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| 161. Imagine: What America Could Be in the 21st Century by Marianne Williamson | |
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(price subject to change: see help) Asin: 1579543022 Catlog: Book (2000-11-01) Publisher: International Thomson Publishing Sales Rank: 200147 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com One of the most profound essays comes from Fred Branfman, who writes about "Legacies." He makes a convincing case for imagining the faces of future generations and taking responsibility now to ensure the health of their world. Other excellent contributions include Eric Utne (editor of Utne Reader magazine) speaking on a new media that becomes "the connective tissue" in our culture, emphasizing community, debate, and conversation. Iyanla Vanzant imagines "Civility," Bell Hooks gives voice to21st-century sexuality, and John Bradshaw sees the future family. Even if you only time travel from your armchair, this is a future you'll want to spend a lifetime creating. --Gail Hudson Reviews (13)
"Everyone knows that life ought to be fair and that God's a lousy guy for not making it happen. Everyone should get what everyone else gets. And, if everyone gets broke, hungry, and dead, well, fair's fair." -SLiGH
I almost did not buy this book, and I say that because an awful lot of really smart folks might be inclined to turn away on the basis of the title and the possibility that this is a fairy tale wishful-thinking la la land kind of book. It is not. It is practical (and political), it is enriching, and it is over-all a very high quality endeavor that has been well executed. Four "great truths" are articulated many times over across the various readings, and they merit listing here: 1) Campaign finance reform is the absolute non-negotiable first step that must precede every other reform. Until the people can reassert their great common sense for the common good, and restore the true democratic tradition, nothing else will happen. 2) Neighborhoods are the bedrock of both democracy and sustainable development, and we have spent fifty years building in the wrong direction. New legal and economic incentives must be found to redirect both urban and suburban real estate management back in the direction of self-contained neighborhoods. 3) Local production of everything, from electricity to food to major goods like automobiles) appears to be a pre-requisite for deconflicting high quality of life needs from limited resource availability. The book includes several very intelligent discussions of how this might come about. 4) Networking makes everything else possible, and by this the book means electronic networking. I was especially fascinated by some of the examples of near-real-time sharing that electronic networking makes possible--everything from a neighborhood car to scheduled hand-me-downs of winter coats from one family to another. We have not progressed one mile down the road of what the Internet makes possible at a personal and neighborhood level, and I would recommend this book for that perspective alone. The creative editorial role must be applauded. From the identification and recruitment of the contributors, to the selection of the photographs that each tell their own story, to the quality of the paper used to create the book, all testify to the competence and knowledge of the editor. Lastly, it merits comment that the book serves as a very fine calling card from something called The Global Renaissance Alliance, a spiritually-oriented group that nurtures Citizens Circles and uses a web site to provide pointers to resources and other like-minded folk. ... Read more | |
| 162. Science in Seconds for Kids : Over 100 Experiments You Can Do in Ten Minutes or Less by JeanPotter | |
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our price: $9.71 (price subject to change: see help) Asin: 0471044563 Catlog: Book (1995-01) Publisher: Wiley Sales Rank: 6257 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Reviews (4)
Karen and Fred
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| 163. Future: Tense : The Coming World Order? by GWYNNE DYER | |
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our price: $10.36 (price subject to change: see help) Asin: 0771029780 Catlog: Book (2004-11-02) Publisher: McClelland & Stewart Sales Rank: 34632 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (7)
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| 164. Technical Communication for Readers and Writers by Brenda R. Sims | |
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our price: $81.16 (price subject to change: see help) Asin: 0618221735 Catlog: Book (2002-09-01) Publisher: Houghton Mifflin Company Sales Rank: 264367 US | Canada | United Kingdom | Germany | France | Japan |
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Book Description A comprehensive learning tool, Sims' Technical Communication for Readers and Writers, Second Edition, guides students in planning, writing, and designing effective documents to meet the needs of users and readers. Thoroughly revised, expanded, and redesigned in full color, this edition gives students the tools they need to create appropriate technical documents for a multitude of writing situations and audiences. Contemporary case studies and real-life writing contexts help prepare students for a variety of career situations. Technical Communication takes a process approach rather than the model-based approach of older tech writing texts. Keeping students focused on the needs of potential readers, the text emphasizes critical thinking and is designed specifically to give students the training and knowledge they need to succeed in the classroom and in the workplace. | |
| 165. Lift the Lid on Mummies: Unravel the Mysteries of Egyptian Tombs and Make Your Own Mummy! (Lift the Lid) by Jacqueline Dineen | |
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our price: $19.95 (price subject to change: see help) Asin: 0762402083 Catlog: Book (1998-03-01) Publisher: Running Press Book Publishers Sales Rank: 24430 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com This kit introduces curious kids to the mummies of many different cultures, such as those of ancient Egypt and South America, and to all the types of mummies, including shrunken heads, bog mummies, and ice mummies. Slightly creepy good fun. Reviews (4)
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| 166. Physics for Game Developers by David M. Bourg | |
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our price: $26.37 (price subject to change: see help) Asin: 0596000065 Catlog: Book (2001-11-15) Publisher: O'Reilly Sales Rank: 20453 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com It's the clear, mathematical presentation here that makes this title a winner. Starting with the basics of Newtonian mechanics, the author covers all the basic equations needed to understand velocity, acceleration, kinematics, and kinetics, among other concepts. A knowledge of college math (including calculus) is assumed. (Appendices review the basics of matrix and quaternion mathematics for those needing a refresher.) Central to this book is its presentation of modeling projectiles, airplanes, ships, and cars. The author first presents essential mathematical concepts for each kind of object (for instance, pitch, yaw and roll, and lift for airplanes; modeling fluid drag for ships; and braking behavior for cars). For many chapters, Bourg then presents Windows-based DirectX programs in C++ to illustrate key concepts. For example, you can experiment with different parameters to view a cannonball's path. (On their own, these programs make this book a great companion text to any advanced high school or college physics course since students can see the effect of each variable on the behavior of each body in motion for a variety of equations.) Modeling collisions is a central concern here (a necessity, of course, for action games). To this end, the author provides collision detection and the mathematics of 3-D rigid bodies for simulating when bodies collide. As the sample programs get more involved, the author discusses techniques of tuning parameters for performance. A standout chapter here models a fluttering flag using particle systems. In all, this text proves that physics and computers are a perfect match. The author's patient and clear mathematical investigations of common formulas and concepts can add realistic motion to any computer game, as well as help teach essential concepts to any student or hobbyist who's interested in physics and doesn't mind a little college-level math. --Richard Dragan Topics covered: Mathematical formulas and sample C/C++ code for physics for simulations and games, basic concepts in physics, Newton's Laws of Motion, coordinate systems and vectors; mass, center of mass and moment of inertia; kinematics (velocity and acceleration), constant and nonconstant acceleration, 2-D and 3-D particle kinematics, rigid body kinematics, angular velocity and acceleration, force (force fields and friction, fluid dynamic drag, buoyancy, springs and dampers, torque), 2-D, 3-D, and rigid body kinetics; collisions (impulse-momentum, impact, linear, and angular impulse), projectiles (simple trajectories, drag, the Magnus Effect, variable mass), simulating aircraft (geometry, lift and drag, controls), simulating ships (flotation, volume, resistance, and virtual mass), simulating hovercraft and cars (including stopping distance and banking during turns), basic real-time simulations (integrating equations of motion, including Euler's Method), 2-D rigid body simulator, implementing collision response (including angular effects), rigid body rotation (rotation matrices and quaternions), 3-D rigid body simulator for an airplane (including flight controls and rendering), multiple bodies in 3-D (including implementing collisions), particle systems, reference tutorials for vector, matrix, and quaternion mathematical operations. Reviews (20)
The overall mathematical level is 'easy'. The book is usefull for a beginner but also deserves the 'knowing' as a good cookbook for the games-level.
Inside the covers, you'll discover a review of Newton's laws accompanied by a hearty dose of explanatory graphics. Warning: as a prerequisite, he assumes solid math and basic intro college physics skills. Next, he segues into Kinematics, you know, the underlying mechanics of motion of objects.) He teaches linear and angular displacement, velocity and acceleration. Don't worry, it's not all equations and graphs, he includes helpful sample code (in C) too. The final chapters cover advanced topics like 3D rigid body simulators and rotations, collision response and particle systems. Before you reach those chapters however, Bourg covers specific examples for projectiles, aircraft, ships, hovercraft and cars. With the advancement in speed and power of today's microcomputers, achieving reality in games is certainly possible. Bourg's book helps you achieve that without having to spend days in the library pouring over college physics texts. This book is a sound physics review and very well written for the gaming professional.
The book does have several shortcomings which prevent it from being a great book, the most important of which is that the content is fairly limited. It's less than 300 pages, and a significant amount of space (especially in the later chapters) is taken by source code listings. Of course, this is somewhat offset by the book's relatively low price. If you buy this expecting it to be the ultimate guide to physics in games, you'll be disappointed. However, if you buy it as an introduction to physics in games (which how it's intended to be used), I think you'll be happy with it.
Secondly, the code examples are sparsely documented. This causes trouble if one wants to transcode one into another language (as I did in taking the flag simulation to Java). One is reduced to blinking and trying to figure out whether the first or second dimension of an array in the author's example corresponds to the flag's height along the pole or its "fly". He's presented a lot in this code, and there are so few comments in it to clarify the arbitrary choices within that a great benefit would have been realized had he added a few. Even had they been taken from the text of the chapter, they would have produced a more valuable result. I would love to see Mr Bourg attempt a second edition that attended to some of these needless editorial choices.
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| 167. Normal Accidents by Charles Perrow | |
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our price: $19.77 (price subject to change: see help) Asin: 0691004129 Catlog: Book (1999-09-27) Publisher: Princeton University Press Sales Rank: 74543 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com These are matters of common sense, applied to simple questions of cause and effect. But what happens, asks systems-behavior expert Charles Perrow, when common sense runs up against the complex systems, electrical and mechanical, with which we have surrounded ourselves? Plenty of mayhem can ensue, he replies. The Chernobyl nuclear accident, to name one recent disaster, was partially brought about by the failure of a safety system that was being brought on line, a failure that touched off an unforeseeable and irreversible chain of disruptions; the less severe but still frightening accident at Three Mile Island, similarly, came about as the result of small errors that, taken by themselves, were insignificant, but that snowballed to near-catastrophic result. Only through such failures, Perrow suggests, can designers improve the safety of complex systems. But, he adds, those improvements may introduce new opportunities for disaster. Looking at an array of real and potential technological mishaps--including the Bhopal chemical-plant accident of 1984, the Challenger explosion of 1986, and the possible disruptions of Y2K and genetic engineering--Perrow concludes that as our technologies become more complex, the odds of tragic results increase. His treatise makes for sobering and provocative reading. --Gregory McNamee Reviews (16)
Professor Perrow is a PhD in sociology (1960) who has taught at Yale University Department of Sociology since 1981 and whose research focus has been human/technology interactions and the effects of complexity in organizations. (His most recent publication is the The AIDS disaster : the Failure of Organizations in New York and the Nation, 1990.) In Normal Accidents, he describes the failures that can arise "normally" in systems, ie. those problems that are expected to arise and can be planned for by engineers, but which by virtue of those planned fail-safe devices, immeasurably complicate and endanger the system they are designed to protect. He describes a variety of these interactions, clarifying his definitions by means of a table (p. 88), and a matrix illustration (p. 97). Examples include systems that are linear vs complex, and loosely vs tightly controlled. These generally arise through the interactive nature of the various components the system itself. According to the matrix, an illustration of a highly linear, tightly controlled system would be a dam. A complex, tightly controlled system would be a nuclear plant, etc. The degree to which failures may occur varies with each type of organization, as does the degree to which a recovery from such a failure is possible. As illustrations, the author describes failures which have, or could have, arisen in a variety of settings: the nuclear industry, maritime activities, the petrochemical industry, space exploration, DNA research and so on. The exciting character of the stories themselves are worth the reading; my favorite, and one I had heard before, is the loss of an entire lake into a salt mine. More important still is the knowledge that each imparts. Perrow makes abundantly apparent by his illustrations the ease with which complex systems involving humans can fail catastrophically. (And if Per Bak and others are correct, almost inevitably). Probably the most significant part of the work is the last chapter. After discussing the fallibility of systems that have grown increasingly complex, he discusses living with high risk systems, particularly why we are and why it should change. In a significant statement he writes, "Above all, I will argue, sensible living with risky systems means keeping the controversies alive, listening to the public, and recognizing the essentially political nature of risk assessment. Unfortunately, the issue is not risk, but power; the power to impose risks on the many for the benefit of the few (p. 306)," and further on, "Risks from risky technologies are not borne equally by the different social classes [and I would add, countries]; risk assessments ignore the social class distribution of risk (p. 310)." How true. "Quo Bono?" as the murder mystery writers might say; "Who benefits?" More to the point, and again with that issue in mind, he writes "The risks that made our country great were not industrial risks such as unsafe coal mines or chemical pollution, but social and political risks associated with democratic institutions, decentralized political structures, religious freedom and plurality, and universal suffrage (p. 311)." Again, very true. Professor Perrow examines the degrees of potential danger from different types of system and suggests ways of deciding which are worth it to society to support and which might not be. These include categorizing the degree and the extent of danger of a given system to society, defining the way these technologies conflict with the values of that society, determining the likelihood that changes can be made to effectively alter the dangerous factors through technology or training of operators, and the possibility of placing the burden of spill-over costs on the shoulders of the institutions responsible. The latter might conceivably lead to corrective changes, either by the institutions themselves in order to remain profitable or by consumers through purchasing decisions. The bibliography for the book is quite extensive and includes a variety of sources. These include not only popular books and publications on the topics of individual disasters, but government documents, research journals, and industry reports as well. I did not find any reference to the Johnstown flood, my particular favorite dam burst story, but there are a wide variety of references to chose from should someone wish to do their own research on the topic. Altogether a fascinating and informative book.
Like all voters, I'm sometimes asked to make choices about the use of potentially devastating technology, despite having no training in engineering and only a sketchy idea of statistical risk analysis. 'Normal Accidents' doesn't reduce my reliance on experts, but it does provide a common language for us to discuss the issues. Perrow's accident descriptions are masterly, and should disturb anyone who lightly dismisses accidents in complex systems as "simple human error", or assumes that all systems can be made safe by a technological fix. I've used Perrow's complexity / coupling matrix as a tool for thinking about and discussing the risks involved in decisions about many systems in addition to those Perrow actually discusses, not least software systems. I think this book still has a lot to offer anyone interested in public debate about complex technological issues, and I hope it will be reprinted. A new edition would be even better.
Having said all that there IS a wealth of good information and insight in this book when Perrow sticks to systems and their interactions. The book contains the finest analysis commercially available of the Three Mile Island near-disaster, and his insight about how to improve safety in nuclear plants was timely when the book was written in 1984, though many improvements have been made since then. Speaking as a commercial airline pilot, I feel his conclusions and observations about aircraft safety were generally true at the time of printing in 1984, but now are miserably out of date. (The same is true of the Air Traffic Control section.) I believe that he generally has a good layman's grasp of aviation, so I am willing to take it as a given that he has a knowledgeable layman's comprehension of the other systems discussed. As an aside, he never gets some of the technicalities quite right. For instance, he constantly uses the term 'coupling' incorrectly in the engineering sense; this is particularly objectionable in the aviation system where it has a very specific meaning to aeronautical engineers and pilots. The section on maritime accidents and safety is superbly written. Here I am not an expert, but there seems to be a high degree of correlation with the aviation section. His section on "Non Collision Course Collisions" by itself makes this book a worthwhile read. He presents very compelling information and reasoning until the very end of the section, at which point he suggests that since ships are now so big, large ships (especially supertankers) essentially should have no Captain, but should be run by committee. This is an invalid conclusion, and he offers no evidence or substantial argument to support that idea. Clearly, it is an idea hatched in his office and not on a ship (or plane.) There always needs to be a person in a place of ultimate authority in fast moving, dynamic systems, or the potential exists to have crew members begin to work at direct odds with each other, making a marginal situation dangerous. Ironically, in the very same part of the discussion where he concludes that there should be no Captain, he has hit upon the key to the problem. He mentions that he was pleased to see that some European shippers were now training their crews together as a team, and that he expected this to lower accident rates. He is, in fact, exactly right about that. Airlines now have to train crews in Crew Resource Management (CRM) in which each member of the crew has the right and obligation to speak up if they notice anything awry in the operation of their aircraft, and the Captain makes it a priority to listen to the input of others, as everyone has a different set of concerns and knowledge. In this way, the Captain becomes much less dictatorial, and becomes more of a final decision maker after everyone has had their say. It IS critical, though, to maintain someone in command, as there is no time to assemble a staff meeting when a ship is about to run aground, or a mid-air collision is about to occur. Many other well documented studies and books have come to this conclusion, and in the airline industry since CRM was introduced the accident rate has decreased dramatically. Overall, if you have a desire to understand high risk systems, this book has a lot of good information in it; however it is woefully out of date and for that reason among others, I can only recommend it with reservations. A better and much more contemporary introductory book on the subject is 'Inviting Disaster' by James R. Chiles. Remember, this book was written over twenty years ago, and much has changed since then. There is knowledge to be gleaned here, but you have to be prepared to sort the wheat from the chaff.
This book is also relevant to the world of software. As the Y2K panic suggested, the "maze" of software upon which vital national life support systems depend--including financial, power, communications, and transportation software--has become very obscure as well as vulnerable. Had those creating these softwares been more conscious of the warnings and suggestions that the author provides in this book, America as well as other nations would be much less vulnerable to terrorism and other "acts of man" for which our insurance industry has not planned. I agree with another review who notes that this book is long overdue for a reprint--it should be updated. I recommended it "as is," but believe an updated version would be 20% more valuable. ... Read more | |
| 168. Surgery, Science and Industry: A Revolution in Fracture Care, 1950s-1990s by Thomas Schlick | |
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our price: $69.95 (price subject to change: see help) Asin: 0333993055 Catlog: Book (2002-09-06) Publisher: Palgrave Macmillan Sales Rank: 1237635 US | Canada | United Kingdom | Germany | France | Japan |
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Book Description
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| 169. Resume Catalog: 200 Damn Good Examples by Yana Parker | |
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our price: $13.57 (price subject to change: see help) Asin: 0898158915 Catlog: Book (1996-10-01) Publisher: Ten Speed Press Sales Rank: 78166 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (15)
As originally published in the Annotated Bibliography of "Learning A Living; A Guide to Planning Your Career and Finding a Job For People with Learning Disabilities, Attention Deficit Disorder, an Dyslexia."
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| 170. Caesar's Legion: The Epic Saga of Julius Caesar's Elite Tenth Legion and the Armies of Rome by StephenDando-Collins, Stephen Dando-Collins | |
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our price: $16.47 (price subject to change: see help) Asin: 0471095702 Catlog: Book (2002-01-18) Publisher: Wiley Sales Rank: 58126 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Book Description "A unique and splendidly researched story, following the trials and triumphs of Julius Caesars Legio Xarguably the most famous legion of its dayfrom its activation to the slogging battle of Munda and from Thapsus, Caesars tactical masterpiece, to the grim siege of the Jewish fortress of Masada. More than a mere unit account, it incorporates the history of Rome and the Roman army at the height of their power and gory glory.Many military historians consider Caesars legions the worlds most efficient infantry before the arrival of gunpowder. This book shows why. Written in readable, popular style, Caesars Legion is a must for military buffs andanyone interested in Roman history at a critical point in European civilization." Reviews (23)
The author takes the reader on an incredible journey, almost as if the reader were a legionaire recruit himself. Reading the fine story, the author grips you with the feeling of going on the long marches with the legions, of settling in to build a Roman camp, and of digging in for a long siege. The sweat rolling down the soldier's back, the acrid smell of smoke, the terror of bloody and ferocious combat, is all here. Mr. Collins succeeds brilliantly in bringing the reader into the world of the Roman soldiers who forged the foundation of empire in the blood and fire of war that raged from one end of the ancient world to the other. The insight and brilliance of Caesar is made manifest in every chapter. Even when Caesar made mistakes, he recouped well, and adapted. At every turn, Caesar not only learned from his mistakes, but he was able to exploit the smallest detail in order to bring victory. Caesar's Legion covers all that one could imagine, from what the Roman Legionaire ate, to how they trained, to their weaponry, leadership, rank structure, and force organization. It is all here. The integration and deployment of siege weapons, artillery, and cavalry, are all covered in excellent detail. This book will make a fine addition to any historian's shelf, as well as anyone interested in the Roman Empire, and what made the Roman Empire the ferocious war machine that dominated the ancient world. Caesar's Legion is simply an essential book to have concerning the ancient history of the Roman Empire.
The Tenth Legion was, for most of its history, an elite and honored unit. Like America's 82d and 101st airborne divisions, the Tenth enjoyed a world-wide reputation for skill in battle. Dando-Collins explains how the Tenth earned its stripes, from recruitment and training to victory as the legion that usually occupied the position of honor on Caesar's right flank. As he does so, he tells the story of the centurions and other soldiers in the legion--how they were recruited, how long their terms of enlistment could be expected to last, when they would be promoted (if they lived) and how they could expect to spend their retirement. Dando-Collins also points out some things that are probably old hat to students of Roman military history, but are very interesting to someone who is new to the subject. He explains, for example, that Roman javelins were designed so that they would bend upon striking an enemy shield (or an enemy), thus preventing the weapon from being re-used against the attacking legion. He also describes the remarkable training, discipline and mobility of a legion--on campaign, a unit like the Tenth might disassemble its fortified camp, march a great distance, assemble another camp to precise military specifications, and then repeat the process day after day until the enemy was run to ground. In battle, a Roman legion would fight in a tight, disciplined infantry formation and engage enemy units first with javelins, then with Spanish swords in what must have resembled a rugby scrum from hell. A well-trained legion like the Tenth won far more often than it lost--the Romans understood that a soldier should sweat in peace so that he didn't have to bleed in war. The story of the Tenth is told in the context of the times. Dando-Collins follows the Legion as it helps Caesar pacify Gaul, crosses the Rubicon and fights a civil war, endures the assassinations of Pompey and Caesar, casts its lot with Antony at Actium, and finally captures the Zealot fortress at Masada. The Romans, it seems, were very skilled and very ruthless, and the Tenth Legion (for better or worse) represented the pinnacle of their military art.
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| 171. Serious Play: How the World's Best Companies Simulate to Innovate by Michael Schrage | |
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our price: $18.15 (price subject to change: see help) Asin: 0875848141 Catlog: Book (1999-12-01) Publisher: Harvard Business School Press Sales Rank: 30344 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Schrage examines the approaches to successful prototyping at companies such as AT&T, Boeing, Microsoft, and DaimlerChrysler and describes the kind of culture that's needed for encouraging innovation. In the last chapter, he lays out the 10 rules of serious play, including: Be willing to fail early and often; know when the costs outweigh the benefits; know who wins and who loses from an innovation; build a prototype that engages customers, vendors, and colleagues; create markets around prototypes; and simulate the customer experience. Well-written and inspiring, Serious Play, is a first-rate user's guide for managers, project leaders, and other innovators. --Dan Ring Reviews (17)
Serious Play is a book that I found myself taking very seriously in deed. Its well-researched, highly readable pages gave me a framework for understanding so much of my own experiences, both in the development of games and the development of technography, that I found myself having genuinely serious fun reading and rereading this remarkably intelligent little book. The subtitle, "how the world's best companies simulate to innovate," explains a great deal of the power of Schrage's vision. His is a deep, and firmly rooted understanding of the emergence of a key practice for doing business in the new economy. He draws his insights from Microsoft and Disney, Boeing and Shell, top design firms and winners of the America's Cup. Designing games, I learned over and over again the value of a good prototype. No matter how clear my vision or how carefully sketched and documented the game might be, the only way I could successfully communicate the concept was by giving people something they could actually play with. At Ideal Toys, the toy and game designers worked next to the model making group. At Mattel Multimedia we had a whole division of people who spent their days creating storyboards or prototyping our ideas in Director. The more detailed and functional the prototype, the more successfully I was able to engage my programmers, my designers, my marketers, my bosses, my salespeople, and my audiences in the design and development of a truly innovative game. "Prototypes," explains Schrage, "should turn customers, clients, colleagues and vendors into collaborators...That's why such invitations should emphasize play...errors can be captured before they become obstacles, serendipity becomes a colleague. The more flexible and dynamic the prototype, the more flexible and dynamic the play -- and the greater the opportunities for profitable innovation." The efficacy of the outliner as a tool for supporting collaborative work can be explained by thinking of the dynamic outline itself as a prototyping tool. Every technography-enabled consultation has at its heart the goal of helping people play with their ideas. Schrage quotes British management professor David Lane: "Rather than attempting to take the position 'I am an expert in techniques that will teach you about your business,' the consultant should offer a process in which the ideas of the team are brought out and examined in a clear and logical way." Technography works because it gives people the chance to see their words on screen, and then to play with their ideas, to organize and reorganize, iterate and reiterate, until they are able to synthesize individual views into a coherent, well-structured vision. When I first met Michael Schrage and demonstrated technography to him, he was so moved by the power of what he experienced that he wound up writing Shared Minds. Today, reading Serious Play, I find my own ideas "brought out and examined in a clear and logical way," and myself moved to a new and clearer perspective on my work. As Tom Peters says of Serious Play, it is "simply the best book on innovation I've ever read."
He certainly provides some useful tips and advice about the modeling or prototying process yet, for me, I found the book coming up short. One device the writer uses is to consistently ask the reader questions about the modeling/prototyping process, i.e."Is it better for a company to do more [modeling] iterations to perfect the product, or to use less and send the product quickly to market with less iterations, but beating the competition?" While this is an effective device in getting the reader to realize that these are very real questions any company will face in using extensive prototyping, unfortunately, Mr. Schrage doesn't really provide much guidance or assistance in how companies have arrived at conclusions regarding these issues. I'd like to ask Mr. Schrage, "How have these companies resolved these issues?, What kind of metrics do they use to decide those types of questions relating to decisions surrounding the prototyping process?" Maddeningly, these issues are never substantively dealt with. As Mr. Schrage informs the reader on page 201 (near the end of the book, but the start of a brief 13 page "User's Guide") ... "A time-pressed innovator hungry to benefit from serious play might prefer a book entitled 'The Seven Habits of Highly Effective Innovators' or 'The One-Minute Modeler'. This is not that book." I agree with that statement.
Other critiques: it felt like the author had a bunch of cool little examples lying around and finally got the idea to put it together, surrounded by some fluffy text to make it thick enough to sell as a book, and put it on the market. Lots of space is taken up by these excerpts, as well as big text in the margins summing up "important points," which I would usually find useful but instead gave the impression of just taking up space. Also, the author makes repeated use of similes to the point that it got annoying; "Just like a is to b, c is to d." At one point, the author brings up the difference between a "simulation" and a "prototype," and just when you think the core of the matter is going to be distinguished the author backs out, leaving you wondering why they brought it up in the first place if they weren't going to take a stab at defining and differentiating them. Sorry, but given the hype I was sorely disappointed. Read the first chapter or so in a bookstore before actually buying this.
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| 172. Standard Work for the Shopfloor (Shopfloor Series) by Productivity Press Development Team | |
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our price: $25.00 (price subject to change: see help) Asin: 1563272733 Catlog: Book (2002-08-01) Publisher: Productivity Press Inc Sales Rank: 264400 US | Canada | United Kingdom | Germany | France | Japan |
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Book Description Productivity Press Development Team STANDARD WORK FOR THE SHOPFLOOR is the latest in the Productivity Press"Shopfloor Series" created by our in-house development team. This book is a guide to standardizing and documenting operators current best practices on the shop floor. Standardized work stresses consistency while remaining dynamic enough to change with products and process. It documentsguidelines and illustrations for employees performing the same specific job. | |
| 173. The Evolution of Technology (Cambridge Studies in the History of Science) | |
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our price: $31.99 (price subject to change: see help) Asin: 0521296811 Catlog: Book (1989-02-24) Publisher: Cambridge University Press Sales Rank: 249890 US | Canada | United Kingdom | Germany | France | Japan |
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Book Description | |
| 174. Cod: A Biography of the Fish That Changed the World by Mark Kurlansky | |
![]() | list price: $23.00
our price: $16.10 (price subject to change: see help) Asin: 0802713262 Catlog: Book (1997-06-01) Publisher: Walker & Company Sales Rank: 27610 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Reviews (76)
It's also very sad, because it illustrates the ability of modern people to almost unconsciously wipe out the natural resources of our planet. Codfish were once the "buffalo" of the oceans -- big, fat, useful and dumb. As one early explorer wrote, to catch cod all you need do is lower and bucket into the water and haul it back up full of fish. Sorta like buffalo in the days when passengers could shoot them from the windows of passing trains as a harmless sport intended solely to break the boredom of the trip. Yes, this book is a bitter ecological tale for our time. It is also a wonderful history of a marvelous fish. Kurlansky obviously had fun writing it, and his love of cod shows in the comfortable style of his writing. He delves into word origins for the different ways used to describe cod, and he plays with the history of a dozen or so nations to illustrate the impact one fish had on entire peoples. Plus, he includes dozens of recipes by which cod was cooked for generations. But he also explains why such an international treasure has almost vanished. "Whatever steps are taken, one of the greatest obstacles to restoring cod stocks off Newfoundland is an almost pathological collective denial of what has happened," Kurlansky writes near the end of the book. "Newfoundlanders seem prepared to believe anything other than they have killed off nature's bounty." What happened? Kurlansky writes that "One Canadian journalist published an article pointing out that the cod disappeared from Newfoundland at about the same time that stocks started rebuilding in Norway. "Clearly the northern stock had packed up and migrated to Norway," he adds. If this is the Canadian attitude, in one of the self-proclaimed best educated and wealthiest of nations, it's not hard to understand why and how Third World nations have environmental problems. My personal experience with a similar depletion is in the Sea of Cortez, where Mexican fishermen have taken about 20 years to just about exterminate the sharks. Shrimp boats, based in Puerto Penasco, have likewise decimated the shrimp. Who's to blame? The United States, of course, because the Americans built dams on the Colorado River which prevents the river water from reaching the sea. There's always someone else to blame. As I said earlier, it's a sad book. Yet, it is an excellent one and perhaps one of the most appropriate to read in terms of what is fast happening to our marine life. Cod are invisible, not like cute furry little baby seals which so excited Europeans a few years ago when they saw how Canadians clubbed them to death to avoid marking the fur. If the future of our world depends on cute pictures on TV, then our future is truly in deplorable shape. But, the fact this book exists and is written with elegance, style, wit and great insight, may persuade thick-headed politicians that even "invisible" wildlife deserves protection from our greed and ignorance. If not, and having known many politicians for many years I'm not optimistic, it is a beautiful elegy to a noble fish. What happens when a native species disappears? Well, two centuries ago the US Southwest had some of the world's finest grasslands. Then came the Russian Thistle, an almost useless weed that choked out the grass. Now we celebrate this import in song, "See them tumbling along . . . . . the tumbling tumbleweeds." It happens.
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