ^_^)

    5-0 out of 5 stars Best. Game. Ever.
    Well first off, FFVII is the best Final Fantasy ever made. And probably ever will be. So if you haven't played it yet, play it! This game is soo cool because it has the best characters, Cloud and Sephiroth! But enough about that.

    This guide will get you everything in this game! It is soo Ub3r 1337 that you will not get stuck once. And that means you can be the FFVII master with this guide! So go buy it and go play FFVII! It is the best! ... Read more


    7. Video Poker: Optimum Play
    by Dan Paymar
    list price: $19.95
    our price: $19.95
    (price subject to change: see help)
    Asin: 1886070202
    Catlog: Book (2004-08)
    Publisher: Conjelco
    Sales Rank: 44126
    Average Customer Review: 4.6 out of 5 stars
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    Book Description

    This book will show you:

    Why certain video poker machines offer the highest potential payback of any games in the casinos

    How to recognize games that offer over 100% payback

    How to avoid the deceptive short-pay machines

    How big a bankroll you will need in order to have any desired chance of hitting a jackpot

    How to evaluate the contribution comps and promotions to a game

    and most importantly . . .

    Precision Play – how to quickly and easily make the optimum draw to maximize your win rate — without having to memorize long tables.

    This new second edition introduces Dan's Attractiveness Index and contains information on games that were introduced since the first edition was published. ... Read more

    Reviews (10)

    4-0 out of 5 stars A decent tutorial
    As an avid and successful Video Poker player, and author of "Mastering Video Poker - a professional player's secrets revealed", I always like to take a look at the current state of video poker strategy guides. This book will teach you the basic whys and why nots of various plays. Lacking is any attention to the more advanced psychological aspects of training and playing, as well as how to truly take the casinos for all their worth in player perks, treatment, bonuses and general high-roller benefits.

    5-0 out of 5 stars Simply indispensable
    My dog-eared copy is the first book I ever bought on Video Poker and it remains the most comprehensive guide available.

    3-0 out of 5 stars Book has good info but tough read.
    The book has really good information. The problem is that is painfully boring to slog through. I have noticed an improvement in my VP playing. I am playing longer and not losing as much still in search of that magical royal.

    It took me over 2 weeks to get through this book and it is only 200 pages.

    5-0 out of 5 stars Probably the best video poker book
    Having the discipline to play video poker correctly depends to a large extent on understanding the "Expected Value" of hands. There is no magic to this, it is pure mathematics. Yet, until reading Paymar's book, I never REALLY understood it, probably because I'm pretty much a mathematical idiot.

    However, Paymar explains the concept in a clear, non-technical way while still conceding that NOBODY can play perfectly according to expected value. I went from just having blind faith in expected value to accepting it as fact.

    He goes on to provide sound strategies for virtually every form of video poker.

    I've been playing almost nothing but video poker in casinos for over a year (I've pretty much given up on slots) and, while I often came out ahead, I had never gotten a royal flush. A couple of months after reading this book, I hit one. Sure, luck was involved, but I credit this book with helping me maintain the discipline to play correctly.

    4-0 out of 5 stars Useful if you want to play video poker.
    I purchased this book because I saw a TV show that said "Video poker can be beat". I found this hard to believe but it is apparently true on some machines with perfect play. Ah, there is the rub. Along with the book I bought a computer program that teaches you how to play and shows you each error you make. It isn't real hard to learn how to play perfectly but requires a person that can really keep focused for hours on end. Most folks with the intellect to learn this could make much more money doing something (anything ?) else but if you have to gamble this is your best shot. This book with Frugal Gambler and some real effort will make your Vegas trips more fun. I don't think Vegas casinos enjoy losing so I wonder how long this will last ? ... Read more


    8. Resident Evil(R) 4 Official Strategy Guide
    by Dan Birlew
    list price: $16.99
    our price: $16.99
    (price subject to change: see help)
    Asin: 0744003466
    Catlog: Book (2005-01-04)
    Publisher: Brady Games
    Sales Rank: 12774
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    Book Description

    BradyGames' Resident Evil 4 Official Strategy Guide includes the following:

  • Comprehensive walkthrough leading players through every scenario.
  • Expert boss tactics to defeat all beasts, including the new enemies.
  • Highly detailed maps.
  • Complete item and weapon rosters, bestiary, and character bios.
  • Signature Series guide includes bonus coverage, and exclusive foldout and more!

      Platform: GameCube

      Genre: Action/Adventure

      This product is available for sale in North America only.
    ... Read more

  • 9. Creating the Art of the Game
    by Matthew Omernick
    list price: $39.99
    our price: $27.19
    (price subject to change: see help)
    Asin: 0735714096
    Catlog: Book (2004-03-23)
    Publisher: New Riders Games
    Sales Rank: 12031
    Average Customer Review: 5 out of 5 stars
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    Book Description

    The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist.In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop,3ds max,Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.

    ... Read more

    Reviews (5)

    5-0 out of 5 stars A great book for anyone interested in the games industry
    Creating the Art of the Game is a truly welcome book that does a brilliant job of bringing clarity to the issues of artistic process in a complex industry. Matthew Omernick's clear and descriptive writing style, encouraging tone, helpful illustrations and clean layout make the book a pleasure to read and easily digestible.

    He covers game art nearly end-to-end - reference collection, modeling theory, texturing, lighting, efficiency techniques, UI and more. The best part about the book though is that it isn't written like a software manual. Although he teaches technique, Omernick concentrates heavily on the artistic thought process, especially its application to game issues. Games are complex interactive systems, and he does an excellent job of highlighting technical considerations and trade-offs that all game artists must deal with sooner or later.

    I'm a games software engineer and read the book to get a glimpse of the latest techniques, processes and technologies used by today's
    game artists from the artist's point of view. I have to say that Creating the Art of the Game excels at what good instructional books do well - it broadens the mind by giving it new ways to approach problems. It also manages to balance technical specifics with mindset. More than anything, it's an invaluable glimpse into the mind of a successful game artist. I strongly recommended the book for anyone with an interest in the industry.

    5-0 out of 5 stars Finally!
    There have been many books in past years that were about creating 3D art, but none that I know of covered in depth how to make 3D art for video games. This book really fills a void and it is packed with knowledge for anyone who wants to become a video game artist.

    For those concerened as to what 3D program this book uses, it does not follow any one program. Rather, it teaches you game principles, techniques, and theories that can be applied to any program, which in my opinion is the strength of this book. Matt teaches you how to think like a game artist and presents you all the things you have to consider to become a successful artist in video games. In addition, the material is presented in a manner that is easy to read and really takes you through the process.

    The topics covered in this book are: Preparing to Create, Modeling Theory (very important!), Intoduction to Texturing, Advanced Texturing, Applying Textures, Advanced Modeling, Lighting Principles, In-Game Lighting, Effects, Tips and Tricks, User Interface and Creation, and Wrapping it up.

    So, what makes him qualified to teach this material? Not only does he have 7 years in the industry, but 4 - 5 years actually teaching college level 3D and whose credits include the highly praised Medal of Honor series. This is an excellent read and is a bargain for the price. We all know his work, now learn how he does it! 5 stars!

    5-0 out of 5 stars A must read for 3d artists and those aspiring to be.
    Creating the Art of the Game is an excellent place to begin for any artist interested in entering the video game industry. It hits all of the basics of modeling, texturing, lighting, vertex coloring and so on. Being an artist in the videogame industry for almost fourteen years I wish there was a volume like this when I was starting out. Well actually there weren't any actual 3D games being produced when I started out, but be that as it may, Creating the Art of the Game will give those entry-level and intermediate game artists who read and take to heart the lessons in this book a good head start above their peers. Advanced artists may also find sections of this book to be very valuable. I personally found Matt's tips and tricks interesting. Every artist has their toolbox of tricks and shortcuts and its fun to look into another artist's toolbox and find that there are different ways to achieve the same result.
    I'm glad that Matt mentioned right off to the budding talents out there that it is their artistic talent that makes them marketable not the knowledge of a particular tool. It is through the development of their observational skills and their ability to translate that information into whatever medium they are using that is the utmost importance. I can take a talented artist and within weeks I can teach them to be proficient with any tool. I can't take a technician of a tool and teach them to be an artist in that same amount of time.
    I found the information in this book to be very well thought out and presented in a clear and understandable format. We, in the industry, can speak in acronyms and shortcuts that are unintelligible to the average person. Matt has explained what a lot of the terms we use mean. He has deftly presented the in and out of the production of game art and I highly recommend this book most of all to entry level and intermediate artists with less than five years under their belt. For those advanced artists out there I think this book would be valuable in affirming your processes and possibly you may be exposed to something that your work experience may not yet have taught you. Matt is an excellent artist and a very skilled teacher and you would do well to learn from a person who will lead you on the right path to your goals of working as an artist in the video game industry.

    5-0 out of 5 stars 3d Artist Must Have!!
    This book is an absolute must have for any inspiring 3d game artist. You will save years of trial and error by reading "Creating the Art of the Game". You want to become a game artist? Matt Omernick describes in detail the complete process of making art for video games from the artists perspective that will put you well ahead of any other artists that are inspiring to work in the game industry. He shares some of the in industry information that you will never learn in a classroom. Matt covers both Maya and 3DS Max throughout the book. His coverage on Modeling, Texturing, Alpha maps,UV's, Lighting and Effects is stellar. I have been doing Max for 4 years and this book taught me a ton.
    Thank you Matt.

    5-0 out of 5 stars So you want to be a game artist?
    When I joined the games industry twelve years ago, books on the subject were non-existent. Getting things to work meant many hours of trial and error. Come to think of it, 3D programs didn't exist. Today much has changed. The world of gaming is a multi billion dollar industry, and today's artists have to know the tricks of the trade. Not forgetting a full understanding of how a game is created from the initial concept to the final art pass. It's all about getting it into the box.

    Matthew Omernick has an extremely good understanding of what an artist needs to know. In his new book Creating the art of the Game he advises the enthusiastic new artist to focus on the essentials and demonstrates how to create 3D art using proven techniques and tools. He teaches the beginner the art of creating successful game art, and remarkably, he's also managed to make the process painless and fun, two things that eluded me when I was starting out. If only I had this book twelve years ago!

    So you want to become a game artist? I suggest purchasing this book, downloading Maya Personal Learning Edition from the Alias web site, use the cheaper version of Adobe PhotoShop, Adobe PhotoShop Elements, and get to work. You'll soon be on your way to becoming a competent 3D artist.

    Creating the art of the Game. Is an easily digested book that will enable you to create art that can be used in computer games. It will teach you the tricks to build up a successful portfolio of computer generated art, essential for getting a foot in the door at you chosen game developer's studio.

    I would also like to thank Matthew for teaching me a few tricks. ... Read more


    10. Gran Turismo 4 : Prima Official Game Guide
    by Prima Temp Authors
    list price: $19.99
    our price: $13.59
    (price subject to change: see help)
    Asin: 0761545158
    Catlog: Book (2005-02-22)
    Publisher: Prima Games
    Sales Rank: 65988
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    11. Mastering Unreal Technology : The Art of Level Design
    by Jason Busby, Zak Parrish, Joel VanEenwyk
    list price: $49.99
    our price: $33.99
    (price subject to change: see help)
    Asin: 0672326922
    Catlog: Book (2004-12-02)
    Publisher: Sams
    Sales Rank: 10957
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    Book Description

    Let your imagination run wild in the world of Unreal Technology.Mastering Unreal Technology: The Art of Level Design knows no boundaries as it shows you how to build custom mods, maps and levels with the Unreal engine. Its tutorial format will give you immediate results through the tips and demos provided from the industry's top level designers. Learn to create your own characters, weapons and gaming environments, as well as how to go beyond the Unreal environment and export custom elements from 3D modeling applications. A CD that contains the Unreal Engine, graphics, examples and code is also included, giving you everything you need to create custom levels in Unreal or build your own games and virtual environments.Mastering Unreal Technology will help put you on the cutting-edge of gaming technology.

    ... Read more

    12. Internet Texas Hold'em: Winning Strategies from an Internet Pro
    by Matthew Hilger
    list price: $29.95
    our price: $20.96
    (price subject to change: see help)
    Asin: 0974150207
    Catlog: Book (2003-07)
    Publisher: Dimat Enterprises Inc
    Sales Rank: 1783
    Average Customer Review: 4.4 out of 5 stars
    US | Canada | United Kingdom | Germany | France | Japan

    Book Description

    On any given night, thousands of players are playing poker for real money on the Internet.This book is an excellent tool for players at all levels to be successful at limit Texas Hold’em with specific topics focused on Internet play.

    A comprehensive overview of Texas Hold’em is presented including general poker concepts such as probability and odds, bluffing, raising and check-raising.Various deceptive tactics are also discussed such as free cards, slowplaying, and inducing bluffs and calls. You’ll learn the correct strategies for starting hand play as well as playing on the flop, turn, and river. You’ll learn the intricacies of playing on the Internet and the differences in strategies between Internet and live play.Finally, you’ll be able to practice all of these strategies on over 200 actual Internet hands.

    Poker is a fun game, but it is even more fun when you win.This is a book for players who want to improve their game to win more money.If you only play a few hours a week or strive to take your game to an advanced level, this book should serve as a reference for many years to come and help you become a consistent winner! ... Read more

    Reviews (25)

    5-0 out of 5 stars Deceivingly Advanced
    I was a beginner to Texas Hold'em when I purchased Matthew Hilgers, Internet Texas Hold'em, Winning Strategies from an Internet Pro just over 5 months ago. I had a few ideas of how to play poker (K9 suited....awesome, I'll raise!)

    I bought Hilger's book because it looked like a good book for a beginner. I learned a lot of basic principles that helped me find direction in my poker oddessy. Now, I've become a more advanced player, and thanks to Matthew's teachings, have risen in limits. Then, I've searched for some more advanced titles, and was dissapointed. Thats where I realized something. Hilger has accomplished writing a "Beginner" poker book thats is deceivingly advanced. His skill of writing seamlessly bridges the gap between simple and more complex topics, that it makes it very easy for a novice player to grasp these concepts.

    I'm not saying you'll go from a home game donation machine to a Vegas Millionaire just by reading the book. However, read the book once, pick out the major topics, and you'll improve. Wait a month, read it again, you'll pick up a few more advanced teachings you didn't quite understand the first time around. Hilger's book has become my poker desk reference. While I have 7 poker books around the house, most look like they are fresh out of the Amazon bubble wrap. Except for Hilger's work. It looks like its been used and abused rather frequently, thats because its that good.

    So...go ahead and purchase Hilger's "Internet Texas Hold'em." No matter what level player you are, you'll gain some valuable insights that will earn you more than a few Big Bets down the road.

    4-0 out of 5 stars Great Book on Internet Hold'em,
    This was a very Enjoyable Book. It provided important and useful concepts about the game of Poker. I learned new concepts, which identified some leaks in my game. Leaks in your game can come from anywhere!!! Leaks can originate from lack of aggression, overcalling raises, misreading opponents and any other number of ways. So this book helps. Many people look at poker the wrong way. They think to win they need to do all of this super fancy plays and mindblowing stunts. Well folks...there are not that many options in poker...you fold, call or raise. So its really hard to do thinks that will just fool your opponents all the time. To win at poker it is mostly limiting your mistakes and getting all that you can from winning hands and minimizing losses on losing hands...that's it

    Ive been playing for about 5 years now and love the game. Ive read many poker books and found this one to be very good. So I would suggest you buy this book and maybe a couple others and get to playing. There's really no excuse anymore - since anyone can access the internet. [...]

    4-0 out of 5 stars Great Book
    This was a very Enjoyable Book. It provided important and useful concepts about the game of Poker. I learned new concepts, which identified some leaks in my game. Leaks in your game can come from anywhere!!! Leaks can originate from lack of aggression, overcalling raises, misreading opponents and any other number of ways. So this book helps. Many people look at poker the wrong way. They think to win they need to do all of this super fancy plays and mindblowing stunts. Well folks...there are not that many options in poker...you fold, call or raise. So its really hard to do thinks that will just fool your opponents all the time. To win at poker it is mostly limiting your mistakes and getting all that you can from winning hands and minimizing losses on losing hands...that's it

    Ive been playing for about 5 years now and love the game. Ive read many poker books and found this one to be very good. So I would suggest you buy this book and maybe a couple others and get to playing. There's really no excuse anymore - since anyone can access the internet.

    (...)

    5-0 out of 5 stars This book paid for itself!
    One of the best Hold 'Em Books Available
    If I had only one Hold 'Em book I could buy this would be it. Even though it is geared towards online games, all of the information is transferable to live play. The charts are easy to follow and provide an excellent set of starting hands based on table position. Also, provides numerous sample hands. There isn't a Hold 'Em player out there who wouldn't benefit by owning this book. It will pay for itself.
    -----------------
    (...) Keep Flopping ACES

    4-0 out of 5 stars Very Enjoyable Book¿Now Get To Playin!!!
    This was a very Enjoyable Book. It provided important and useful concepts about the game of Poker. I learned new concepts, which identified some leaks in my game. Leaks in your game can come from anywhere!!! Leaks can originate from lack of aggression, overcalling raises, misreading opponents and any other number of ways. So this book helps. Many people look at poker the wrong way. They think to win they need to do all of this super fancy plays and mindblowing stunts. Well folks...there are not that many options in poker...you fold, call or raise. So its really hard to do thinks that will just fool your opponents all the time. To win at poker it is mostly limiting your mistakes and getting all that you can from winning hands and minimizing losses on losing hands...that's it

    Ive been playing for about 5 years now and love the game. Ive read many poker books and found this one to be very good. So I would suggest you buy this book and maybe a couple others and get to playing. There's really no excuse anymore - since anyone can access the internet.

    If you are a new poker player and would like to start playing poker online at www.partypoker.com - make sure you use the bonus code: "AMAZON25" and you will receive $25 free on your first purchase at www.PartyPoker.com. You can also use the Bonus Code "AMAZON100" and you will receive a 20% bonus up to $100! If you already play at PartyPoker, you can also play at www.Pokerroom.com. Use the promotion code "100BONUS" and you will receive 20% up to $100. ... Read more


    13. Real-Time Rendering (2nd Edition)
    by Tomas Akenine-Moller, Eric Haines
    list price: $59.00
    our price: $59.00
    (price subject to change: see help)
    Asin: 1568811829
    Catlog: Book (2002-07)
    Publisher: AK Peters, Ltd.
    Sales Rank: 156396
    Average Customer Review: 4.67 out of 5 stars
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    Book Description

    Building on the success of Real-Time Rendering, this completely revised and updated second edition addresses new developments in rendering realistic three-dimensional images in a fraction of a second. It discusses the latest graphics hardware capabilities, while also presenting theoretical underpinnings and algorithms of lasting value.

    The book contains chapters as diverse as:
    Transforms
    Visual appearance
    Acceleration algorithms
    Advanced shading techniques (new chapter)
    Curved surfaces (new chapter)

    With topics including:
    Pixel shaders
    Subdivision surfaces
    Intersection algorithms
    Pipeline tuning ... Read more

    Reviews (27)

    4-0 out of 5 stars Great stuff
    For a long time, I've looked for a book like this. Getting into graphics programming can be a real pain, because you either have books that don't discuss the issues involved with any depth whatsoever, or you wind up with tomes like Foley and VanDam, which can be overpowering to those not already versed in the subject.

    This book does a fine job of bridging the gap, so to speak. For starters, the authors cover a very wide range of computer graphics topics, and do so in depth. The writing style is quite good, which helps a lot. Also, the text's illustrations and color photos in the middle of the book provide a good counterpoint to the topics being discussed.

    For those readers who need a math review, or who don't know the math to begin with, an appendix in the back does a good job of going over the important mathematical points relevant to computer graphics.

    That said, let me warn those of you out there who are "true beginners" that this book assumes you've had at least some previous exposure to computer graphics. It doesn't have to be that much exposure, but this text hits the ground running, and it's a good idea to have another, introductory book on hand to help you out should you get stuck or lost here. I'd reccomend Hearn and Baker's book- a personal favorite.

    Also, those of you hard-core coders out there may be disappointed to learn that no API specific code is discussed here, with one or two exceptions. This is a theory book, period, and it does its job very well.

    Up to date, filled with discussion topics no other book touches, and with an excellent footnoting scheme for those who want to learn more- this book is one to look at.

    4-0 out of 5 stars A "How-To" of graphics texts
    When I bought this book on a coworker's reccomendation, I was initially disappointed that it lacked the mathematical sophistication of Foley/Van Dam or of Glassner's books. Upon further reading I realized that this same "lack of deep mathematical insight" was also the book's strong point. "Real-Time Rendering" is a very clear, very readable "how-to" book. If you're looking for deep insight into graphics research problems I'd reccomend one of the two other books mentioned above ("Computer Graphics" by Foley and Van Dam or "Principles of Digital Image Synthesis" by Glassner), but if you want a straightforward plain-English explanation of some real-time graphics topic, this book is probably your best bet.

    5-0 out of 5 stars excellent 2nd edition of a classic
    I recently came across a copy of this book that my friend bought. I own a copy of the 1st edition, which was in itself a classic and definately recommended reading.

    I was so surprised to find this 2nd addition such a worthy purchase to someone already familiar with the first. The topic updates are fabulous and very essential.

    This book covers everything, introducing real-time rendering very well in an easy to read manner. I very much enjoy the numerous algorithms described in simple terms or even psuedo code.

    This book is great for budding game graphics programmers. A must buy!

    5-0 out of 5 stars Excellent Book
    This is a great book. It features in depth coverage of all areas of graphics programming of interest to game programmers,

    5-0 out of 5 stars The second edition is up to date regarding todays technology
    This book is a great resource and collection of algorithms used in 3D graphics programming. It does make use of an academic style, both in mathematics and in style of writing - but that is something you will appreciate if you have some computer science or engineering background. Plenty of references to further literature and articles are given in order to facilitate in-depth research on particular topics of interest.

    The second edition is up to date regarding available graphics technology. It covers the latest additions to current hardware regarding Pixel and Vertex Shaders. It also provides a technical summary of the latest graphics hardware, using the X-Box GPU and the KYRO II architecture as examples.

    The book covers a variety of useful algorithms at a level of abstraction that will require some additional work in order to implement in software. So it is definitely not a basic "howto" guide for beginners who just want some sample code to get going.

    The color plates in this book are well chosen and illustrate the state of the art in DirectX 8.1 pixel and vertex shaders. One illustration even shows the latest technology demo of NVidia's new NV30 chip which has just been officially introduced at Comdex in November 2002. It is the realtime rendering of a scene from Final Fantasy, the motion picture. ... Read more


    14. Game Coding Complete, Second Edition
    by Mike McShaffry
    list price: $44.99
    our price: $29.69
    (price subject to change: see help)
    Asin: 1932111913
    Catlog: Book (2004-12-15)
    Publisher: Paraglyph
    Sales Rank: 179074
    US | Canada | United Kingdom | Germany | France | Japan

    Book Description

    Mike McShaffry's first edition of Game Coding complete rapidly became one of the top-selling game programming books and was widely praised by readers around the world. The best description of the first edition comes from two Amazon reviewers; the first proclaiming, "I got the same feeling of enlightenment when reading this one as I did all those years ago when I read the classic book "Code Complete" and the second stating "This is the first game book I have read that I was sorry when I got to the end because there wasn't any more."

    For Game Coding Complete, Second Edition, McShaffry returns with many more of his highly popular, shoot-from the hips war stories and expert game programming insight that only a real insider could provide. McShaffry uses his experience as a leading programmer for Origin Systems, Microsoft, and Ion Storm a division of Eidos, to illustrate real-world techniques and solutions, including examples from his recent work on the major game, Thief Deadly Shadows. Game Coding Complete, Second Edition takes programmers through the complete process of developing a professional quality game using hundreds of insider tricks and techniques developed and perfect by the author from over a decade of game development experience. It covers a range of topics that will appeal to the most discriminating programmers such askey "gotcha" issues that could trip up even veteran programmers. The new edition features expanded coverage of 3D programming, several new chapters on game interface design, game audio, game scripting, game engine technology, code optimization, production and scheduling, plus it now includes a CD-ROM packed with valuable source code and game development tools. The appendix offers solid advice on starting your own game company. The C++ language is used to explain specific programming concepts with added discussion of development with C# and Managed DirectX programming. ... Read more


    15. Final Fantasy XI Official Strategy Guide for PS2 & PC
    by Michael Lummis, Elizabeth M. Hollinger, Edwin Kern, Kathleen Pleet
    list price: $19.99
    our price: $13.99
    (price subject to change: see help)
    Asin: 0744003687
    Catlog: Book (2004-04-01)
    Publisher: Bradygames
    Sales Rank: 8739
    Average Customer Review: 3.15 out of 5 stars
    US | Canada | United Kingdom | Germany | France | Japan

    Book Description

    BradyGames' FINAL FANTASY XI Official Strategy Guide (for PS2 and PC) provides extensive character strategy. Crafting guilds for those following the path of a crafter. Comprehensive weapon, armor, and accessory tables. Complete bestiary for the monster-rich areas in the world. Plus, spell lists, skillchain chart, potions and meal effects, area, dungeon, and city maps!

    This Signature Series guide includes a special cover treatment, bonus content and a premium item.

    This product is available for sale in the U.S. and Canada only.

    ... Read more

    Reviews (13)

    4-0 out of 5 stars Hmmm
    Hard to say really. But, i msut commend the guide for being MUCH better than the first one... Weapons, armor, skills, characters, are all organized in a much better fashion than before. It is very user friendly, with an updated Quest log for each town, in each zone. Semi-detailed mission database, and a good character and job layout in the beginning.
    Here is the annoying thing about the guide... finding specific details on quests, and missions, and Notorious Monster drops, as well as any monster drops, or stolen items, is impossible. There is no minute detail to anything, just generalized instructions on who to talk to. Most of the time no directions, or clues as to where specific areas may be. Highly annoying. However, it is worth the buy just the same, simply for the charts, character creation information, and well... the generalized info just the same.
    Happy gaming

    4-0 out of 5 stars Pretty good...
    I got this for my birthday, and I was pretty happy with it. It had a bunch of stuff on the crafting skills, told you about your job, subjobs, quests, missions...Until you actually tried to do some of the quests only from their instructions. It was nigh on impossible. So, I currently refer to this book (it is a book, nearly 400 pages long) for the basic, sketchy information on something. And if I need anything more complicated, I go straight to www.google.com "final fantasy xi " it works very well, and I almost always use a great site ... Alakazham or something like it. VERY detailed, great site. I would use it over the guide, but the guide can be used while playing, and the website you have to get up (or turn off FFXI if on the computer version) Soooo...4/5 is for it's accuracy and "pretty pictures". lol...

    1-0 out of 5 stars Zero is more like it!
    Nothing makes me madder than when I'm playing and somone references this POS. For example, most recently while doing the summoners quest, a friend told me that according to "the Guide" that we shouldn't leave Sarabataru otherwise we wouldn't experience all the weather. This guide is the reason we have so many warrior/white mages running around thinking that they are training to be paladins, when in reality they are getting much less party invites, and severely gimping the parties they do get in. "The Guide" recomends taking a Chocobo on your first trip to Jeuno; go figure that one out and then tell me this is still a good guide.

    5-0 out of 5 stars Highly recommended, with notable upgrades to its information
    Now in an updated edition for Spring 2004, Final Fantasy XI Online Offical Strategy Guide is a resource packed with full-color screenshots and in-depth strategy, and an absolute must for anyone interested in the complex and enthralling massively multi-player online role playing game that is Final Fantasy XI, currently available for both the personal computer and the Playstation 2 entertainment system. Final Fantasy XI is an extremely challenging game, that when first started up may overwhelm the player with menus upon menus, and the seemingly towering challenge of raising one's lowly level 1 character to fame and fortune. The Final Fantasy XI Online Official Strategy Guide covers everything from basic statistics for all race and class combinations, to general gameplay advice, a glossary of common acronyms and abbreviations used online, a long list of monster battle tactics and weaknesses of monsters, a trade skill database, maps, a weapon and item database, detailed quest walkthroughs, and much, much more. Highly recommended, with notable upgrades to its information to reflect the ever-changing online world.

    2-0 out of 5 stars Meh
    Final Fantasy XI presents a enjoyably challenging and redeeming system of play, and it deserves an equally redeeming guide. This how, does not make the cut. Do not be intimidated (or encouraged for that matter) by it's length, because half of it is utterly useless. Not only is it big on uselessness, it's slim on the areas that players could actually use, like strategy of missions/quests and how to acquire items. My final verdict, mediocre at best. ... Read more


    16. Empire Earth 2 : Prima Official Game Guide (Prima Official Game Guides)
    by RON DULIN
    list price: $19.99
    our price: $13.59
    (price subject to change: see help)
    Asin: 0761550488
    Catlog: Book (2005-05-03)
    Publisher: Prima Games
    Sales Rank: 40993
    Average Customer Review: 3.0 out of 5 stars
    US | Canada | United Kingdom | Germany | France | Japan

    Reviews (1)

    3-0 out of 5 stars Ok walkthrough and reference but mediocre strategy guide
    Prima's Guide to Empire Earth 2 is an ok reference guide and has good walkthroughs for 4 single player campaigns.Unfortunately, it's not much help with the most difficult part of the game - unit management and overall strategy - and doesn't include quick reference materials.I knock off a star each for the lack of in-depth strategic help as well as a value proposition that isn't great, but since the game didn't include much of this material as it should have I still recommend purchase.

    First, the positives.This guide has very, very detailed walkthroughs of the single player scenarios for America, Korea, and Germany, along with Turning Point.In addition, it has detailed numbers on every unit and special unit in the game along with technologies and upgrades.Finally, there are a few extra bonuses, like resource locations on the premade multiplayer maps (so make sure never to agree to a game on one!)As such, this is a useful reference as it has a whole bunch of things that weren't included with the game as they should have been.

    However, this disappoints on the strategy side.While they do discuss civilization strengths and weaknesses, there's not a whole lot of analysis.I expected a detailed breakdown of civilzation versus civilzation by era; instead, the best you get is about half a page per civilization total.Hints and tips are equally disappointing.(An example: "Pay attention to civilzation bonuses."Wouldn't have thought that one up on my own.)Moreover, as Sierra skimped on certain essentials that should have been included with the game - like a technology and unit tree - one would have expected they'd have been included with this guide as say a end-cover foldout.They weren't.

    Still, this is worth buying solely for the unit reference material, at least until some devotees of the game put that on the web in accessible format.It just that this guide could have been far more. ... Read more


    17. World of Warcraft(R) Official Strategy Guide
    by Michael Lummis, Danielle Vanderlip
    list price: $24.99
    our price: $24.99
    (price subject to change: see help)
    Asin: 0744004055
    Catlog: Book (2004-11-16)
    Publisher: Brady Games
    Sales Rank: 245
    US | Canada | United Kingdom | Germany | France | Japan

    Book Description

    BradyGames' World of Warcraft Official Strategy Guide includes the following:

  • Maps of each city and region, with call outs for characters, quest locations, dungeons, and more.
  • Essential stats and strategies for each of the 8 races and 9 classes for both the Horde and Alliance factions.
  • Must-have quest data - - contacts, quest type, item rewards and more.
  • Profession sections provide data on products, requirements and item components.
  • Weapon, armor and item tables, ability and spell lists, and bestiary.

    • Platform: PC

      Genre: MMORPG

      This product is available for sale worldwide.
    ... Read more

    18. Programming a Multiplayer FPS in DirectX
    by Vaughan Young
    list price: $49.95
    our price: $32.97
    (price subject to change: see help)
    Asin: 1584503637
    Catlog: Book (2004-12-30)
    Publisher: Charles River Media
    Sales Rank: 152559
    US | Canada | United Kingdom | Germany | France | Japan

    Book Description

    If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included­you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action.Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design and development of the game engine, and Part Two concentrates on putting the game together using the engine. The theory has been kept to a minimum, so that you are following a hands-on approach and adding new functionality to your engine as you proceed. In the first part, you’ll learn about the many facets of DirectX, C++, and object-oriented programming. You’ll also learn how to design the engine and put the infrastructure into place. The next chapters will each add a new module to your engine including input, scripting, 3D rendering, sound, networking, and scene management. The second part covers the final development stages, including everything from game play to player management; it culminates with the complete multiplayer FPS game. Throughout the book you’ll learn key topics that will bring you up to speed with industry proven techniques, while improving your confidence as a developer. And because DirectX is the most prevalent game development tool available, once you master this project, you’ll have the skills you need to create a variety of games! ... Read more


    19. Game Character Development with Maya
    by Antony Ward
    list price: $49.99
    our price: $33.99
    (price subject to change: see help)
    Asin: 073571438X
    Catlog: Book (2004-11-22)
    Publisher: New Riders Games
    Sales Rank: 72998
    US | Canada | United Kingdom | Germany | France | Japan

    Book Description

    If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine tolife, Alias' 3D modeling software Maya was used to create the lovely Lara;Ms. Jolie simply filled in her curves! When you're ready to start creatingequally compelling characters of your own, you need this comprehensivevolume! In these pages, gaming-industry veteran Antony Ward uses acombination of informative narrative, hands-on tutorials, and a slew ofillustrations and screen shots to show you how to use Maya to address themost complex element of game creation-developing great characters! As youfollow along, Antony uses the development of two diverse characters-a femalefigure and a fantastical character with outrageous proportions, wings, and ademon-like face-to demonstrate the techniques involved in modelingdetailing, optimizing, texturing, rigging, binding, and animating characterswith Maya. The companion CD includes lesson files, scripts, an automaticrigging tool, demo software, and more! ... Read more


    20. Revised Core Rulebook (Star Wars Roleplaying Game)
    by Bill Slavicsek, Andy Collins, J.D. Wiker, Steve Sansweet
    list price: $39.95
    our price: $26.37
    (price subject to change: see help)
    Asin: 078692876X
    Catlog: Book (2002-05-01)
    Publisher: Wizards of the Coast
    Sales Rank: 8728
    Average Customer Review: 4.03 out of 5 stars
    US | Canada | United Kingdom | Germany | France | Japan

    Book Description

    Revised and updated with new information from Star Wars: Attack of the Clones, including game statistics, characters, creatures, and vehicles.

    Containing all the rules needed to play the popular Star Wars Roleplaying Game, this rulebook has been updated and expanded to include changes based on customer feedback and all-new Star Wars: Attack of the Clones material. The book spans all Star Wars eras, including The Rise of the Empire era, The Rebellion era, and The New Jedi Order era, with material that has never been compiled into a single source.

    Added features of the revised rulebook include rules for playing droid characters, a new starship combat system, and expanded creature design rules. New species, skills, feats, character classes, prestige classes, and equipment will be extremely well received by the players and fans who have asked for them.

    The revised rulebook, which features all-new cover art and interior design, is 100% compatible with previous Star Wars Roleplaying Game products.
    ... Read more

    Reviews (62)

    5-0 out of 5 stars Not Just Great On Its Own, But A Vast Improvement
    I actually own both the original core rulebook and the revised core rulebook, and wow is there a heck of a difference. First of all get this book even if you are not going to be running a game of Star Wars yourself. This book has resource upon resource for the player to draw on, which will help save the Game Master time and energy and allow the GM to focus more on the game.

    Improvements? Changes in the system! It's no longer a simple derivative of 3rd Edition D&D, it is growing in it's own direction. Also, there are prestige classes which were not there before.

    There is so much in here of worth just for players, and for Game Masters, this update is a must. It has many things that will allow you to help the players understand the game, and gives ideas for campaigns, etc.

    The current GM for our game is using this book, and he thinks it is great too.

    Are there things left unexplained? Sure, it's just a general start into the roleplaying universe of Star Wars. There's other books for more specific things like time periods or ships/weapons or Jedi/Sith related questions.

    And that is why it is a 5 star book for me. Because it covers the bases it needs to cover.

    5-0 out of 5 stars Time to Return to the Galaxy Far, Far Away
    I've played the Star wars RPG since its orginal birth way back in 1987 and ,despite the earlier version's ease of play, wanted something better. WotC delivered in spades. Combat is quick, dirty and added a few things that were missing of the old version . Character creation will take some getting used to, but makes sense. Jedi FINALLY have some limits and even if you don't choose to covert any existing game to the new system, buy the book just to read Chapter Nine about the Force. The best writing I've seen about the subject. Ever. The book's layout is sometimes confusing but is very slick and well done. Starship combat is good, but don't expect to be able to make a "Rogue Squadron" type campaign. The best part is official stats for Jar Jar Binks so you can blow him to bits if you wish. Overall, there is enough information about each "era of play" you wish to play in but not too much so the GM is overloaded. To finish, this game captures the feel of the Star Wars universe better than its predecesor. For those on the fence, go ahead and buy it. For anyone not willing to change systems, I urge all of you to give it a chance.

    5-0 out of 5 stars All I had hoped for and more...
    Five stars, hands down, this book had everything my friends and I needed not only to play, but to learn Star Wars RPG. I've played D&D and other Rpg's, but this book had all the tools needed not only for experienced GM's but also ew ones who don't have a clue what their doing, and with Amazon's markdown, it was too good. I reccomend this book to all serious about the game. WELL WORTH IT!!!!!!

    5-0 out of 5 stars The Best
    I am a die hard Star Wars Fan. On the weekends I will watch the a 5 movies in order. I will do this at least twice a month. When my friends started playing D&D, I liked the rpg and looked to get the rulebook. But when I went to get it I saw this and purchasd it instead. It was the best moment of my life. Since then I have been hooked on the game and gotten my friends to join in. The only thing bad about it is there are too few species, and there is not enough starships. These errors were fixed with the alien anthrolagy, and the starships of the galaxy. I mean what are 12 species and 10 starships to a real fan. The answer is squat. This book teaches you how to play, and shows you the basics of GMing. This will start you on your journey, and then when you have saved up enough, you will be able to buy other books. Once you have them all, your path of the Jedi will be complete. But beware of the Dark side. If you do not buy them all, and choose video games of some music or DVD's instead, your campians will forever suffer. You will not notice the difference until you return to the light. So buy this book and may the force be with you always.

    5-0 out of 5 stars This book converted me from a D20 hater to a D20 advocate
    HI there! Having a good day? Well I thought I should share my review with all you RPGers out there. First let me give you my qualifications, I have been a DM for 20 years. In that time I have used every known game system, well minus maybe a few. Anyhow over the years let's just say I have accumulated some ability to judge a games quality. I hated the new d20 game system, never gave it a chance. Bought the books and threw them away! I was that bad folks. Wait a minute now, don't get jumpy I'm coming to my point, I really do have one. This book I bought because my friend peer pressured me into it. I fully expected to never actually play it. OK now this book was so well written and so well done that I am now a true convert to D20. I repent of my former actions and confidently say that this game is great! I can't get enough of playing it. In fact I am on the way to buying every single one of the books for it. This book contains everything you need to play quite successfully in the star wars universe. If you're an old antique like me maybe it will reboot your interest, if you love the movies and wish you could be a dark lord, and I know you do, then maybe you can find some reality diversion inside as well.

    PS:I just had to respond to all those award winning RPG designers out there who posted their highly critical reviews. First off I would caution you to remember this is a roleplaying game not a textbook from heaven, infallable and perfection incarnate, so don't expect too much. I think that your expectations are too high. The DnD style classes work just fine and provide a necessary framework to create characters in. Sure you don't absolutely need them to play, but for those who aren't up to your own creative genius level, have mercy and let them have classes to work with. It really facilitates character generation. ... Read more


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