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$23.96 $23.08 list($29.95)
1. Harrington on Hold 'em: Expert
$23.07 list($34.95)
2. Doyle Brunson's Super System II
$17.46 $15.50 list($24.95)
3. Small Stakes Hold 'em: Winning
$19.77 $19.20 list($29.95)
4. Hold'Em Poker for Advanced Players
$17.46 $16.50 list($24.95)
5. Winning Low-Limit Hold'em (2nd
$23.07 list($34.95)
6. Lords of Madness : The Book of
$61.17 $56.95 list($89.95)
7. D&D Core Rulebook Gift Set,
$9.99 $6.63
8. Archfiends Expansion Pack (Dungeon
$19.77 list($29.95)
9. Races of Eberron : A Race Series
$16.47 $16.15 list($24.95)
10. Aces and Kings : Inside Stories
$10.75 $6.69 list($11.95)
11. Beat the Dealer: A Winning Strategy
$20.37 $17.50 list($29.95)
12. Player's Handbook: Core Rulebook
$23.07 list($34.95)
13. Sandstorm : An Environment Series
$10.50 $8.42 list($14.00)
14. Bringing Down the House: The Inside
$13.59 $13.49 list($19.99)
15. D&D Miniatures Giants of Legend
$11.20 $10.62 list($16.00)
16. Team-Building Activities for Every
$16.47 $16.40 list($24.95)
17. Six Secrets of Successful Bettors
$16.00 $12.62
18. Creative Whack Pack
$20.96 $19.11 list($29.95)
19. The Theory of Poker
$6.29 $2.90 list($6.99)
20. The Official Scrabble Players

1. Harrington on Hold 'em: Expert Strategy for No Limit Tournaments (Strategic Play)
by Dan Harrington, Bill Robertie
list price: $29.95
our price: $23.96
(price subject to change: see help)
Asin: 1880685337
Catlog: Book (2004-11)
Publisher: Two Plus Two Pub.
Sales Rank: 3744
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2. Doyle Brunson's Super System II
by Doyle Brunson
list price: $34.95
our price: $23.07
(price subject to change: see help)
Asin: 1580421369
Catlog: Book (2005-02-01)
Publisher: Cardoza
Sales Rank: 1944
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Book Description

The original Super System, written and edited by Doyle Brunson, the acknowledged "Babe Ruth of Poker," is hailed by all players as the single most influential book ever written about the game of poker. Now, Super System II, pushes the envelope further, expanding on the original with new games, new strategies, and new experts. This is a brand new book-not an update. The who's who all-star studded lineup for SSII includes Chip Reese, who Doyle recognizes as one of the top three players in the world, if not the best; Johnny Chan, two-time WSOP champion and tied with Doyle for the most world series bracelets with 9, Doyle Brunson himself, two-time WSOP champion and the greatest poker player of all time, Lyle Berman, founder of the World Poker Tour, the world's best Omaha player, and owner of three WSOP gold bracelets; Bobby Baldwin, former WSOP champion and CEO of the Bellagio;Mike Caro, the greatest poker theorist and best-selling author; Jennifer Harmon, the best woman player in the history of poker and one of the top 10 overall; Todd Brunson, winner of more than 20 tournaments and the future successor to Doyle's throne; as well as Danny Niegro, and Barry Greenstein,. Super System II covers the essential strategies and advanced play on the most popular games played today-No limit Hold 'em, Limit Hold 'em, 7 Card Stud, 7 Card Stud 8 or Better, 7 Card Stud High-Low Split, No Limit Omaha, Omaha 8 or Better, Limit Lowball Draw, High Draw Poker, Chinese Poker, Triple Draw Lowball-as well as important sections on professional poker play and poker psychology ... Read more

3. Small Stakes Hold 'em: Winning Big With Expert Play
by Ed Miller, David Sklansky, Mason Malmuth
list price: $24.95
our price: $17.46
(price subject to change: see help)
Asin: 1880685329
Catlog: Book (2004-07)
Publisher: Two Plus Two Pub.
Sales Rank: 1207
Average Customer Review: 5 out of 5 stars
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Book Description

For today’s poker players, Texas hold ’em is the game. Every day, tens of thousands of small stakes hold ’em games are played all over the world in homes, card rooms, and on the Internet. These games can be very profitable — if you play well. But most people don’t play well and end up leaving their money on the table.

Small Stakes Hold ’em: Winning Big with Expert Play explains everything you need to be a big winner. Unlike many other books about small stakes games, it teaches the aggressive and attacking style used by all professional players. However, it does not simply tell you to play aggressively; it shows you exactly how to make expert decisions through numerous clear and detailed examples.

Small Stakes Hold ’em teaches you to think like a professional player. Topics include implied odds, pot equity, speculative hands, position, the importance of being suited, hand categories, counting outs, evaluating the flop, large pots versus small pots, protecting your hand, betting for value on the river, and playing overcards. In addition, after you learn the winning concepts, test your skills with over fifty hand quizzes that present you with common and critical hold ’em decisions. Choose your action, then compare it to the authors’ play and reasoning.

This text presents cutting-edge ideas in straightforward language. It is the most thorough and accurate discussion of small stakes hold ’em available. Your opponents will read this book; make sure you do, too! ... Read more

Reviews (1)

5-0 out of 5 stars The new Gold Standard for beating loose games at all levels
I have now read an advance copy of the book twice, and some sections more than that. I can safely say that those of you who are so looking forward to this book will not be disappointed. The book is excellent.

Indeed, it addresses some topics so well that I wonder at the title. Calling it "Small Stakes Holdem" is really too limiting. The book targets loose games more than small stakes games per se. With loose games and poor playing opponents permeating B&M cardroom games from $3-6 through $40-80, this book really has something for everybody. Yes, newer players will get more from it than mid-limit veterans, but even the mid-limit players will find some critical ideas spelled out in a way that helps them improve their game.

It is an excellent blend that helps the newer players take the next big step to being significant winners, while at the same time it expounds upon and extends HPFAP in a way that addresses the super-loose games that permeate today's cardrooms. In short, it's the book that many have really been waiting for 2+2 to publish for quite some time. I expect this book to quickly move alongside Theory of Poker and HPFAP as a definitive 2+2 work. I recommend it highly. ... Read more

4. Hold'Em Poker for Advanced Players (Advance Player)
by David Sklansky, Mason Malmuth
list price: $29.95
our price: $19.77
(price subject to change: see help)
Asin: 1880685221
Catlog: Book (1999-06-01)
Publisher: Two Plus Two Pub.
Sales Rank: 262
Average Customer Review: 4.31 out of 5 stars
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Book Description

Texas Hold ’em is not an easy game to play well. To become an expert you must balance many concepts, some of which occasionally contradict each other. In 1988, the first edition appeared. Many ideas, which were only known to a small, select group of players, were made available to anyone who was striving to become an expert, and the hold ’em explosion had begun. It is now a new century, and the authors have again moved the state of the art forward by adding over 100 pages of new material, including extensive sections on "loose games," and "short-handed games." Anyone who studies this text, is well disciplined, and gets the proper experience should become a significant winner. Some of the other ideas discussed include play on the first two cards, semi-bluffing, the free card, inducing bluffs, staying with a draw, playing when a pair flops, playing trash hands, desperation bets, playing in wild games, reading hands, and psychology. ... Read more

Reviews (48)

4-0 out of 5 stars great Stuff
This was a very Enjoyable Book. It provided important and useful concepts about the game of Poker. I learned new concepts, which identified some leaks in my game. Leaks in your game can come from anywhere!!! Leaks can originate from lack of aggression, overcalling raises, misreading opponents and any other number of ways. So this book helps. Many people look at poker the wrong way. They think to win they need to do all of this super fancy plays and mindblowing stunts. Well folks...there are not that many options in fold, call or raise. So its really hard to do thinks that will just fool your opponents all the time. To win at poker it is mostly limiting your mistakes and getting all that you can from winning hands and minimizing losses on losing hands...that's it

Ive been playing for about 5 years now and love the game. Ive read many poker books and found this one to be very good. So I would suggest you buy this book and maybe a couple others and get to playing. There's really no excuse anymore - since anyone can access the internet. (...)

5-0 out of 5 stars It's called "Advanced" for a reason - read other books first
For people just surfing a list of poker titles, you will have a hard time understanding this book if you don't have a grounding in basic poker theory and some game-specific reference material already. Most of the terminology used by Sklansky and Malmuth is explained in detail in _The Theory of Poker_. For an easily read and perhaps more clearly written introduction to Texas Hold'em, I recommend _Hold'em Excellence_ by Lou Krieger or _Winning Low-Limit Hold'em_ by Lee Jones.

Both of the basic books came after this book, however, and both pay extensive tribute to its lessons. It makes sense to read the simplified versions first, and then progress to this.

An example of the different level of detail can be found with discussions of how to play a pair of jacks before the flop. Lee Jones tells you to raise with it in early position, and reraise the pot if it gets to you beforehand - which itself is sound advice, because you want to make worse hands pay to catch cards that beat yours. However, Sklansky sees it differently and goes further in explaining himself. "If no one has opened and you are in an early position, it is usually best to raise with JJ in a tight game and to just call with it in a loose game. With two jacks you would prefer either to have no more than one or two opponents in the hope your hand holds up without improvement, or to have as many opponents in the pot as possible when the majority of your profits come from flopping three-of-a-kind. The worst scenario is when exactly three or four opponents see the flop with you. This most likely would occur if you called in a tight game or raised in a loose game." This won't sink in nearly so well until you've built some good fundamental assumptions about playing the game and put in some hours of playing and thinking.

No book will make you a strong player by itself, as Sklansky will point out in the introduction to any book on poker he's ever written. However, if you've read the Krieger and Jones texts a few times and come out a winner after six months of hold'em at the $3-$6/$4-$8 level, you might want to invest in this as your spring training before taking a shot at $10-$20 stakes and higher.

5-0 out of 5 stars This book worked well for me
sklansky is an excellent teacher. This booked helped my game very much and I encourage you all to buy this book and read it. It is important to pick up the basic and advanced concepts of poker to be able to get decent and make money at poker. I have done so and currently play online. You can too, and also you can try it out online with play money. I have tried other places, but party poker is the best.


5-0 out of 5 stars Very Good For Intermediate and Advanced
If you happen to be a poker novice, this book is not for you. But, understanding basic terminology and strategy will make this a nice addition to your poker literature. Many different scenarios and strategies are examined by Skalansky and Mason Malmuth, including semi-bluffing, check-raising, and statistical probabilities. Folks who love playing poker 'by the numbers', and calculating odds to make a decision at the tables will love this book. It has so many different scenarios and charts, you'll be in heaven. However, for those (like me) who prefers to read opponents to stone cold numerical odds, you'll find this book a bit too bland. There is almost nothing about the body language or science of opponent reads, and the book almost invites you to base your decision purely on numerical data, a mistake which can be costly. In the end, this book is a nice addition to a poker player's collection. It reads like a large set of 'If/Then' statements at times (i.e.- If you have ____ and the flop is ____, then ____...), but is overall enjoyable. Definitely worth the money. (...)

5-0 out of 5 stars An Excellent book
What can i say, this book has been one of my favorites to read. Since learning this game as a beginner, I have drastically improved my game in limit poker. I now consider myself to be a decent player. I went from fish to intermediate after reading this book. He explains certain concepts such as what do do from different positions, and what plays to make on flush draws or on different times such as on the preflop, flop, turn, and river.

this book helped my game very much. sklansky teaches from basic to advanced and covers most the aspects of the game.. (...) ... Read more

5. Winning Low-Limit Hold'em (2nd Edition)
by Lee Jones
list price: $24.95
our price: $17.46
(price subject to change: see help)
Asin: 1886070156
Catlog: Book (2000-11-16)
Publisher: Conjelco
Sales Rank: 627
Average Customer Review: 4.24 out of 5 stars
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Book Description

Since its first publication in 1994, Winning Low-Limit Hold'em, by Lee Jones, has become the major reference on playing Texas Hold'em at the lower limits. However, poker has changed over the several years and Lee has continued to study the game. The result is this revised and expanded second edition.

If you play low-limit Hold’em, or would like to learn to play Hold’em, this book is for you. It won’t teach you a lot of advanced poker theory, but it will give you a solid foundation with which you can be a winner at low-limit Hold’em.

Read this book, study it carefully, and be disciplined: you’ll be able to beat any 1-4, 3-6, or 1-4-8-8 Hold’em game you join. ... Read more

Reviews (59)

4-0 out of 5 stars Excellent Beginner Book
Jones explains in simple terms important concepts: Pre-flop and post flop play, bankroll management and paitence, that are necessary to survive in the sometimes insane low limit hold-em games. Since I bought the book, my number of winning sessions dramatically increased. I attribute this success on Jones teaching me to fold far more hands than I ever did in the past, especially pre-flop. Many hands that I thought were playable were proven to me to be losers. I almost never lose hands on the river anymore. Any novice who wants to begin playing Hold'em after watching the WPT this Summer should read this book at least twice before they sit down at any table. The most important skill that this book taught me was the ability to spot weak players and to exploit them for profit. Knowing who was weak gave me a huge advantage over them which can only add the the profit margin. His theory on why bluffing doen't pay in low limit is interesting and after playing many low limit games, I agree with it wholeheartedly. Word of warning: If you plan on playing tournaments, this book is not for you. Traditional play and Tournament play require completely different skill sets that are beyond the scope of this book.

5-0 out of 5 stars Great book for beginning Hold 'Em players!
I'll start out this review by saying that I was completely turned on to poker by the movie Rounders. The movie focused on Texas Hold 'Em, and therefore I naturally checked out this popular variant of poker first. I found myself really enjoying the game, but wanted to learn the intricate strategy that is necessary to consistently beat the game. For my purposes, as well as any normal beginner, a thorough Low Limit Hold 'Em guide is what I needed. After reading a couple of reviews, I decided to buy this book, and it was a great decision. The book is broken down into logical chapters that guide you through the many situations that you will face. Unlike most short poker volumes, this one is pretty thick and will take a bit longer to fully understand. As the author suggests, re-reading is a must. The beginning poker player, not necessarily a hold 'em player, may also want to check out Poker for Dummies, as the book goes through several different variants of poker as well as providing amusing stories about various Poker legends - a fun read overall. Anyway, I highly suggest this Lee Jones book, and will say that it has set me in the winning direction that I wanted my poker game to go.

4-0 out of 5 stars Beginner
An excellent book for hold'em beginners, primarily because it teaches you which hands to immediately muck before the flop (which will give you a mathematical advantage versus almost any typical hold'em player). The post flop advice is a mix of good, marginal, and bad, and there is zero advice for shorthanded or head-up situations... read Ciaffone and Brier's "Middle Limit Holdem" and/or Sklansky and Malmuth's "Hold'em Poker for Advanced Players" as an excellent followup.

If you are interested in playing online try EmpirePoker ( EmpirePoker has over 40,000 players from around the world. If you decide to join use the bonus code EP0413 in the "Sign In Bonus Code" textbox (important - use digit 0, not the letter O) for a bonus of 20% of your first deposit (up to a $100 bonus).

5-0 out of 5 stars This book is great!
This book is great!
If you are a beginner (like I was), and are interested in playing Hold'em, this book is for you! I read and re-read this book several times before playing my first poker game. Then I held my own in a 4-hour session of $3-6 Hold'em against very experienced players. I never could have done it without this book. I can't recommend it enough.
Keep Flopping ACES

4-0 out of 5 stars Very Enjoyable Book¿Now Get To Playin!!!
This was a very Enjoyable Book. It provided important and useful concepts about the game of Poker. I learned new concepts, which identified some leaks in my game. Leaks in your game can come from anywhere!!! Leaks can originate from lack of aggression, overcalling raises, misreading opponents and any other number of ways. So this book helps. Many people look at poker the wrong way. They think to win they need to do all of this super fancy plays and mindblowing stunts. Well folks...there are not that many options in fold, call or raise. So its really hard to do thinks that will just fool your opponents all the time. To win at poker it is mostly limiting your mistakes and getting all that you can from winning hands and minimizing losses on losing hands...that's it

Ive been playing for about 5 years now and love the game. Ive read many poker books and found this one to be very good. So I would suggest you buy this book and maybe a couple others and get to playing. There's really no excuse anymore - since anyone can access the internet.

If you are a new poker player and would like to start playing poker online at - make sure you use the bonus code: "AMAZON25" and you will receive $25 free on your first purchase at You can also use the Bonus Code "AMAZON100" and you will receive a 20% bonus up to $100! If you already play at PartyPoker, you can also play at Use the promotion code "100BONUS" and you will receive 20% up to $100. ... Read more

6. Lords of Madness : The Book of Aberrations (Dungeons & Dragons Accessories)
by Richard Baker, James Jacobs, Steve Winter
list price: $34.95
our price: $23.07
(price subject to change: see help)
Asin: 0786936576
Catlog: Book (2005-05-06)
Publisher: Wizards of the Coast
Sales Rank: 266062
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Book Description

An art-filled sourcebook about aberrations in the D&D world.

Codex Anathema: The Book of Aberrations takes a comprehensive look at the most bizarre monsters of the D&D world, and the heroes who fight them. It provides detailed information about beholders, mind flayers, aboleths, and other popular aberrations, while also introducing several new aberrations. In addition, this book provides new rules, feats, tactics, spells, and equipment for characters that hunt aberrations. Extensive story and campaign elements and flavor information add interest and dimension to playing or fighting creatures of this type. The book itself features a prestige format, with heavy use of art throughout and a full-painted cover.
... Read more

7. D&D Core Rulebook Gift Set, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules)
by Jonathan Tweet, Skip Williams, Monte Cook
list price: $89.95
our price: $61.17
(price subject to change: see help)
Asin: 0786934107
Catlog: Book (2003-11-22)
Publisher: Wizards of the Coast
Sales Rank: 4157
Average Customer Review: 3.69 out of 5 stars
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Book Description

Version 3.5 editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide are now offered in one slip-covered gift set.

In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself.

With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.
... Read more

Reviews (13)

5-0 out of 5 stars A well thought out plan
The artwork is well executed. The layout of the books is not unfamiliar; even though it is 20 years since I last played. This collection was the least expensive way I could review all of the changes made in that time. It saved me just under $40 dollars to local retail sales. The box is nicely laminated; easy to remove the books from, and slip back in for storage. The colors are subdued and tasteful, and will not look garrish or inappropriate on any shelf. This contains the Dungeon Master's Guide, Player's Handbook, and Monster Manual in 3.5 Edition rules. (And I started in the construction paper bound set. My! have we changed.)

5-0 out of 5 stars Great Books
D&D 3.5 is a huge improvement over original D&D or AD&D. The system is much more simple without losing its ability to handle complex stuations. I heard complaints from an earlier reviewer about needing all three books too much, personally I almost never use anything other than the players handbook, although the DMG has a lot of nice info for new players/DMs. As far as this gift set is concerned I would reccomend buying the books used, they are rather pricey.

4-0 out of 5 stars Upgrading to 3.5? This is it.
Ok, if you, like me, have finally decided to crack down and upgrade with the rest of the gaming world to the new 3.5 edition rules for D&D, this is probably the way to go. Gripes about the short time between the release of 3e and 3.5e aside, this is the easiest and by far cheapest way to go. If you purchased each of the core rulebooks individualy you would shell out between $30-$40 per book, thats $90-$120 depending on where you buy! But at $63 you save a bundle and get the whole thing in one fell swoop. So if you are a veteran of 3e (or before) and are looking to update to 3.5, this is the way to go. If you are new to the roleplaying scene this bundle may be too overwhelming, and I would suggest to simply buy the Players Handbook.

4-0 out of 5 stars Great but not for the beginner
I have been playing D&D and AD&D in various incarnations for over 10 years now and I have to say that these are some of the most beautifully presented volumes ever. While expensive what you get for you money is 3 gorgeous full colour glossy manuals. But be warned, these books are not for the inexperienced newbie. As an experienced player I had no problem understanding and navigating thru the tomes, but if I were a new player I would have face real problems. These books are really written for the experienced player as they are heavily loaded with rules and don't really give a good introduction to the game.

The other problem is that while one book is called the players manual and the other book the dungeon masters guide, the truth is that you can't really do full character creation with just the players handbook. For example all the prestige class options are detailed in the DM's guide! Go figure. Were they short of material to fill up the DM book or something?

So if you're an experienced player and, if like me you enjoy pretty books filled with game mechanices, then go for this. Otherwise stick to the basic set or you will be overwhelmed.

5-0 out of 5 stars If you're starting new it's fabulous.
Ok. I'm not going to compare this with the older eds. I'm just going to say for new people joining the game this is alot easier. The set up is quicker, the rules are better, the game is balanced better. This edition is easier to learn from scratch and is better at getting new people in because more is spelled out....

The only complaint... my dice roll low and they need to roll high for everything in this ed. :)

This set is the complete set for the game. If you already have someone running the game then you only need a player's guide to start. If you want to run a game... well.. hopefully you've at least played it before. To run a game you could conceivably need every book imaginable, but many of the rules were traditionally the dm's call.. so just the DM's guide and player's guide is a must. The monster manuel just makes it all a bit easier.

It's fun. It's incredibly interactive and there is tons on the internet to spice your game up. You can even get the character sheets needed online for free. ... Read more

8. Archfiends Expansion Pack (Dungeon & Dragons Roleplaying Game: Miniatures)
by Wizards of the Coast
list price: $9.99
our price: $9.99
(price subject to change: see help)
Asin: 0786934646
Catlog: Book (2004-03-31)
Publisher: Wizards of the Coast
Sales Rank: 6954
Average Customer Review: 5 out of 5 stars
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Book Description

Roll for initiative!

Brace yourself for a random encounter dominated by demons, devils, and other outsiders, along with a horde of heroes, villains, and monsters. Taken straight from D&D rulebooks, such as the Monster Manual, Forgotten Realms Campaign Setting, Miniatures Handbook, Psionics Handbook, and Savage Species, these characters are ready for battle -- right out of the box.

Each Archfiends expansion pack contains 8 randomly selected, prepainted, fully assembled, collectible miniatures with double-sided statistic cards for use with the D&D roleplaying game or for fast-paced head-to-head combat.

Three separate Archfiends expansion packs are pictured at left. Each pack contains eight randomly selected miniatures.
... Read more

Reviews (1)

5-0 out of 5 stars More cheap miniatures and a good game, too!
Archfiends is the 3rd prepainted miniature release from Wizards of the Coast and it gets better every time. The quality of miniatures from WotC's prepainted D&D Miniature line has been improved from their prior two sets, and they're still keeping it affordable at $9.99. The details on some figures are really improving. For instance, Archfiends includes a new common "Warrior Skeleton" that looks better than many skeletons painted by professional miniature painters. "Ragnara, Psychic Warrior" is also a pretty slick looking figure. There is an increase in larger figures from previous sets, including four "Aspects" which are popular D&D villain deities with a midlevel power range (around CR 12) which work well in both D&D and the skirmish game. Finally, the popular Forgotten Realms character Drizzt is now a (rare) figure for the Chaotic Good faction.

I've played a lot more of the Skirmish game that the figures are designed for and I'm surprised how much I like it. The combat cards gives some complex play with relative ease, which is a nice bonus. The new figures add quite a bit to the Skirmish game. The "Gauth" has a dangerous 15 fire damage special ability eye ray, the "Githyanki Fighter" and "Erinyes" have a Dimesion Door ability that was previously only availible to the "Hound Archon" from Harbinger, and Lawful Good finally has a dragon with the nasty "Large Silver Dragon".

The set is not perfect. The humanoid figures are still missing a bit of detail, especially some of the elves -- like the uncommon Mialee, Elf Wizard. I'm a firm believer that figures for PCs should be hand-painted anyway, so in my RPG games any of the short-term NPCs are drawn from these prepainted figures and the long-term PCs are hand painted metal figures.

I'm willing to overlook some of the flaws because they're a relatively inexpensive way to build up a large force of painted figures to help a time-crunched DM. Unfortunately, there are rumors that the price of these figures is increasing, which will cut down on their usefulness. With the increased price of Giants of Legend to $19.99 (for 8 figures and 1 huge figure) and I suspect future sets will be around $12.99, I think this is the last easily affordable set. ... Read more

9. Races of Eberron : A Race Series Supplement (Dungeons & Dragons Accessories)
by Jesse Decker, Matthew Sernett, Keith Baker, Gwendolyn F. M. Kestrel
list price: $29.95
our price: $19.77
(price subject to change: see help)
Asin: 0786936584
Catlog: Book (2005-05-06)
Publisher: Wizards of the Coast
Sales Rank: 160555
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Book Description

A new D&D sourcebook detailing the major races of the Eberron™ world.

Races of Eberron provides Dungeons & Dragons® players and Dungeon Masters with an in-depth look at the new races of the Eberron™ Campaign Setting, including changelings, the kalashtar, shifters, and the warforged. The book includes extensive information on each race, plus new race-related feats, prestige classes, spells, and equipment. In addition, this book highlights the other major races of the Eberron world, including elves, dwarves, halflings, gnomes, half-elves, half-orcs, and drow.
... Read more

10. Aces and Kings : Inside Stories and Million-Dollar Strategies from Poker's Greatest Players
by Brad Reagan, Michael Kaplan
list price: $24.95
our price: $16.47
(price subject to change: see help)
Asin: 1932958002
Catlog: Book (2005-05-04)
Publisher: Wenner Books
Sales Rank: 2170
Average Customer Review: 5.0 out of 5 stars
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Book Description

Poker is hotter than ever and Aces and Kings takes readers behind the phenomenon, providing the first and only comprehensive look at the game's top players, how they win, and what you can learn from them.

Poker has emerged from America's backrooms to evolve into one of the country's most popular mainstream games. On-line poker sites are exploding with new players, casinos across the country are adding floor space to accommodate tournaments, celebrities like Tobey Maguire and Ben Affleck jockey to be seen at the big tables, and World Poker Tour ranks as the Travel Channel's top-rated show.

Now comes the perfect book for this ever-growing group of poker players-beginners and aficionados alike. Aces and Kings tells readers everything they need to know about the game, charting its evolution through fascinating intimate profiles of the game's most influential and successful players, including World Series of Poker winners Doyle Brunson, "Amarillo Slim" Preston, Chris Moneymaker, Howard "The Professor" Lederer, and Chris "Jesus" Ferguson. The authors have received unprecedented access to poker's top practitioners, and this book provides thrilling moments, valuable insights, and how-to advice taken from real-life moments at the highest-stakes tables.

Aces and Kings will find a ready audience with today's new breed of card players as well as longtime devotees. ... Read more

Reviews (4)

5-0 out of 5 stars Buy this book if you love poker.
When Michael Kaplan and Brad Reagan showed up at the World Series of Poker last year (2004), they set about making pests of themselves. They succeeded. They were around every day. And they weren't just there, they were constantly asking questions and probing, always probing. They were relentless.

The results of their pestisizing is here in "Aces and Kings." There hasn't been anything like this book since Jon Bradshaw wrote the classic "Fast Company" way back in the 70s (I think it was the 70s but it might have been the early 80s). Back then, big time poker was a fringe activity, no one had really ever heard of any poker player other than maybe Amarillo Slim. Bradshaw profiled a handful of the best players in the world, andopened up the back rooms of poker for everyone to see. The portraits were honest, fascinating, and at times, chilling.

Kaplan and Reagan have equalled Bradshaw's stunning achievement. They go in chronological order, covering the evolution of big time players from Puggy Pearson, through Doyle Brunson and Chip Reese, all the way to the young superstars of the current poker mania, Daniel Negreanu and Phil Ivey and their cohorts.

I've been hanging around major poker tournaments for about 4 years now and I consider myself a student of the lore of the game. I was amazed at the amount of truly new material that K&R managed to uncover. Not only do they track down the famous stories which all pokeristas have heard, they dig even deeper and get to the core of their subjects. They even got Erik Seidel to talk about himself and poker, which, if you know Erik at all, is a herculean feat.

The stuff they write about Chip Reese's encounters with the notorious mob goon Tony Spilotro back in the 70s is something that I've never seen anywhere else in print.

I won't tip it here, but I believe that Kaplan and Reagan's analysis of Phil Hellmuth's psyche is also the best material that's ever been written on the gifted poker brat. Phil should read it and think about what it means.

I won't go on and on because my advanced attention deficit disorder prevents me from focusing beyond the sixth or seventh paragraph of anything I write. But if you are interested in poker's secrets and what really goes on at the highest levels of our sordid, beautiful and perplexing game, buy this book. You won't regret it.

5-0 out of 5 stars GREAT GIFT IDEA!
What an interesting book and a great gift-- just in time for Father's Day! A grand idea for those hard-to-buy-for men!Perfect for relaxing reading! I have ordered more for Birthday and Christmas gifts--also inspiring to plan a party theme around and have it as the prizes.Reagan and Kaplan have a winning combination--a full house hand--in this inside story of the great poker players. Easy to read since each poker player has his own "cards to play". All ages will be intrigued.What has once been a poker player's "mystery life" is now told with style and appeal. Will be waiting for the sequel or Part II!

5-0 out of 5 stars Brand New Classic Poker Book
The stylistic writing of Michael Kaplan and Brad Reagan in Aces and Kings ranks right up there with the best of poker literature such as the books by A. Alvarez (The Biggest Game in Town) and Anthony Holden (Big Deal: One Year as a Professional Poker Player).The candid, insightful conclusions and observations are presented with a clarity and honesty that I have not seen in any poker writing in the year since the untimely death of my friend Andy Glazer, the greatest poker tournament reporter I ever read.

The authors present in fascinating detail the evolution and execution of the widely varying styles of many of the best known tournament and ring-game poker players.I spent a considerable time in the poker community and know most of the players who are featured in the chapters of Aces and Kings.The book accurately captures the personas of those people.I was really taken with this passage in the chapter on Chris "Jesus" Ferguson, 2000 WSOP world champion, who shaped his play based on his extensive mathematical modeling of poker hands:

"Early on, [Ferguson] showed Mike Sexton one of his big black books [of research data.]Sexton looked at it, chuckled, and wondered if this was a good use of Ferguson's time.He walked away thinking 'Chris is going to lose all his money.'"

"Like many others, Sexton simply did not comprehend the extent to which math could be deployed in a game as bluff-intensive as Texas Hold `Em.Breaking through Sexton's dogmatism was like trying to convince a 15th-century mariner that the earth was anything but flat.And, like a latter-day Columbus, Ferguson was so secure in his beliefs that he shrugged off the doubters and continued toward a possible abyss."

Aces and Kings is a wonderful book about the lives styles, wins and losses of these world-class players.

4-0 out of 5 stars Kaplan and Reagan Come Upwith Aces
Aces and Kings has stunning appeal not only for the new breed of poker player and the recreational players that are curious about a favorite American past but also for poker players at every level and journalists that tought they knew all about poker; Aces and Kings teaches and entertains everyone about the struggles behind the superficial glamor of the game.

Wendeen Eolis
... Read more

11. Beat the Dealer: A Winning Strategy for the Game of Twenty-One
by Edward O. Thorp
list price: $11.95
our price: $10.75
(price subject to change: see help)
Asin: 0394703103
Catlog: Book (1966-04-12)
Publisher: Vintage
Sales Rank: 7238
Average Customer Review: 4.13 out of 5 stars
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Book Description

A winning strategy for the game of 21. The essentials, consolidated in simple charts, can be understood and memorized by the average player. ... Read more

Reviews (15)

4-0 out of 5 stars Only useful for history of the game
This book was originally published in the mid-1960's. At the time, it was revolutionary. Today, it is nearly useless in practical terms. If you already know the basics of card-counting and want to learn some of the history, this is the book that started it all. If you want to read some "war stories" about casino cheating or winning thousands in a matter of hours, this is a good choice. If you want to learn how to count cards, look elsewhere.

4-0 out of 5 stars Outdated but Interesting
If you are looking to learn blackjack for the first time or even if you are an intermediate player, I would not recommend this as the book to read. You should read Frank Scoblete's BEST BLACKJACK which teaches a much simpler and easier to learn card counting system. Also, Scoblete's book is a lot more fun. But Thorp is the genius who invented card counting and his book is a must as background.

5-0 out of 5 stars Fantastic
This book explains the history of how card counting started and details the strategy that he used. I think the book is interesting cause it is not just a manual on how to count cards it also tells a story on how Mr. Thorp tested his theory in vegas.
If you like this book I would also recommend getting "Bringing the house down" which is a book about some people that utilized Mr. Thorps techniques to win a lot of money if vegas.

4-0 out of 5 stars Classic blackjack!
One of the best books written on blackjack!
This is the book that started the whole counting craze!
A must read for all serious players.

4-0 out of 5 stars Gotta have this book in your gambling library
The fact that this book, which was originally published in the 1960s, is still ranked so high in the bestseller lists says something about its historical value in the gambling world.

If you've ever had any interest in card counting (which accounts for many people since the successful ride of "Bringing Down the House"), this book is definitely worth picking up -- especially at its small price.

Much of the information is outdated, but to actually relive the earliest stages of basic strategy and card counting is pretty freakin' cool. For the blackjack enthusiast, this book won't disappoint. ... Read more

12. Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5)
list price: $29.95
our price: $20.37
(price subject to change: see help)
Asin: 0786928867
Catlog: Book (2003-07-18)
Publisher: Wizards of the Coast
Sales Rank: 997
Average Customer Review: 3.29 out of 5 stars
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This Revised Edition (also called 3.5) of one-third of the Dungeons & Dragons trinity of core rulebooks (the other two being The Dungeon Master's Guide and The Monster Manual) contains errata, rules updates, and outright changes to the already-published Third Edition rules. The majority of changes are made in a quest for the holy grail of game rules: balance. To prevent boredom and enable creative choices, no single ability, spell, character class, or weapon should have an overwhelming advantage over another. So what has changed?

  • The spells Harm, Heal, and Haste have been toned down. Other spells have been adjusted or renamed.
  • Weapons are classified by the Size of the intended wielder, not the size of the individual weapons. A noteworthy effect of this new weapon size system is that Small characters can wield small-size greatswords, longswords, longspears (with reach), and other two-handed weapons.
  • Classes have been tweaked. Bards and rangers received the most changes.
  • New feats have been added (some original, some from the builder books), and some feats have been altered (a Power Attack now gives double benefit for two-handed weapons).
  • Redundant skills have been rolled into one (such as sense motive and read lips) while others have been renamed (such as "wilderness lore" becoming "survival"). Skill synergies have been expanded and knowledge skills now include appropriate monster lore.

In addition to outright rules changes and tweaks, much of the core rule content has been clarified and updated with 3E errata. The combat section, in particular, is organized much better. Even the dreaded grapple rules are now relatively clear. A much-appreciated import from the D&D Miniatures game are new and simple rules for cover and line of sight, as well as clear photographic illustrations of the concepts of facing, attacks of opportunity, and reach.

All in all, 3.5 is a welcome update. The typographical errors are forgivable, given the extent of the update. The new options available to players (in the form of new class features and feats) make the play experience more fun. Veterans will enjoy re-learning the game they love and exploring all the new character possibilities. Perhaps more importantly, they'll find that introducing new gamers to the admittedly formidable D&D ruleset is easier with 3.5 than it was with 3E--call it a +2 circumstance bonus. --Mike Fehlauer ... Read more

Reviews (73)

5-0 out of 5 stars A Necessary Revision for a Generally Excellent System
As I've mentioned in several of my pther reviews, I had a difficult time accepting that 3e was in fact the wave of the future for the Dungeons & Dragons game. Truth be told, I bought the original 3e PHB the day it was released, and read it cover to cover several times in only a few days. To make a long story short, where once I did not liek the system at all, I am now one if its strongest advocates.

Enter 3e.5 (or whatever you want to call it). Partial actions in combat have been removed (thank the creator) to simplify combat, character classes revised to balance them, some spells reworded to actually make them useful, and on and on.

This is a book review, so, is 3.5 a good revision? In a word, yes. The book has included just the right amount of information and rehashed rules to make the new system streamlined without threating the core genius of the rules. While two players could sit at a table and play with the different rules (3.0 and 3.5) for a while without compatibility problems, there would eventually be clashes over class abilities, combat actions (especially those pesky and now non-existent partial actions).

Overall, a great book. My only criticism really isn't about he book, but the 3.5 system in general - the lack of 3.5-updated material adds a workload to DMs trying to keep their library up to date. Wizards needs to light a fire under their editing department and get those revisions out there. They did release a revision summary (available for free download at that covered the other as-of-yet unrevised books, but the cross-referencing is driving me (and other DMs, I'm sure) a little batty.

All in all, bravo.

5-0 out of 5 stars A desperately needed update and a successful endeavor
It seemed as if the genre wasn't really dying out, it was merely fading away from the giant that started the revolution. Now, bought out by Wizards of the Coast (who brought us Magic: The Gathering, amongst other CCGs), the old star is back and better than ever! I was convinced when I checked out 3.0, but 3.5 is truly a gift to the world of RPGs.

It's very simple to get through, the titles and chapters are intelligently organized in an order that will help the players create their characters. That's important, rather than having to flip haphazardly back and forth through the book. The titles are clearly labeled, sections which a person does not need can be easily skipped, and the language is even humorous to boot. No, it's not a laugh riot, but it keeps reminding us that yes, it's just a game.

If you're planning on getting back into it, I would recommend the three-pack as well, which holds this volume, plus the Monster Manual and Dungeon Master's Guide. Obviously, if you don't want to DM, don't bother, but every player should have their own copy of this handbook. You just can't be without it. If you haven't played it yet and are merely curious, Amazon here has the best price and it's a mere pittance for the sheer enjoyment you will garner from role-playing. Enjoy!

5-0 out of 5 stars A really decent game, at last
While I used to play 2nd edition AD&D a lot, there was always the problem of lack of balance in most of the rules. That system had grown too wide and wild, with too many worlds and new races and classes that critically outshined the core rules, not to mention that the core itself was unbalanced.

This is all over now.

3rd edition rules brought real balance to the game, and a fresh restart all around. The old worlds were revised, same with the classes, races, spells, everything.

Now 3.5ed gathers all the good balance in 3ed, plus revisions and a better support for both players and DMs alike: everything you look for is widely explained exactly where it should be. Information is all so well organized now, you never miss a rule. Just look out the index and you're done.

And let's not forget this is one of the most beautiful books we've ever seen.

Great edition, great artwork, nearly flawless new system. Thumbs up!

5-0 out of 5 stars Turning Gamers into Devil Worshipping Sorcerers since 1978
LOL. I remember when I was younger Christian groups and parents used to always claim that AD&D was a secret occult plot to pass on occult lore to the young so it could spread to a new generation. It was supposed to make us demon worshippers... LOL. How foolish can people be?
Oh... wait.... I am grown up now, and I actually -have- become an occult demon worshipping sorcerer. Ooooops! But I'm sure D&D had nothing to do with it. After all, those massive catalogs of spells, pagan religious tenets, and compendiums full of demons complete with their real names and backgrounds couldn't have pushed me in that direction... Could they?? BAH BAH BAHHHHHH

4-0 out of 5 stars Decent but flawed in some ways
There isn't much difference between 3rd edition and 3.5. Some minor rule changes and some window dressing basically. This edition came out too soon. I should say the artwork is great though.

D&D has gone from being a RPG to a "minatures" game, which is o.k. if you like lots of tactical combat and complex rules. I prefer 1st and 2nd edition which were a little easier to administer. Some of the new rules just create arguments among players, such as "does this constitute an attack of opportunity or not?" Other rules are way too complicated, such as turning undead. Even the saving throws have gone from a table-based design to a formula design, forcing the players to keep track of exactly how high each monster needs to role in order to evade a particular spell.

The Feats further complicate things, leading to situations in which players are using virtually separate rule systems during the course of the game. For instance, if my PC has combat reflexes, he gets 4 attacks of opportunity, while everyone else only gets one.

Combat takes about 3 times as long when compared to 1st and second edition.

Spells are less powerful, which is o.k. in most circumstances.

Some things I do like. The DC concept is good, and the skills system adds some flavor to the game.

Utlimately, it depends how much complexity you want. ... Read more

13. Sandstorm : An Environment Series Supplement (Dungeons & Dragons Accessories)
by Bruce R. Cordell, Jennifer Clarke-Wilkes, J. D. Wiker
list price: $34.95
our price: $23.07
(price subject to change: see help)
Asin: 078693655X
Catlog: Book (2005-04-16)
Publisher: Wizards of the Coast
Sales Rank: 136423
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Book Description

A complete guide to playing D&D in arid wastelands.

This beautifully illustrated supplement continues a series of releases that focus on how the environment can affect D&D gameplay in every capacity. Sandstorm™ contains rules on how to adapt to hazardous hot and arid weather conditions, such as navigating desert terrain and surviving in fierce heat or harsh weather. There are expanded rules for environmental hazards and manipulation of hot weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with deserts and wastelands are included, as well as variants on current monsters. Sandstorm provides enough adventure material included for months of gameplay.
... Read more

14. Bringing Down the House: The Inside Story of Six M.I.T. Students Who Took Vegas for Millions
by Ben Mezrich
list price: $14.00
our price: $10.50
(price subject to change: see help)
Asin: 0743249992
Catlog: Book (2003-09-09)
Publisher: Free Press
Sales Rank: 174
Average Customer Review: 4.15 out of 5 stars
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Book Description

#1 National Bestseller!
The amazing inside story about a gambling ring of M.I.T. students who beat the system in Vegas -- and lived to tell how.

Robin Hood meets the Rat Pack when the best and the brightest of M.I.T.'s math students and engineers take up blackjack under the guidance of an eccentric mastermind.Their small blackjack club develops from an experiment in counting cards on M.I.T.'s campus into a ring of card savants with a system for playing large and winning big.In less than two years they take some of the world's most sophisticated casinos for more than three million dollars.But their success also brings with it the formidable ire of casino owners and launches them into the seedy underworld of corporate Vegas with its private investigators and other violent heavies.

Filled with tense action, high stakes, and incredibly close calls, Bringing Down the House is a nail-biting read that chronicles a real-life Ocean's Eleven.It's one story that Vegas does not want you to read. ... Read more

Reviews (226)

5-0 out of 5 stars Beating the odds and living a constant adrenaline high!
This is a fast and explosive read. It's a true story that's so high-powered that the tension never ceases and I was thrust into a roller coaster ride that kept my eyes glued to the pages.

The story is told through the eyes of the author, who met one of the students at a party and was so intrigued by his outrageous tale that he was compelled to put it into a book. This is a story of a group of math whizzes, most of Asian descent, who used the art of card counting, worked as teams, and legally won as much as 4 million dollars during the few years they spent their weekends in the Vegas casinos, living the high life.

They strapped thousands of dollars to their bodies with Velcro to get the cash onto planes, used false names, and were always on the lookout for Las Vegas personnel who would sometimes personally escort them out of the casinos. They also learned about the seediness of the gambling world, greed, the way the Vegas corporations work. Of course they all went through changes. And eventually, it had to come to an end. Some of it is kind of scary too. But mostly, it's about beating the odds and living with a constant adrenaline high.

Well, reading this book is an adrenaline high of it's own. It put me right into the action and kept me there for the whole 257 pages. I loved it. And highly recommend it.

5-0 out of 5 stars If you've ever played blackjack, this is a must read!
This is a truly amazing story of six MIT students who beat Vegas at its own game.

As anybody who has ever been to Vegas knows, the ONLY game in Vegas where the player has a slight advantage (using minor card counting techniques) over the house is blackjack. The MIT students in this book took it a few steps further to increase their advantage even more. The research, practice, and other methods they used are quite remarkable. It certainly helped that they were all mathematical whizzes.

This book is a lot more than just blackjack, though. It gives an inside glimpse into the life of a high roller (AKA whale in gambling jargon) and even has some suspense and intrigue.

This is an absolute must read for anybody who has ever gambled in their life, especially if you've ever played a hand of blackjack. The book is a very fast read and you will find yourself turning the pages very quickly as you are enveloped in a fantasy world that only a handful of people ever get to realize.


5-0 out of 5 stars Easy to Read
This is a fun and interesting book. Nothing too heavy. Just a light, easy to read book - which is sometimes the very best thing. In the same easy to read level of entertainment as "Moneyball" (Michael Lewis), "Stranger Than Fiction" (Chuck Palahniuk), or "My Fractured Life" (Rikki Lee Travolta).

5-0 out of 5 stars CAN'T WAIT TO SEE THE MOVIE!
Ben Mezrich knows how to tell a story. He takes us along with Massachusetts Institute of Technology's (MIT) Black Jack team on casino assaults from Las Vegas to the Bahamas. We experience the life of high stakes gamblers... the fabulous hotel complementary rooms and the casinos' violent response to big talented winners. He briefly discusses the theory of card counting among team players early on, but saves the details for the last chapter. Ben also admits that the casinos have adapted by implementing continuous card shuffling machines. As a computer programmer with designs on lotteries, I felt a connection to fellow Boston area college students with a plan and the determination to follow through. I hope they make a movie out of this.

4-0 out of 5 stars decently fun....
If you like gambling, like myself, I think this book is worthwhile. It's not exactly a dissertation on winning at blackjack by any means, or a how-to book on winning lots of cash in gambling. It's pretty much a tale of a team of card-counters that hit up Vegas for millions. Whether it's true or not, I'm not sure. But it is a fun read. The story is interesting, and keeps you captivated enough so you won't put it down. But a light pleasure read. The main negative I have with this book is that it really isn't that well-written. While it is an easy read, the author shifts in and out of 1st and 3rd person narrative a lot, not only chapter by chapter, but also within pages. Not that it makes it confusing, but after awhile it becomes annoying. But all in all I thought the book was fun to read. So I'd give it 3 and a half stars, rounded up to 4. ... Read more

15. D&D Miniatures Giants of Legend Huge Pack (9 Random Miniatures)
by Not Available
list price: $19.99
our price: $13.59
(price subject to change: see help)
Asin: 0786936495
Catlog: Book (2004-07-07)
Publisher: Wizards of the Coast
Sales Rank: 9086
Average Customer Review: 4.33 out of 5 stars
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Book Description

The Huge Pack contains a randomized selection of figures designed to expand any collection of Dungeons & Dragons miniatures. Figures in this set are chosen directly from key D&D titles, including the Miniatures Handbook, Expanded Psionics Handbook and the new Eberron Campaign Setting. Also, in honor of the 30th anniversary of Dungeons & Dragons, the set contains characters and creatures made popular during the history of the game.

In addition, one of the nine miniatures are much larger than any miniatures released to date and are representative of classic, larger-than-life D&D icons such as giants and dragons.

Huge Pack components:

- Nine randomized, pre-painted plastic miniatures, including one huge miniature.
- Statistics cards for each miniature.

The product line features:

- 72 unique miniatures in the Giants of Legend set, inlcuding 12 huge-sized creatures.
Miniatures are pre-painted plastic, and are built to standard hobby scale (30mm).
- All D&D miniatures packages are randomized and made up of rare, uncommon, and common figures.
- Every miniature can be used to add dimension to roleplaying games or to play skirmish-level or mass-battle combat scenarios.
... Read more

Reviews (3)

4-0 out of 5 stars Multi-Purpose Gaming Tools
If you don't play the skirmish game, these miniatures are worth the price if you only use them in a P&P game. Pre-painted and durable as heck, these little buggers can take a lickin' and keep on tickin'. Get rid of your card-stock counters and pick up a few packs of these things to add that extra something to your home games. But, when combined with the extra rules outlined in the Miniatures Handbook, the fun lasts even longer. With a whole bunch of new game types, you'll just get that much play out of these minis. With four series to choose from, there are literaly hundreds of minis just waiting for you to pick them up, throw them on a grid map, and roll away.

The paint jobs are about what you can expect out of mass-produced plastic figures, but in this series (GoL) they have gotten much better. Eyes are no longer blobs of black or white paint, instead detailed and outlined. The minis are usually made of two or more pieces that have been glued together which allows for much, much more detail than the first and to a lesser degree second and third series. I can't wait to see what the Aberrations (Oct 04) series will look like.

However, I have unfortunately had a couple (not terrible, mind you) problems with them. Out of the last 9 or 10 packs I've purchased, I've gotten about ten minis with manufacturing defects, hence the four stars. Detached limbs, broken teeth/swords, etc. WoTC, however has been pretty helpful in making sure I am satisfied, and out of the 10 I have sent back, I have recieved 9 new minis in excellent shape.

Also, though the prices on this series are usually a little up there (most retail for $20), you're getting 9 minis, including a huge one (ranging from 4" to 7" tall), so it compensates for it a little.

Overall a good, fun, and practical product

4-0 out of 5 stars Looking Good
I have enjoyed all of the sets since this series of Dungeos and Dragons miniatures started, but these are my favorite so far. The extra large figure is a nice touch and the others in the set are excellent as well. The Frost Giant (#48) is particularly well done of the pieces I have so far. I admit I have not actually learned the Skirmish game yet, but they look great as dressing for my desk. My only complaint has been with the assortment. Each box comes with 1 of the huge figures and in the 5 boxes I have purchased so far, I have received 3 Bulettes (#67). It is a nice figure and all but 3 is a little much. Other than that--great job.

5-0 out of 5 stars The Pinnacle of the Collection
I have been collecting the D&D miniatures since the first set of Harbinger was initially released. While I play the skirmish game quite a bit, the real use I get out of these miniatures is during my role-playing games. For this purpose, each set that comes out seems to be better than the last because it expands the entire gaming experience. Now, on to the review.

The basic set (not including the giants) of Giants of Legend is very comparable to the previous sets before it. We now have 60 more great miniatures to use in our games. But the giant that comes in each absolutely outstanding! The first two boxes I opened included a Nightwalker (which I wanted more than any figure to date) and a Huge Red Dragon. From what I have seen so far (I haven't seen all the giants), the Red Dragon is the lines masterpiece. Forgot about the skirmish game or using the miniatures in an RPG. Place that dragon in the middle of your miniatures collection and watch the entire collection look that much better.

If you liked the previous expansions before this set, you're going to like this one too. If you just haven't been able to get into these miniatures, try out a box of Giants of Legend. I feel that the painting on the regular minis continues to get better, and Wizards of the Coast has truly created something wonderful in releasing these marvelous giants. I just hope the gaming community is having as much fun with them as I am! ... Read more

16. Team-Building Activities for Every Group
by Alanna Jones
list price: $16.00
our price: $11.20
(price subject to change: see help)
Asin: 0966234162
Catlog: Book (1999-08-01)
Publisher: Rec Room Publishing
Sales Rank: 4595
Average Customer Review: 4.36 out of 5 stars
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Book Description

107 interactive games and activities can be found in the pages of this easy-to-use book. Each game is fun, experiential, easy to lead, unique, and requires minimal resources. With 65 team challenges and 42 activities that help any team get to know one another, become comfortable with each other, and open up, there is something for every group.

If you work with youth, corporate groups, therapy groups, church groups, scouts, families, school groups, sports teams, at camp, or with any other group who must work together you will find helpful games and activities in this fun, energetic, and purposeful book! ... Read more

Reviews (11)

5-0 out of 5 stars The best I've seen.
This book was exactly what I was looking for to build teams with my middle schoolers. Many activities would also be useful with high schoolers or adults. I have a lot of the traditional games and team building activity books, but none were as well arranged or easy to use. Activities that use few or no props or items that are easy to find are what work best for me! This book is full of them!

5-0 out of 5 stars Team-Building Games
What a great book! I am a high school teacher, and I'm not only trying to teach my students about literature and grammar, but also about teamwork, cooperation, and communication skills. This book has lots of activities that are divided into 4 levels from learning peoples' names to really opening up and sharing personal stuff. The instructions are easy to understand, and most require little preparation and supplies that you usually have around (pens, paper, tape, chairs, etc.) The book is well-organized beyond the 4 activity levels as well; for each game, the author clearly states the objective, the needed materials, instructions, and variations on the activities. For the second two levels, she also includes excellent discussion questions. It seems to me that these activities would really work with ANY group. Well worth the investment.

4-0 out of 5 stars Pretty Good stuff!
Good book with good activities. Some are more involved than others and require some hefty prep and set up (if that's a problem, check out Miller's Quick Teambuilding Activities book, it's similar, but only has short, quick activities for when you are on a time crunch). I especially liked the writing format here, easy to skim the activities and quickly grasp the essense so you can decide if this is the one you wanna use!

4-0 out of 5 stars Great for Boy Scout Junior Leadership Training!
I purchased this book to supplement the team building games provided by BSA. I was extremely pleased with the games that are offered in this book. We decided to try "Cup Stack" at one of our first training sessions, and since then it has become a staple game for us. The variety of games available has enabled us to create a completely new variation of Junior Leader Training every time out. I have just ordered Alanna's second book to enhance our program even further.

5-0 out of 5 stars Excellent
Not a bad book... it is easy to follow, very easily adapted to many different audiences and I cant wait to use it this summer. Activities are well organized and practical.

I am so pleased with this book, I am going to order more by Alanna Jones. ... Read more

17. Six Secrets of Successful Bettors : Winning Insights into Playing the Horses
by Frank R. Scatoni, Peter Thomas Fornatale
list price: $24.95
our price: $16.47
(price subject to change: see help)
Asin: 1932910964
Catlog: Book (2005-04)
Publisher: DRF Press
Sales Rank: 7091
Average Customer Review: 4.0 out of 5 stars
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Book Description

After interviewing more than two dozen professional players the authors have put together six secrets that all of these successful individuals have in common. ... Read more

Reviews (1)

4-0 out of 5 stars Full of interesting insights
I have read several 'betting psychology' books and, being something of a skeptic, I expected to come away disappointed by 'Six Secrets'.I didn't/wasn't.Since I've gone from tyro to serious amateur, I know this book will help both.Will it help a pro? I don't see how it couldn't help anyone.

Especially useful to me was the almost universal view of those interviewed that, whatever the game (in my case, thoroughbred racing) 'it's one long game'.A winning bet or day doesn't make you a genius, nor does a losing bet or day make you a dummy.Each bet you make is like the flip of a coin: some come up heads, some tails. A single outcome isn't as important as the reasoning which led you to make the bet in the first place.If your overall methodology is sound, if you know why it's sound, if you know yourself and what works (and doesn't) for you, profits should follow.A fair degree of competence at your game of choice is assumed.

My biggest knock on the book is with a couple of those chosen for the interviews; I have known one of them and have friends who have known another.I just don't think that they're as expert or as successful as they are purported to be. For me, this came out in their interviews, which seemed weaker than the rest, as if they weren't really speaking from experience.It might just be my take, though.

Don't think that this book is just a list of rules and homilies. Many other areas are explored in addition to what I found most useful.After a complete read, I think you'll walk away with a good perspective of what makes a winning gambler.

As with most of these self-help books, execution is the hard part....

... Read more

18. Creative Whack Pack
by Roger Von Oech
list price: $16.00
our price: $16.00
(price subject to change: see help)
Asin: 0880793589
Catlog: Book (1989-11-01)
Publisher: U.S. Games Systems
Sales Rank: 15391
Average Customer Review: 4.91 out of 5 stars
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Book Description

An illustrated deck of 64 creative thinking strategies that will whack you out of habitual thought patterns and enable you to look at your life and actions in a fresh way. Use the cards alone or with others to seek innovative solutions to issues. Created by best-selling author von Oech, the cards have been used by many organizations, including NASA, in strategy development and problem solving. Complete with detailed instructions. ... Read more

Reviews (11)

5-0 out of 5 stars Top-notch creativity stimulators!
Roger vonOeck's WHACK series -- cards, books, etc -- are an outstanding way to boost your level of creative thinking in many areas of life: professional, personal, and even parenting/relationships! Whack-y approaches to perception and problem solving foster a "don't panic" mentality in troubleshooting and problem-solving with their upbeat attitude, but don't let that fool you into thinking that they are not the seriously useful tools they are. Highly recommended, R.vanO's WHACK and related materials will enhance your way of thinking and doing almost anything to which you apply their concepts! 0:) S.Mako

5-0 out of 5 stars Whackiest way to change your life
What's the best way to whack yourself to a more creative way of life? Surely the Creative Whack Pack is one of the more practical systems to problem solving for anyone. I bought one sometime ago, now I'm buying four more for my colleagues at work and for Christmas I'll be buying some more

4-0 out of 5 stars Incredibly Wild
I'm hesitant to say that it's going to change your life; you would certainly be better off meeting a wonderful teacher who can show you wonderful things about the world (and if you haven't emt one yet then you need to get cracking), but Roger Von Oech's Whack Packs are so very fun to play around with ;)

Predictably, all of the cards are just critical enough to be applicable to everything in the universe, just like depressing movies will never fail to get you thinking about the things you might want to change in yourself... But it's incredibly enjoyable to share with friends and have some fun with.

I'm particularly partial to the art style (it reminds me of Terry Gilliam) and the vignettes are fantabulous.

5-0 out of 5 stars Can't live without them!!!!
I have had these cards for about 8 years now and they have never failed to help me or my team out of a bind. Anytime you are at a loss for an idea, need a solution for a problem or just plain brainstorming, pull these out. At first your colleagues will look at you as though you have 3 heads (cards???), but they will soon come to realize that your end results would not have been nearly as productive or successful without them.
Nearly everyone in my office has a deck now!!!

5-0 out of 5 stars An excellent tool
As a member of a corporate creative team, we need all the tools we can find to boost creative thinking. This one won't disappoint you! ... Read more

19. The Theory of Poker
by David Sklansky
list price: $29.95
our price: $20.96
(price subject to change: see help)
Asin: 1880685000
Catlog: Book (1989-12-01)
Publisher: Two Plus Two Pub.
Sales Rank: 394
Average Customer Review: 4.68 out of 5 stars
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Book Description

The Theory of Poker by David Sklansky discusses theories and concepts applicable to nearly every variation of the game, including five-card draw (high), seven-card stud, hold ’em, lowball draw, and razz (seven-card lowball stud). This book introduces you to the Fundamental Theorem of Poker, its implications, and how it should affect your play. Other chapters discuss the value of deception, bluffing, raising, the slow-play, the value of position, psychology, heads-up play, game theory, implied odds, the free card, and semibluffing.

Many of today’s top poker players will tell you that this is the book that really made a difference in their play. That is, these are the ideas that separate the experts from the typical players. Those who read and study this book will literally leave behind those who don’t, and most serious players wear the covers off their copies. This is the best book ever written on poker. ... Read more

Reviews (41)

5-0 out of 5 stars An absolutely essential book for a SERIOUS poker player.
I recently bought two books about poker from and this book is so vastly superior in content that I cannot reasonably compare the two books. Yes, it's a little dry, but so what. The excitement comes when you bring David's logic and strategies to the poker table and SEE THEM WORK. For all intents and purposes, I'm a novice player. But reading David's book has given me such an advantage at the table that sometimes I feel as though I'm cheating.

If you're looking for a book that's easy to read and comprehend, buy Andy Nelson's "Poker: 101 Ways to Win." If you want to study and learn and really elevate your game, then buy "The Theory of Poker," and tap into David's encyclopedic knowledge of the game. This book will not let you down. Is it little tough to read? Yes, in some parts, it is. Is it worth the effort? Absolutely.

5-0 out of 5 stars The best book for general strategy and theory
This is simply the most useful took available for understanding the mathematical underpinnings of poker. It can be a bit difficult to work through, but even if you don't understand all the math in detail, it's still worth a read in order to understand the reasons for playing in a particular way. For instance, most authors of poker books will tell you that it's better to raise or fold and that calling is seldom the right play, but Sklansky explains why (hint: it has to do with comparing the odds of making a particular hand with the implied pot odds of a particular deal).

This book will not teach you to play any particular game of poker or tell you which hands to play or how to play specific situations. What this book does is to explain the value of certain types of play and to give specific examples from different games, especially Hold 'Em, Omaha and Seven Card Stud, and to illustrate how the theory changes in practice if you're playing in limit or no-limit games. Most people will probably find the ideas presented here more useful in cash games than for tournaments, and will get better results using them in limit games. It's small comfort to play "correctly" and find yourself knocked out of a tournament! But even for no-limit tournaments, Sklansky's book gets you strategizing correctly and thinking about proper play. My game has improved dramatically since I read this book, and unlike most poker books, this one obviously wasn't written in a couple of weeks. The meatiest, most useful book out there. I'm glad most of my opponents have never read it!

4-0 out of 5 stars A Great Read for Novice Player
This is an excellent book for the new player that has not yet mastered the ins and outs of the game. The goes into familiar topics like bluffing, semi-bluffing, check-raising, reading opponents, ect.

The writing style isn't the best (which Sklansky readily admits)
Overall this is a great book to learn a build from.

After reading this, you will definately want to practice online.

NOTE THIS FACT: There are a lot of people posting bonus codes to use when signing up for various online pokerooms. Most of these are non-working or falsely advertised.

Party Poker is the largest online cardroom and if you are interested and perfecting your game you ought to sign up there. Here is a authentic bonus code for you to use during your registration: 'LOOT99' (without the qoutes).

Have fun and enjoy

5-0 out of 5 stars Great book for really understanding the game
This book is great for grasping the game of poker. It is important to understand that it is not a how to book but rather teaches you how to think and what to think about during a game

The chapters I found most beneficial were those on pot odds, the free card, the semi-bluff, loose and tight play, and position.

After reading, and re-reading this book, it is imperative to practice the techniques. A good place is partypoker. Also, if you decide to play there you can get $25 extra on your first deposit by using the bonus code "TWOACES"

4-0 out of 5 stars Great Book
This was a very Enjoyable Book. It provided important and useful concepts about the game of Poker. I learned new concepts, which identified some leaks in my game. Leaks in your game can come from anywhere!!! Leaks can originate from lack of aggression, overcalling raises, misreading opponents and any other number of ways. So this book helps. Many people look at poker the wrong way. They think to win they need to do all of this super fancy plays and mindblowing stunts. Well folks...there are not that many options in fold, call or raise. So its really hard to do thinks that will just fool your opponents all the time. To win at poker it is mostly limiting your mistakes and getting all that you can from winning hands and minimizing losses on losing hands...that's it

Ive been playing for about 5 years now and love the game. Ive read many poker books and found this one to be very good. So I would suggest you buy this book and maybe a couple others and get to playing. There's really no excuse anymore - since anyone can access the internet.

If you are a new poker player and would like to start playing poker online at - make sure you use the bonus code: "AMAZON25" and you will receive $25 free on your first purchase at You can also use the Bonus Code "AMAZON100" and you will receive a 20% bonus up to $100! If you already play at PartyPoker, you can also play at Use the promotion code "100BONUS" and you will receive 20% up to $100. ... Read more

20. The Official Scrabble Players Dictionary (Third Edition)
by Merriam-Webster
list price: $6.99
our price: $6.29
(price subject to change: see help)
Asin: 0877799156
Catlog: Book (1996-04-01)
Publisher: Merriam-Webster
Sales Rank: 126
Average Customer Review: 3.85 out of 5 stars
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If you're using the 1991 edition or the 1978 original, you're woefully behind the Scrabble-playing times. With more than 100,000 2- to 8-letter words, there are some interesting additions ("aargh," "aarrgh," and "aarrghh" are all legitimate now), while words they consider offensive are no longer kosher. Why subscribe to the Scrabble dictionary's changeable lexicon? Well, it ends the argument of whose dictionary to use, but the main reason is that it's the winner's dictionary, and why play Scrabble if not to win? Memorize those 2- and 3-letter words, and your Scrabble game becomes lethal. ... Read more

Reviews (52)

4-0 out of 5 stars Toss up but go for it
First off, if you don't have a Scrabble dictionary and play Scrabble, you NEED TO buy this book. But let's say that you're like me and you have an older edition. Well the older editions had separate sections that listed all those nifty two letter words that can rack up big points (ex: aa, ae, xi, em, jo, etc). But you can find all of those words in the new one, just not listed separately. However, if you're like me and want to use all the new-fangled words like zit then you won't find them in any edition but the new one. I'm sure that there are many other new words in this edition, zit is just the only one that I've noticed so far. It's a trade-off, yoúr choice: the convenience of common-word lists in the older editions or the proff that newer words exist in the new version. I have both; maybe that's your best bet.

4-0 out of 5 stars How Do YOU Spell Scrabble?
Here is an interesting book. It has listed legal words for the American favorite game named Scrabble (and similar word-building, letter-based games.) The third edition has dropped some perfectly legal words which would otherwise be considered vulgar. I suppose I can understand a parent's objection to inclusion of such words. I believe the Anti-Defamation League was responsible for the removal of "offensive" words. While no one should promote the use of epithets and derogatory terms, they are still useful as reference material. This dictionary lists definitions, so it can be used as a stand-in for a standard dictionary, if needed. The "Player's" dictionary cannot replace a true English Language dictionary (Mr. Webster has nothing to fear. Then again, Merriam-Webster is the publisher, so you know it IS a dictionary.) This book is geared toward the game. Words which could not possibly be used in the game are not in the dictionary (pneumonoultramicroscopicsilicovolcanoconiosis, for example.) Bottom line? Buy this or the "Official" word list.
While the dictionary lacks a number of words appearing in the word list, those who want to learn more than just a use for the tiles currently in their rack will appreciate the dictionary. A good educational tool and useful to decide the fate of challenges. (Then again, so is the official word list.) If you want to know what the words mean, this is the book of choice.

4-0 out of 5 stars Helpful, but technically not official
If you play scrabble around the home, this is a fun, helpful book to have around.

The National Scrabble Association web page on May 2004, has a tournament rules list that is dated May 2002. In these tournament rules, the reference section is as follows:

a) Official Tournament & Club Word List

Official Tournament & Club Word List (OWL) contains the only 2- to 9-letter words acceptable for club and tournament play, published by Merriam-Webster, Inc.

b) Merriam-Webster's Collegiate Dictionary, 10th Edition (MW10)
For words of more than nine letters, the OWL is consulted first. If a longer word (more than nine letters) is not listed in the OWL, to be judged acceptable it must appear as a main entry or inflected form or alternate spelling in bold print in (MW10). It must not be capitalized, hyphenated, contracted, foreign or listed only as part of a multi-word phrase.

Words of fewer than 10 letters listed in MW10 but not in the OWL are not acceptable, nor are inflections of main entries of fewer than 10 letters. Any word used in the definition of another word but not listed itself is not acceptable.

4-0 out of 5 stars Serious Scrabble players: Use it along with the 2nd edition
The 3rd edition of the Scrabble Dictionary, the newest edition as of this writing, will give you the most up-to-date listing of acceptable words to use in Scrabble.

However, many people don't realize that the Scrabble Dictionary went PC in this edition by removing all "offensive" or "vulger" terms. It appears that they wanted to make Scrabble a more family game and thus believed the removal of the bad words was necessary.

Obviously, you don't want your kid using certain four letter words on the board. However, removing these words is rather dishonest. They're words, period, and you can't place a value judgement on whether they're acceptable or not to include in a dictionary. It's like removing certain portions of a science or literature book because someone might be offended. As a result, many hardcore Scrabble players have refused to use the 3rd edition.

I'm sure many people, especially parents, will have no trouble with any of this. But for serious Scrabble players it's necessary to have a dictionary that determines all acceptable words. So what to do? Use both the 2nd and 3rd editions. While it's no longer being published, you can find the 2nd edition in either soft or hardcover on auction sites and at used book stores for a reasonable price.

1-0 out of 5 stars For cheaters only
That's right, suckaz, if you use this book you are a cheater! You should only be allowed to play words you can actually use in a sentence without consulting a reference. The proliferation of Scrabble dictionaries turns the game into a memory game...who can remember the most bogus two-letter words that are in the Scrabble dictionary?

Pick a real dictionary instead, and then only use it when someone is challenging a word. Keep it real, yo. ... Read more

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