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| 61. Dead to the World by CharlaineHarris | |
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our price: $7.99 (price subject to change: see help) Asin: 0441012183 Catlog: Book (2005-05-03) Publisher: Ace Sales Rank: 2691 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com One of the best-known and best writers of the new American mythology is Charlaine Harris. Dead to the World is the fourth novel in her Anthony Award-winning Southern Vampire series. It continues the story of psychic waitress Sookie Stackhouse, who has fallen out with her undead lover, Bill. Bill has no sooner departed for Peru, than Sookie finds the head vampire, Eric, running naked and terrified through the rural night. She helps Eric, and discovers his memory has been destroyed by a coven of unscrupulous, astonishingly powerful witches, newly arrived in her small Louisiana town, and offering a huge reward for Eric. Sookie tries to hide Eric, but her brother sees him--and immediately disappears. And Sookie finds herself caught in a war among witches, vampires, and werewolves. --Cynthia Ward Reviews (82)
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| 62. Dungeon Master's Guide: Core Rulebook II (Dungeon & Dragons, Edition 3.5) | |
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our price: $20.96 (price subject to change: see help) Asin: 0786928891 Catlog: Book (2003-07-18) Publisher: Wizards of the Coast Sales Rank: 1542 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Reviews (24)
Criticisms of 3rd Edition aside, this tome is vital for gaming in the 3rd Edition world. It resolves issues presented in the previous 3.0 release. If you own the original 3rd Edition DMG, you might be better off looking for the errata elsewhere. This DMG, along with other 3rd Edition books, has very high production value (which adds to the cost). The pages are full color and glossy. We old timers had grainy paper and black & white artwork until 2nd Edition when pages had more color. I was disappointed to find that the groundbreaking artwork found throughout the 2nd Edition pantheon of books has been replaced with distorted, almost comic book-like works, that just do not do D&D justice. The DMG by its very nature is like a college textbook full of tables and charts. The book isn't supposed to be entertaining reading, unlike the many other books in the D&D pantheon. Therefore, the decision to use extensive color and graphics in this book is more for consistency than function. Overall, while the book is very attractive, I found the graphics and typography to be a major distraction that would slow me down if I needed to shoot through the book to find an important chart. I preferred the more mundane appearance of the 2nd Edition books. Since the advent of 3rd Edition D&D, there is a new "Behind the Curtain" feature that gives reader some insight into why a particular rule change was made. I like this, and I hope to see it more extensively used. Unfortunately, these footnotes run sparse in the DMG. Of all the D&D books, the DMG should have used this feature the most. I did enjoy the introductory chapter that explains to aspiring DMs their role in the game, and I thought that the Chapter 5 section on Campaigns does a good job of outlining some of the more noticeable details of a game setting. As with all previous D&D editions, you will need more than this one book in order to run a game. If you just want to play D&D, get the Player's Handbook. If you are like me and continue to run Advanced Dungeons & Dragons 1st or 2nd Edition games, then you will not get much from 3rd Edition. You'll already have your own house rules, and you'll probably agree with me in saying that 2nd Edition offered more supplements to evolve your character. If you are new to Dungeons & Dragons, don't be alarmed. For the unitiated, D&D 3rd Edition is a solid game based on time-tested mechanics. You won't have any biases or expectations to satisfy. Realizing that the 3rd Edition will lay serious damage to your wallet, you might consider collecting the 2nd Edition books, which though out of print, will provide you with limitless options for gaming at a much lower cost and give you a faithful introduction to now famous settings as the Forgotten Realms, Greyhawk, and Dark Sun.
It's with a long, wistful sigh that I remember the days of DM manuals with cheesy homebrewed art and the beautiful Erol Otus covers on the game modules. It was the days when D&D was spoken of by the general public as if it was the dangerous pastime of Devil-worshippers and cultists. It was a mature, intelligent game that drew heavily upon the great fantasy realms of Tolkien, Howard, and Leiber, not to mention centuries of old folklore and mythology. Even the language used in the manuals was sophisticated and not easily digested by someone with less than a college reading level. It was a game of substance, a game with real SOUL. It was geeky and esoteric and a lot of fun. You played wizards and warriors, clerics and thieves, and each class had its own drawbacks and advantages. Some were even plainly more powerful than others. That's just the way it was. There was no obsessive attention paid to making every class so perfectly balanced, into turning AD&D into egalitarian fantasy, but since when is everyone in life so equal? Wizards were pathetically weak early on but then turned into the most dangerous of characters at higher levels, undoubtedly wielding the greatest power in the game. Cavaliers were unbalanced too, and barbarians. Yet at the same time the game wasn't so crazy like the D&D of today where suddenly everyone has loads of skills and super abilities and anyone can do anything and the object seems to be making your character into a superhero. But I suppose that's what everyone is looking for nowadays, Diablo II with pens an paper. A pity, because so much richness has been lost over the past 20 years, ever since TSR started cleaning up its image in the mid-eighties and marketing its games towards teenage gamers. That's what big business is about though, and how can a company reap big profits nowadays without turning "corporate" and catering to the lowest common denominator? And profits are obviously WOC's primary concern. It really breaks my heart though to see what's become of a game that once meant so much to me. At least I still have all my old 1st and 2nd edition books and they'll always be there. Let me close by saying this to everyone: No one's forcing you to be sheep and run out and spend money on this crap. If you're happy with what you're playing then what's the need to ever "upgrade"? Why not do the truly creative thing and stop buying this garbage that Wizards of the Coast is churning out and use your old stuff (be it 1st or 2nd edition or 3.0) and make your own adventures? And who needs a company's house rules when any decent DM can make up his own? Give me a break people. Think for yourselves and stop being victims of consumerism and slick marketing. ... Read more | |
| 63. Complete Adventurer : A Hero Series Supplement (Dungeons & Dragons Accessories) by Jesse Decker | |
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our price: $19.77 (price subject to change: see help) Asin: 0786936517 Catlog: Book (2005-02-05) Publisher: Wizards of the Coast Sales Rank: 24206 US | Canada | United Kingdom | Germany | France | Japan |
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| 64. The Fires of Heaven : Book Five of 'The Wheel of Time' (Wheel of Time) by Robert Jordan | |
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our price: $56.67 (price subject to change: see help) Asin: 1593976062 Catlog: Book (2005-04-02) Publisher: Audio Renaissance Sales Rank: 191881 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Reviews (195)
That said, I won't comment much on the book itself (I've also written amazon reviews for the previous novels). The same usual stuff happens. Elayne and Nynaeve bicker like adolescents. Egwene and Rand bicker like adolescents. Mat chases women. Trollocs attack at will. There's a big final confrontation (gosh, I hope I'm not spoiling things) at the end. Jordan's juvenile obsession with female nudity and sexuality continues. In short, it's the same old, same old. Rather, I feel like spewing out some thoughts on why this series has received so much attention. Why are there so many readers who can't make it through the first ten pages of The Lord of the Rings (yep, it's true, read through the Amazon comments to see how many readers place Jordan above Toliken) but who CAN make it through EIGHT books and nearly 7,000 pages of this series? Fantasy is an ancient genre. There are elements of fantasy in the Bible, in Greek Mythology. In fact, it is impossible to date just how far back fantasy goes. Our more typical conception of fantasy (dragons, battles, elves, fairies, etc.) show up in Beowulf, the epic poem, The Faerie Queen, and Sir Gawain and the Green Knight. Most recently, of course, in the 20th century, J.R.R. Tolkien (who, by the way, translated Gawain), Ursula LeGuin, and John Gardner (in his novel Grendel) have carried on the tradition. Sadly, though, this sense of tradition is what is missing from the Wheel of Time series. I really don't believe that Jordan is well aware of the broader tradition that he's writing in. So what tradition IS Jordan writing in? I may be going out on a precarious limb here, but Jordan's novels seem to stem from the more modern, attention-deficit disordered, quasi-Advanced Dungeons and Dragons/Role Play-gaming tradition. The Wheel of Time is a like a PC RPG put in words. There's a loosely structured main theme (Rand must defeat the Dark One) and inbetween there's a bunch of side missions and marching to and fro (the equivalent of roaming around gathering experience points). Along the way certain characters, with this accumulation of experience, recieve added skills (the ability to channel or channel with newly learned powers (healing, calling wind, etc.), the ability to dreamwalk, the ability to plan battles (Mat), the ability to communicate with animals (Perrin)). Likewise, characters pick up useful items along the way (Mat's medallion and spear, Elayne's Terangreal, Rand's Terangreal). And like in RPG's, after accumulating enough experience, they're finally strong enough to defeat a decent enemy (Asmodean, Rahvin, Moghedian etc.). And what happens after this enemy is defeated? Well, the characters go back to wandering back and forth throughout the countryside, gaining more experience points so they can do battle with the next strong enemy. Eventually, of course, these characters will be strong enough to encounter that final enemy, The Dark One, and then, well, Game Over! My problem is this: slowly going up levels and gaining experience points may be a lot of fun on a computer screen but it makes for BORING reading. Thus, I'll wrap up my long, long review with the following: there's something wrong when today's readers shun traditional, talented writers such as J.R.R. Tolkien and Ursula LeGuin (who, in addition to being a sci-fi/fantasy writer, is also a published poet and writer of literary fiction) and turn to the thin, convoluted plots of writers like Jordan. Readers who claim that Jordan is the greatest fantasy writer of all time simply don't appreciate strong, capable writing and manageable plots; instead, many of today's readers (when they can tear themselves away from Baldur's Gate or Everquest) cast the quality of the story and the quality of the writing aside in lieu of countless numbers of battles, myriad subplots and mindless wanderings back and forth across that silly Wheel of Time Map. When will the Wheel of Time series eventually end? I honestly don't know, but it seems Rand, Mat, Perrin, Elayne, Egwene, and Nynaeve still have thousands more pages of experience points to acquire!
And BTW, I do like Nynaeve so you guys can stop it with the insults about her 'braid tugging' and 'skirt smoothing'! Unfortunately, I don't quite like what Jordan has done with his characters. They started out pretty likable, with definitive characteristics and their own minds, but now I see that they've degenerated to extremes. The women as usual have almost formed their own unofficial universal Women's Circle, with Elayne, Aviendha, Egwene and the rest trying to rid the world of men (even though it's pretty obvious who they've thrown their hearts out for ...). Rand has lost all his appeal to me as the central character of the series, becoming more like a madman muttering to himself all the time, while trying to puzzle women out and defeat all the Forsaken for his 'immaculate' plans. Mat has always been irritating, so I'll just skip him, but Perrin was totally obliterated from this particular book! Sometimes, it gets pretty unnerving for someone with such a terrible memory like me to keep up with the central ppl in the story when they aren't even included in certain books... Anyway, the WoT is still THE series to read! I've already bought the next one, so I'm in no hurry to get to the end (if it ever comes! j/k Jordan! Take all your time! PLEASE!).
Story so vividly told as the other previous books. Twists in plots so clever! Character development was extremely pleasant for me, enough to feel loss when some particular minor (or main for this volume) character(s) were killed off the Wheel. A treasure.
This book has been my favorite of the series so far. Jordan builds on the momentum he captured in book four ("The Shadow Rising"), and the storyline and character development continue in TFOH. As for the main characters, each is facing new and exciting challenges in this book. Rand is still dealing with the realization that he is The Dragon Reborn. He has rallied the Aiel clan chiefs in a massive battle against the rebel Aiel chief Couladin, who claims that he is the true Dragon Reborn. Couladin and his followers, the Shaido, meet the fury of Rand and the rest of the Aiel in a decisive and climactic battle. Egwene, Elayne, and Nynaeve continue their pursuit of the Black Ajah. Word has reached them that Siuan Sanche has been overthrown and stilled by Eladia. The three have also learned that a group of Aes Sedai has decided to try to overthrow Eladia and reclaim the White Tower. Mat, Lan, and Moiraine continue to travel with Rand. Mat distinguishes himself in the battle with the Shaido by beheading Couladin. Moiraine has decided to become more yielding to Rand, but this turns into disaster at the end of the book. This book is the best of the series so far in my opinion. The storyline and character development is very good, and the plot keeps the reader interested throughout the book. The last 200 pages of the book are some of Jordan's best work. The ending of the book is a true cliffhanger and will leave the reader wondering what will happen next. I'm looking forward to the next book in the series. Hopefully, it will be as good as this one.
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| 65. Every Which Way But Dead by Kim Harrison | |
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our price: $6.99 (price subject to change: see help) Asin: 006057299X Catlog: Book (2005-07-01) Publisher: HarperTorch Sales Rank: 871 US | Canada | United Kingdom | Germany | France | Japan |
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Book Description There's no witch in Cincinnati tougher, sexier, or more screwed up than bounty hunter Rachel Morgan, who's already put her love life and her soul in dire jeopardy through her determined efforts to bring criminal night creatures to justice. Between "runs," she has her hands full fending off the attentions of her blood-drinking partner, keeping a deadly secret from her backup, and resisting a hot new vamp suitor. Rachel must also take a stand in the war that's raging in the city's underworld, since she helped put away its former vampire kingpin -- and made a deal with a powerful demon to do so that could cost her an eternity of pain, torment, and degradation. And now her dark "master" is coming to collect his due. | |
| 66. Monster Manual: Core Rulebook III (Dungeons & Dragons, Third Edition) by Skip Williams, Monte Cook, Jonathan Tweet | |
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Book Description Reviews (93)
If you have purchased the other two books and, like me, have been frustrated with the lack of good monster descriptions in the DM guide, then you really MUST buy this book.
I think if at least one of these is followed, it's worth the same as the original. If all are followed, it's a goldmine. I have the great annoyance to tell you that none of these were followed. There are 1/3 the number monsters in the new manual as the old one (I hear that if you add this manual, 2, and the Monsters of Faerun books together you get almost as many as the old 2nd edition MM.) I believe that the creators argued "The original MM only had 40 monsters in it!" My answer to this is simple: the first edition didn't have 25+ years of books and two editions in front of it to help. The new monsters (which ended up drowning out old favorites) are way too underpowered or overpowered, lack depth, and generally seem a little too sci-fi (remember, this is a fantasy game) The layout definately sucks, it took me an hour to find anything. One monster a page is definately a better road to travel. Last but not least, the monsters BARELY go beyond the numbers. I suggest you either buy all three of the above mentioned "Monster Manuals" (have fun shuffling books!) or just play 2nd edition AD&D.
On one hand, the 3E Monster Manual delivers over 200 monsters to terrorize your campaign setting. They have some awesome new monsters. My personal favorite, is a devil, and is known as a Kyton. He is demonic humanoid with hundreds of chains drooping from his body, and his mode of attack is flailing those chains. Pretty hardcore. On the other hand, the 3E Monster Manual doesn't seem to give enough. Some of the monsters just plain [are bad], and they aren't unique in any way. Also, the amount of creatures do not come near the amount that were in the 2E monster manual, which is frustrating. On the FINAL hand, It is a must for any DM playing 3E. It isn't a bad book at all...it just seems lacking. The monster stats are good...the amount of monsters are good...but don't expect much more. (If they had 3.5 stars I would give this book 3.5) ... Read more | |
| 67. The Lord of the Rings Trilogy Gift Set by J. R. R. Tolkien | |
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(price subject to change: see help) Asin: 1402516274 Catlog: Book (2002-01-01) Publisher: Recorded Books Unabridged Sales Rank: 30817 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (50)
I've not listened to the whole yet, being about half-way through the Fellowship of the Ring. I assume that the quality of the performance will be just as good for the parts I've not listened to yet. However, I do have several quibbles (which are not enough to lessen my rating, but which I found surprising against the overall quality). The first quibble has nothing to do with Mr. Inglis himself: Sometimes I can hear, faintly, another voice in the background. It sounds like this voice is also reading something. To the creators of this recording: get better sound-proofing. Mr. Inglis's voice and performance are so wonderful that it is a pity to have this distraction. The second quibble has to do with Mr. Inglis: I happen to be listening to this recording while following along in my printed books of the trilogy, therefore it becomes obvious when Mr. Inglis departs from the text. I really don't mind the sometimes excessive use of contractions that are not in Tolkien's original (even though "don't use the ring" really does not have the same emphasis as "do *not* use the ring") and it's not so bad when he substitutes one word for another of the same meaning (possibly he may be reading from a different edition). However, occasionally, Mr. Inglis makes boo-boos that change the meaning of the sentence being read. At least two come to mind (and these from the first half of the Fellowship): Near the end of the Tom Bombadil episode (when Frodo and Co. are taking leave of Goldberry) a "morning" is changed to a "misty morning". The word "misty" is not in the text and confuses the meaning of the passage as the sentences that follow imply that the morning is a clear one. The other most noticible change is that Sam's statement "How do *we* know that you are the real Strider..." gets read as "How do *you* know that you are the real Strider...", which makes no sense. These are the two errors of reading that first come to mind, but there were more. Enough, let's say, to surprise me in a performance that is almost pitch-perfect. However, like I said previously, these quibbles don't reduce my rating and the set is well worth any amount of money.
Inglis does an excellent job at articulation and dramatization, giving different intonation and mannerisms to different characters. It really is as if you were reading the book. The recording is very good. The CDs performed well. The packaging is excellent, in a cardboard case, with three cardboard boxes, each with three liners that can hold up to four CDs each. One thing that I liked about this is that each track is around three minutes long. This is great for when you have to stop and pick up later -- especially if your portable CD player does not remember the track! Another thing that I liked was the lack of dynamic range. Yes, the lack of it. The loudness is very even across a wine range of topics. This is especially important when listening in the car or with headphones, typically in noisy environment. With some other products, I was constantly turning the volume up and down. Not with this set. However, the performance of the reading did not suffer at all because of this. That is great! This should be in every library of LotR fans, especially those that travel a lot and want to listen while on the go. Highly recommended!
I had never heard of Mr. Inglis before listening to this set. He actually made me look forward to an hour-long commute. If someone were to publish his reading of the Zip code directory, I would purchase it immediately. He's that good.
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| 68. Among the Enemy (Shadow Children) by Margaret Peterson Haddix | |
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| 69. Yoda - Dark Rendezvous (Star Wars: Clone Wars Novel) by SEAN STEWART | |
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| 70. Wolves of the Calla (The Dark Tower, Book 5) by Stephen King | |
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our price: $23.10 (price subject to change: see help) Asin: 1880418568 Catlog: Book (2003-11) Publisher: Donald M. Grant/Scribner Sales Rank: 142 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Roland Deschain and his ka-tet are bearing southeast through the forests of Mid-World, the almost timeless landscape that seems to stretch from the wreckage of civility that defined Roland's youth to the crimson chaos that seems the future's only promise. Readers of Stephen King's epic series know Roland well, or as well as this enigmatic hero can be known. They also know the companions who have been drawn to his quest for the Dark Tower: Eddie Dean and his wife, Susannah; Jake Chambers, the boy who has come twice through the doorway of death into Roland's world; and Oy, the Billy-Bumbler. In this long-awaited fifth novel in the saga, their path takes them to the outskirts of Calla Bryn Sturgis, a tranquil valley community of farmers and ranchers on Mid-World's borderlands. Beyond the town, the rocky ground rises toward the hulking darkness of Thunderclap, the source of a terrible affliction that is slowly stealing the community's soul. One of the town's residents is Pere Callahan, a ruined priest who, like Susannah, Eddie, and Jake, passed through one of the portals that lead both into and out of Roland's world. As Father Callahan tells the ka-tet the astonishing story of what happened following his shamed departure from Maine in 1977, his connection to the Dark Tower becomes clear, as does the danger facing a single red rose in a vacant lot off Second Avenue in midtown Manhattan. For Calla Bryn Sturgis, danger gathers in the east like a storm cloud. The Wolves of Thunderclap and their unspeakable depredation are coming. To resist them is to risk all, but these are odds the gunslingers are used to, and they can give the Calla-folken both courage and cunning. Their guns, however, will not be enough. Reviews (256)
Anyway, as for Wolves of the Calla, I just finished it today after toilet-reading it for about 2 months. I must say i was pleasantly suprised and very satisfied. I'd gotten a little worried because King had really started this "maturity" vibe in a lot of books around the mid-90's. I noticed with Insomnia he started kinda tackling getting old and more serious looks at love and that went right up through his accident. Wizard and Glass was the peak manifestation of that. It wasn't terrible, but it was like a giant, "oh i remember young love" mind-dump for a thousand pages. I was bored, which was double disappointing considering it followed the Waste Lands the most exciting book in the series and I waited 10 years nearly for it. Anyways, this time i really talk about WotC. It was a really great book. I never found the plot tedious or the Calla boring. The only really slow parts were the beginnings of Callahan's story because I knew it was going to lead to something huge (and it does) and I had 500 pages to wade through to get there. I think some people dont realize that the slow build in the book is almost certainly a design. Everything that had to come about in order for them to face down the wolves was important to the broader implications of Ka and the Dark Tower story as a whole. Plus I think it further fleshes out just how iconic and complete a hero Roland is. (as a cynical person, I hope this builds to him ultimately failing as a hero to achieve whatever he means to achieve at the Tower) But anyways, i was really shocked how many reviews actually said Wizard and Glass was their favorite book so maybe I'm way outside the mainstream and this is just me spitting into the wind. If you liked the first 3 books, then this is exactly in that same vein. Connections with other books, extensive deepenings of the plot, and some great questions are raised for the final two books. oh and the best part? when your reading it, you know you wont have to wait a damn decade to get to the next book. GOD BLESS YOU STEPHEN KING!
King has matured greatly as a writer and storyteller, and he doesn't rely on just scares, plot twists and gimmicks anymore; his vision and goals, it seems to me, is to truly build another world and people who we must care about. And he has done so in this exceptional series. I look forward to the two final parts, even though I'll be sad when it ends. Also, I'd recommend these books to non-King fans: it is truly above par to even his own works, which, in my opinion, are fantastic...!
As intriguing as it may sound, Mr King tries to convey this point by including plot items only from 19th Century American pop-culture! The characters actually find and read one of Mr Kings books! Will the last book of the series spontaneously combust in my hands as the gunslingers read about themselves forcing the plot into a death spiral of circular references? If that weren't bad enough, both this book and Wizard and Glass have very similar storylines. In both books, 700+ pages of the book is spent trying to develop a story that leads up to a battle with gunslingers grossly outnumbered, while the battle itself is over after only several pages. The characters even get the idea for how to fight this new battle from what happened in the previous book! I bought book 6 about the same time I bought this one. I'm not anxious to read it. If I do read it and it doesn't salvage the storyline, I won't be reading book 7. ... Read more | |
| 71. Heroes of Battle (Dungeons & Dragons Roleplaying Game: Rules Supplements) by David Noonan, Will McDermott, Stephen Schubert | |
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our price: $19.77 (price subject to change: see help) Asin: 078693686X Catlog: Book (2005-05-15) Publisher: Wizards of the Coast Sales Rank: 520 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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| 72. Complete Arcane : A Player's Guide to Arcane Magic Use (Dungeons & Dragons) by Richard Baker | |
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| 73. Races of the Wild by Skip Williams | |
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| 74. The Hitchhiker's Guide to the Galaxy by Douglas Adams | |
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our price: $25.17 (price subject to change: see help) Asin: 159007257X Catlog: Book (2002-05-01) Publisher: New Millennium Audio Sales Rank: 20215 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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| 75. 1984 by George Orwell | |
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our price: $7.16 (price subject to change: see help) Asin: 0451524934 Catlog: Book (1990-05-01) Publisher: Signet Book Sales Rank: 485 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Although I would still say it is necessary reading for all people, especially at this juncture I think Americans should pick up this book. When I read the slogans of Big Brother, I felt sick: War is Peace In some ways, I feel like George Orwell from his 1948 perspective 'called it.' So many of the scenarios that he described are right on. He wrote this book after Stalin took power in Russia. Orwell had rejoiced at the Bolshevik Revolutions but when the reports of Stalin's brutality came out, he was upset. The first half of the book was great, but I have to warn you that the second half was extremely disturbing and depressing. I had a hard time listening (audiobook) to the last two cassettes. I did finish the book, but it was difficult. Even more than fifty years later, Orwell's words still have the power to affect the reader. '1984' is a valuable work that rings true.
Orwell's novel illustrates the basic human need for freedom through the main character, Winston Smith who begins the dangerous practice of questioning the government and trying to find one of the main rebels of the government, Goldstein. The book tells of his struggle to overthrow the government and how he tries to rebel against it. Orwell dives deep into the logic of how to control a populace under wartime conditions by constantly keeping them active for the cause of having their country win the war and not being able to think of any ulterior motives. He also shows how perpetually being at war helps to waste resources, so people have just enough to survive and won't become too comfortable. If they became too comfortable they might start thinking and thinking is dangerous to a totalitarian government. An example of how resources are wasted is any extra metal is used for ships or any extra rubber for raincoats, therefore making luxury obsolete. He also writes about different totalitarian governments like Nazi Germany and Stalinist Russia and where their mistakes were in attaining absolute power. He points out that both these regimes started off tough, but as time went on got laxer and laxer until the people revolted. Orwell also dives deep into government propaganda and how that shapes the attitude of humans by constantly bombarding them with one thing over and over until it becomes fact or reality. Through exploring the propaganda in 1984, he shows us the need to trust our government, but verify what it says in order that we won't get taken advantage of. He also explores how, in his book, humans can be taught one thing, but when the government says so, switch to believing something totally opposite. He does this under a principle called doublethink. Two examples of this from the book are that people are taught 2+2=4 but then can switch to knowing 2+2=5, completely denying that it ever equaled 4. He also shows the importance of keeping accurate and undoctored records so that if an event occurred, the facts cannot be changed to hide blame or recognition or tossed down the memory hole, simply to be forgotten. This is done often in 1984 so that the government will always look right and infallible and people will always believe that they are. In conclusion, this novel will profoundly change how you view government and will also make you realize how important your civil rights are. I would not recommend this book to anyone under 13 or 14 because it has some sexual content.
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| 76. The Hitchhiker's Guide to the Galaxy: The Tertiary Phase by Douglas Adams | |
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our price: $19.77 (price subject to change: see help) Asin: 1572704691 Catlog: Book (2005-04-10) Publisher: The Audio Partners Sales Rank: 3122 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (3)
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| 77. The Plot Against America : A Novel by Philip Roth | |
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our price: $15.60 (price subject to change: see help) Asin: 0618509283 Catlog: Book (2004-09) Publisher: Houghton Mifflin Co Sales Rank: 15 US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com The Plot Against America explores a wholly imagined thesis and sees it through to the end:Charles A. Lindbergh defeats FDR for the Presidency in 1940.Lindbergh, the "Lone Eagle," captured the country's imagination by his solo Atlantic crossing in 1927 in the monoplane,Spirit of St. Louis, then had the country's sympathy upon the kidnapping and murder of his young son.He was a true American hero: brave, modest, handsome, a patriot.According to some reliable sources, he was also a rabid isolationist, Nazi sympathizer, and a crypto-fascist.It is these latter attributes of Lindbergh that inform the novel. The story is framed in Roth's own family history: the family flat in Weequahic, the neighbors, his parents, Bess and Herman, his brother, Sandy and seven-year-old Philip.Jewishness is always the scrim through which Roth examines American contemporary culture.His detractors say that he sees persecution everywhere, that he is vigilant in "Keeping faith with the certainty of Jewish travail"; his less severe critics might cavil about his portrayal of Jewish mothers and his sexual obsession, but generally give him good marks, and his fans read every word he writes and heap honors upon him.This novel will engage and satisfy every camp. "Fear presides over these memories, a perpetual fear. Of course, no childhood is without its terrors, yet I wonder if I would have been a less frightened boy if Lindbergh hadn't been president or if I hadn't been the offspring of Jews."This is the opening paragraph of the book, which sets the stage and tone for all that follows.Fear is palpable throughout; fear of things both real and imagined.A central event of the novel is the relocation effort made through the Office of American Absorption, a government program whereby Jews would be placed, family by family, across the nation, thereby breaking up their neighborhoods--ghettos--and removing them from each other and from any kind of ethnic solidarity.The impact this edict has on Philip and all around him is horrific and life-changing.Throughout the novel, Roth interweaves historical names such as Walter Winchell, who tries to run against Lindbergh.The twist at the end is more than surprising--it is positively ingenious. Roth has written a magnificent novel, arguably his best work in a long time.It is tempting to equate his scenario with current events, but resist, resist.Of course it is a cautionary tale, but, beyond that, it is a contribution to American letters by a man working at the top of his powers.--Valerie Ryan | |
| 78. Mostly Harmless by DOUGLAS ADAMS | |
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our price: $6.75 (price subject to change: see help) Asin: 0345418778 Catlog: Book (2000-02-01) Publisher: Ballantine Books Sales Rank: 10704 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (135)
I'm tired of people saying things like, "It was the only fitting end" or "How did you think he would end it?" Hello, people! The series was over! Both LTUAE and SLATFATF are final chapters- this book was entirely unnecessary. Adams didn't need to finish the series, he already had... twice! Read this novel carefully, try to understand what is being done here. This book is a jab at all of you out there who would not let well enough alone. Adams was upset at the reaction to SLATFATF, and people would not cease begging for yet another installment. So you got what you asked for, and now you're ticked off. Listen, I would have no problem with the ending, had it been done well and entertainingly. Some of my favorite novels and movies are very dark and feature bad ends for the heros (the Dune books, 12 Monkeys). I have no problem with a change of tone (I personally love SLATFATF), so long as there is a quality story to be told. I hate wasted characters- If you liked Fenchurch, tough. She is dispatched retro-actively in a space-time accident and doesn't even appear once. Random, Arthur and Trillian's daughter (don't ask), is an entirely pointless character who is best at being annoying. The only thing she is capable of bringing out in other characters is irritation. Here and there, there are little sparks of brilliance, as if for a brief moment Adams allowed himself to actually enjoy writing about this group of characters that he's obviously grown to resent. However, they quickly give way to the relentless mean-spiritedness of this book. I wish you knew, Douglas, that there are those of us who were (and are) very grateful for what you had given to us and would have been content had you never written about these characters again. Douglas Adams is now writing the screenplay for the film version of the Hitchhiker's Guide to the Galaxy. I only hope he doesn't decide to infect it with the derision and spite that run rampant through this joyless volume.
Well actually yes. Most people seemed not to like this book as much as the first three, so I suppose I should explain my opinion! Granted, Mostly Harmless does have darker humor, and less light-heartedness than some of Adams' other books, but it is also wonderful for its seriousness. We learn that Ford is a fierce animal rights activist (except for when it comes to geese), that all Tricia wants is another chance, that Random just wants to belong somewhere. And the book does have its lighter moments- Colin, Ford's musings on his life as a hitchhiker, the depiction of Random as the Dr. Jeckle and Miss Hyde of teenagers. And there are the touching bits- Random letting her guard down towards her father (well, for a few minutes), Tricia pouring her heart out to Gail, and, of course, the heart-pounding, breath-taking romance of Random conking Ford on the noggin with a rock. Granted, Mostly Harmless does have a few disappointments. I missed Zaphod and Marvin in this story, and the ending was completely unnecessary. Still, overall, it's a worthwhile read. What about a sequel? Impossible, because of the circumstances of the ending? Well, not really. Adams has certainly played around with Time enough in the past. A time machine- or a sudden eddy in the space-time continuum- could either prevent the ending, or save those involved. After all, we need to know how Tricia would react to finally seeing Zaphod again, what Fenny would think of Arthur's daughter, how Ford and Random would see each other, if introduced on a friendlier basis. Hopefully, Adams will realize the potential left in the series, and continue his wonderful work!
That wasn't the end of it, either. Now we have a fifth volume in "the MOSTLY HARMLESS continues the HITCHHIKER's tradition of imaginative Second, and much more important, in the end this is not a funny book It is probably well, then, that MOSTLY HARMLESS is the end of
It's an interesting hotchpotch of action (and cutting between various cliff-hanger scenes), philosophy, stand-up comic perspectives of the everyday, domestic sit-com, satirical SF, and Douglas' own pleasure in blithely hurling his characters through six impossible things before breakfast. The plot is surprisingly coherent although occasionally incidental. I still would almost be surprised if Adams didn't cite Pynchon's Crying of Lot 49 as a thematic and stylistic influence. Here he lets his sensible and considerate astrologer state the theme that it doesn't matter so much what you believe in ('truth' is irrelevant), but you need something as a structure, a lens, to enable you to live satisfactorily. Adams unsurprisingly explains this much better: 'Discuss', huh. Yet another author struggles to reconcile loss of faith in major, particularly religious, concepts of truth with the inner conviction that there are important, good and beautiful things all around - that it's not all just meaningless. And it is a struggle, as in the climax (spoiler warning) Trillian explains to her traumatised daughter who desperately wants to know who she is, where her home is, where she 'fits': Yeah, ha ha, good one Douglas - hardly Wodehouse light humour. Human condition anyone? I wonder if Adams and Pratchett self-consciously have wanted to be taken 'seriously'? I could see that it could be frustrating for them to be dismissed as merely lightweight because they're so popular. They often contain more articulate thought than works by more academic writers, and shouldn't be seen as lesser merely because they happen to also be very good at amusing and entertaining (quite the opposite). That being said, their books should also come with a flyleaf caveat: "Warning - strong post-modern agenda permeates the following jokes".
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| 79. Warhammer Fantasy Roleplay : A Grim World of Perilous Adventure (Warhammer Fantasy Roleplay) by Green Ronin | |
![]() | list price: $39.99
our price: $26.39 (price subject to change: see help) Asin: 1844162206 Catlog: Book (2005-03-29) Publisher: Black Industries Sales Rank: 9451 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (5)
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| 80. Empire of Blood (Dragonlance: The Minotaur Wars) by Richard A. Knaak | |
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our price: $16.47 (price subject to change: see help) Asin: 0786937335 Catlog: Book (2005-05-25) Publisher: Wizards of the Coast Sales Rank: 5062 US | Canada | United Kingdom | Germany | France | Japan |
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Book Description
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